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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Kasiachyba
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    • Kasiachyba#0000
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#12361
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@7631508
Lyfr
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    • Lyfr#0000
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#12362
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@5440932
Xdapoloxd
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    • Xdapoloxd#0000
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#12363
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@7819941
Poteerfotter
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    • Poteerfotter#0000
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#12364
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@7891469
Ar1kato
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    • Ar1kato#9252
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#12365
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@7891642
Cave
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    • Cave#0647
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#12366
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@7888888

Dernière modification le 1642581540000
Wizardamani0
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    • Wizardamani0#6277
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#12367
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@7892537
Lucasnumlock
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#12368
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@7773187
Obsyt
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#12369
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@7892718
Zeus
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    • Zeus#6550
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#12371
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@7894158

Dernière modification le 1643460180000
Manyackpro
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    • Manyackpro#4949
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#12372
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@6523104
Telkb
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#12373
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@7860158
Thekingwys
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    • Thekingwys#4005
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#12375
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@7817592
Mapcrew
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Left as is:
@6483834 - Sladkoru#5992 - It is nice that the map is accesible for shamans of all skill levels, but a major issue is the cheese position. Given the mice spawn, the shaman only needs to build a small bridge and a ramp to the cheese and one extra ramp to the hole.The build is really basic and this will be the only viable path chosen by shamans, which annihilates the replay value.
@7474806 - Amrtast#0000 - The usage of 2 cheeses does not work well in this map, because it encourages shamans to go for the left one. Aside from the unbalanced paths, building is not interesting either. I would suggest reusing the empty space to diversify the layout.
@7884888 - Jasseh#0000 - There are no functional flaws in the map, but the replay value is quite low due to its single solution. Generally, shamans will cover the lower space with planks and build a ramp to the hole. Turning right from the cheese would take a lot longer and will be unfavoured in the long run.
@7780659 - Bautipro#5357 - As well as being repetitive due to the lack of variety in the layout, building here can be diffcult and annoying. The space at the bottom is pretty cramped too, which creates a significant challenge for shamans. Overall, the map is not enjoyable for the shaman.
@7890149 - +hotboy#0000 - Falling through a sticky ground is an interesting idea that could be worked with. However, this map in particular does not attain its full potential. Shamans will build a bridge under the cheese and a ramp to the hole/top of circle to complete the map. The build is therefore dull and the map remains repetitive.
@7631508 - Kasiachyba#0000 - Aside from the spawn, mice can complete the map alone, so a shaman is pretty much not needed. More generally, the map does not meet our modern standards in P4 nor the basic guidelines.
@5440932 - Lyfr#0000 - Not a P4 map. I would suggest submitting it to the No Shaman (P7) category.
@7819941 - Xdapoloxd#0000 - The concept is interesting and innovative. However, there are some issues with its execution. First of all, the "hidden" areas are really small and do not affect the gameplay too much. The map plays practically the same without them. Lastly, there is only one solution and the build is generic, leading to repetitive & dull gameplay.
@7891469 - Poteerfotter#0000 - The layout is pretty unusual and the acid grounds fit well. The presence of various paths is a plus. However, shamans will most certainly choose to build a bridge at the bottom of the map, which is a fast and easy way to complete it. This leaves the rest hardly used. Lastly, the space at the hole is cramped.
@7891642 - Ar1kato#9252 - This map does not require a shaman. The holes are also covered in acid, which makes the map impossible to complete.
@7888888 - Cave#0647 - Very interesting mechanism, to begin with. The problem, though, is the execution. The entire left side of the map is "solved" from the start, so the shaman only needs to turn the right mechanism and build a small bridge + ramp for mice to complete the map. There also seems to be a lack of variety, which causes low replay value.
@7892537 - Wizardamani0#6277 - Not a P4 map. Consider submitting the map to No Shaman (P7).
@7773187 - Lucasnumlock#0000 - Once the shaman spawns a plank near the hole, the map becomes easy to complete alone. As a result, the shaman is not really needed.
@7894158 - Zeus#6550 - This map is completed with a bridge at the bottom and two ramps at the sides, which is discouraged in P4. Furthermore, there is only one path to be taken, which makes the gameplay repetitive.
@6523104 - Manyackpro#4949 - There is only one path for shamans to take, which makes the gameplay repetitive. The build is not interesting either, it is just a small bridge and a ramp to the cheese. Lastly, you could make better use of the space to improve your map.
@7860158 - Disorder#6636 - The layout is indeed unusual, but the gameplay is rather simple. The single solution of the map makes it lose its replay value over time. Moreover, the build is primitive as well, since it is composed of a few ramps.
@7817592 - Thekingwys#4005 - I like the layout and the use of acid grounds, but there is a major issue with the map. The acid at the mice spawn is hard to surpass, so shamans will prefer to build through the lower part of the map. Once there, it is easier to keep going through the bottom side. The top side of the map also seems to have less support for builds. This results in repetitive & underexecuted gameplay.


P1'ed:
@7892718 - Obsyt#0000 - The map is somewhat fun due to its simplicity and unusual solution. However, there is barely any building involved and the gameplay is monotonous each time. P1 will fit.
@7778888 - Viniciusdara#4015 - The map is really original and fun, but I'm afraid it is too repetitive. There is only one viable solution. It also requires minimal building and can be completed with cannons only, which is questionable with regards to P4.


Will be discussed:
None


Ignored:
None

Dernière modification le 1643753340000
Manyackpro
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@7744944
Thekingwys
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#12378
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@7819996 Edited
Telkb
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#12379
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@7860158 edited
Viniciusdara
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#12380
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@2660812
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