![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Left as is: @7871015 - Cave#0647 - The idea is interesting, the dodue was well used, but the mechanism, which is the main attraction for this map, can be somehow "nailed" in the middle of the map and the shaman can reach all the cheese and the hole with just a few planks. @7874551 - Star#6652 - This map is not up to the Shaman (P4) standards since it's soloable. @7877160 - Rubengreven#0000 - First of all, this map would add nothing new for the rotation, there is an infinity of maps that looks very close to this one, try to be as original as possible to make a map. Secondly, there's only one path to follow, which makes the map repetitive and dull with time. Thirdly, an off-screen gameplay can be done in the top part of the map, from the hole to the cheese (and vice-versa). @7420636 - John#9081 - O spawn dos ratos é muito próximo do piso de ácido, o que torna o spawn inseguro, uma vez que consumívies podem matar os ratos, fazendo com que os shamans percam os saves. Além disso, os caminhos não são balanceados, em outras palavras, é mais fácil construir por um caminho que por outro, devido a disposição dos pisos ácido, indo pelo meio, por exemplo, pode arriscar a vida dos ratos ao passar pelo espaço pequeno entre os pisos ácido, quando em cima não temos essa dificuldade. Por último, o mapa não traz nenhuma novidade. @1122982 - Viniciusdara#4015 - O spawn dos ratos é inseguro devido a proximidade com o piso ácido e o mapa por si só torna a morte em massa bastante frequente e fácil de acontecer, o que não é permitido. @7880333 - Vmark#1884 - Primeiramente, posso mencionar que o spawn dos ratos está sobre um piso bastante pequeno, o que dificulta a construção dos shamans para tirar os ratos dali. Além disso, o queijo esá bem próximo da toca, que por sua vez, está bem próximo do spawn, assim, apenas 3~4 tábuas são o suficiente para fazer uma rampa uma vez que o shaman alcança a plataforma do queijo. O restante do mapa nem é usado. Utilize o espaço disponívei para criar caminhos diversos, adicionar obstáculos e fazer um bom uso da posição dos spawns, queijos e tocas. @7880568 - Funtime_F0xy#9703 - O mapa, visualmente, é um caos... parece que você apenas colocou pisos e decorações de forma aleatória no mapa. Desse modo, ele não apesenta jogabilidade alguma, basta construir uma rampa super alta até os queijos, sem suprotes efetivos. Ademais, o dodue não foi bem usado nesse mapa. @650871 - Bushmeister#0000 - The main issue is that this map is monosolution. It doesn't require too much creativity. It's mainly because of the layout and the cloud grounds, which significantly restrict possible solutions. @6569005 - Cowbty#0000 - First of all, the mech on the right side of the map is glitchy and can cause mass death. It's also unclear how it works - there's no indication that you need to press the button whatsoever. What's more, the clouds make it hard to build on the map and encourage offscreen gameplay (especially the hole part). The layout doesn't provide many possible paths as well. @7881553 - Ulaskrooooo#0000 - This map can lead to mass death easily because of the cheese position and its proximity to the very bottom part of the map. Plus, only a bridge with 1~2 planks and a ramp up to the hole's platform solves the entire map. Try to add interesting obstacles to make the map more interesting as well as different paths to follow, you can try this using the empty space available on the map. @7007045 - Sladkoru#5992 - The layout is very basic and isn't too different from other P4 maps. It doesn't encourage too many solutions - every time the build will more or less look the same, which means a bridge and a ramp. What's more, the cheese's position isn't the best - it's very low and shamans in divine mode might find it difficult to build a bridge to the cheese without causing mass death. @7702388 - Newen#6196 - The idea of this map is nice, although it hasn't been executed well. It's easy to just cannon the acid to the left and put 2 anvils. If the shaman decides to do anything else than cannoning it, the falling acid will most likely cause mass death. What's more, the top part of the map remains largely unused, since both the cheese and the hole are placed relatively low. P1'ed: @7880946 - Louree#2356 - The first problem I can mention on this map, is that it's not clear that the acid grounds are dynamic and it might affect the players @4737009 - Jasseh#0000 - The map seems to have many possible paths, but in reality the shamans visibly prefer building a long bridge at the bottom and a ramp up. As a result, the map lack replay value. But it doesn't have any other flaws than that, P1 will do. Will be discussed: None Ignored: None Dernière modification le 1635623820000 |
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@7883986 Dernière modification le 1636226520000 |
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@7883992 Dernière modification le 1636231320000 |
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@7884362 Please check out my Egypt map |
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Wait no no no I'm canceling my map on the server. |
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@6308868 Dernière modification le 1637348340000 |
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