Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Jasseh « Censeur » 1637896320000
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@4045771 |
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Left as is: @3334130 - Viniciusdara#4015 - The curved platform is quite unique, but it is present in a shaman map already with a similar layout. Besides, there is a visible lack of diversity as only one path will be used by shamans and the build will be pretty much the same - a bridge. Lastly, the map will be difficult and frustrating for shamans, especially on harder modes, due to the lack of supports for stabilisng the build. Overall, the map is not enjoyable enough for rotation. @7871094 - Cave#0647 - The concept is interesting, but could be executed better. The first issue to mention is that the axis of the wood grounds makes it confusing. I would suggest drawing a line to show their trajectory. Secondly, the entire half of the map involves building a ramp up over an anti-cloud, which is tedious. The space could be used to improve the layout. Finally, the bottom path is definitely easier and more convenient for shamans, which results in low replay value. @7881413 - Bluevintrix#6860 - Unfortunately, the mice spawn is still unsafe as in the previous version of this map. Other than that, there are improvements in the layout and the build is more various now. However, dodue lacks execution and doesn't suit the map currently. Two of the cheeses (bottom left) are in hard-to-reach spots which will be often ignored by shamans, leaving the cheese right beside the mice spawn used extensively for easy wins instead. The space could be used a bit better too (namely bottom right), to ensure a dodue-friendly layout. @650871 - Bushmeister#0000 - The idea is unusual, but there are a few problems with the gameplay. First of all, the path diversity is pretty poor. Shamans are encouraged to build a bridge to the cheese and a ramp to the hole on the right side, which makes the gameplay repetitive. Furthermore, the map is impossible to complete for harder modes as they will not be able to build mid-air. Lastly, the constant use of cloud barriers makes the shamans build in small fragments, which takes away the overall enjoyment. @7883986 - Weehcool#0000 - The difficulty seems to be balanced for all modes, which is a plus. However, the mirrored style of the map limits the gameplay when it comes to building. There is realistically only one path, which requires a bridge at the bottom and a ramp through the middle. Secondly, there is enough solid support for the builds, so the gaps in the grounds don't add much to the gameplay. I would suggest using the space more effectively and diversifying the layout. @7883992 - Soap#6055 - This map fits the P5 (Art) rotation better. Please, submit it here. @7884362 - Browni_Mouse#5722 - This is not a shaman map as it can be completed without one. It is more suitable for the P7 (No shaman) category. You can submit it here. @7884913 - Zeus#6550 - First of all, the space is not used well in this map. The gameplay consists of building a ramp up to the cheese and one to the hole, which is pretty boring and repetitive. The lack of variety is a disadvantage as well. Overall, the map is extremely lacking and does not meet the modern standards in P4. @3867679 - Fliwoh#0000 - This isn't a P4 map. Also, please only submit your maps. @6960402 - Bataatiinha#0000 - The moving clouds make it very difficult for shamans to create a stable build - especially in hard and divine mode. The fact that the grass ground in the bottom right doesn't have collision with shaman objects doesn't help at all. What's more, the cheese is so close to the chat bar that its position could cause mass death. Fine as P1. @7885279 - Adhagf#6174 - This isn't a P4 map. Also, please only submit your maps. @6308868 - Aranea#1648 - This map requires little to no building in any shaman mode. The fact that the invisible walls are wj-able makes the map even easier to complete. Moreover, we already have plenty of portal maps with similar layout. @7819941 - Xdapoloxd#0000 - This map is quite generic and doesn't offer too many solutions. What's more, the left side of the map remains largely unused. Additionally, shamans in divine mode might struggle to make a stable build without glitching through grounds - especially on the cheese side. @7834046 - Bautipro#5357 - The layout makes it very difficult and tedious to build on. It's also easy to get stuck with no way out. @4045771 - Jasseh#0000 - The triangle in the middle seems to be there for no reason - it doesn't have any particular purpose. What's more, the ground layout doesn't offer too many creative solutions. In the end, the build will look the same every time, with a lot of empty space remaining in the top. P1'ed: @6171270 - Namelessh#0000 - The idea is interesting and it actually encourages the shaman to build something instead of simply spawning portals. Unfortunately the build looks the same every time, so the map doesn't have a high-perm value. P1 will fit perfectly. Will be discussed: @7862894 - Xaxadoooooo#0000 - Portal maps rarely have potential nowadays. This one is indeed original and requires shamans to think carefully, even in divine mode. There is room for improvement regarding the paths and space, and the grey rectangles can be confusing, but we'll see what the rest of the team thinks. Ignored: None Ps.: I didn't make this review. If you have any questions, I am going to redirect for the team. Dernière modification le 1638155340000 |
Jasseh « Censeur » 1638216660000
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@4045771 |
Viniciusdara « Consul » 1638224580000
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@1362679 |
Evermore « Sénateur » 1638627780000
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@7887169 |
Amrtast « Censeur » 1638803700000
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@7474806 [Edited] |
Samuel 1638843360000
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[Modéré par Ork, raison : Off-topic] |
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@7887539 |
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@7887602 |
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@7519711 Dernière modification le 1638973440000 |
Aranea « Consul » 1639234080000
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@7875344 |
Xdapoloxd « Censeur » 1639311840000
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@7820525 |
Sladkoru « Citoyen » 1639724220000
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@6483834 |
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Left as is: @4045771 - Jasseh#0000 - This map is, overall, generic. There is no diversity of buildings, despite it having different paths to follow, they are unbalanced. I usually avoid the term, but the map has a very generic layout, which leads us to very generic buildings and, consequently, gameplays. There's nothing new here, when I first loaded the map, I thought we were back in 2012. @1362679 - Viniciusdara#4015 @7887169 - M_Onster#9016 - There is a map exactly like this one already in rotation, it belongs to Ninguem#0095, as far as I remember. @7474806 - Amrtast#0000 - This map has only one path to follow, which is not good because it's going to be very repetitive with time and its replay value will be affected. The ice ground, near to the cheese, is limiting the diversity of buildings even more, which is another terrible thing. Last but not least, the bottom part of the map is useless, once there's no point in building there, just a long bridge in the top and a few planks as walls on both sides to solve the map is more than enough, there's no challenge in here. @7887539 - Ivy#1156 - This map doesn't request a shaman to be solved. @7887602 - Zeus#6550 - The map design makes it not have different options of buildings, which makes it dull with time, which is not good too. Both the left and right bottom sides are useless in this map. The cloud grounds and the skulls are limiting even more the options of building on this map, they were not a great addition here. Please, try to add different obstacles and paths to follow. @7875344 - Aranea#1648 - The map is very linear and boring. There is no challanges here, at all. The shamans don't need to put any effort here in order to complete the map, but spawn cannon balls. Plus, the only obstacle here, the acid ground, might lead to mass death, which is not allowed for the rotation. Please, try to be as original as possible while making a map. @6483834 - Sladkoru#5992 - Unsafe spawn. It leads to mass and AFK death automatically. P1'ed: @7519711 - Namelessh#0000 - Once the acid grounds are removed, there is nothing really interesting left to do here, but until they are removed, with safety, it makes the shaman works a little. P1 seems fine. @7820525 - Xdapoloxd#0000 - The top part is totally unused, the paths to follow tends to be the same every round, but the map has good supports to build on it, and it's a bit fun to build on it as well. The wind was a good addition here. Will be discussed: None Ignored: None Dernière modification le 1639768800000 |
Sladkoru « Citoyen » 1639768860000
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@6483834 edited |
Amrtast « Censeur » 1639835880000
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@7474806 [Edited] |
Viniciusdara « Consul » 1639853400000
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@7778888 |
Jasseh « Censeur » 1640108700000
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@7884888 |
Bautipro « Censeur » 1640190840000
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@7780659 |
+Hotboy « Citoyen » 1640408100000
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@7890149 Dernière modification le 1640754120000 |