Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Brasouka « Citoyen » 1449294660000
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@6357033 |
Mapcrew « Consul » 1449336180000
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Left as is: @6360564 - Okpatinhos - Already a temporary P6 @6112373 - +Mistersacri - The mechanism doesn't seem quite stable. The idea is not too bad, but the way this map currently is makes the gameplay way more tedious than something fun to play on. You could try using the same mechanism in a more friendly environment. @6370948 - +Mistersacri - This one isn't better than the one above, but in a more boring way. You easily get stuck and boucing on trampolines is just inconsistent. @6355085 - Davizinhoglm - I don't see the point in the visible joints and circle ground. Other than that, the gameplay is simply a more boring, more linear version of Impuredeath's map. @6371308 - Davizinhoglm - The beginning of the map is very boring and slow past and the end is simply consisted of wall jumping. Treadmills have no purpose at all, they could have been simple grounds and the gameplay would have remained the same. @6365705 - Jaedee - Long, useless chain where the gameplay is unaffected. @6369715 - Lipeproziim - Very long and unnecessary walking around to push stop. Mice would simply wait until the blue ground falls down. @6371846 - Renaxan - Basically a free cheese map and a ping race. Half of the mice get the cheese instantly whereas the other half get it three seconds later. Not much of a gameplay is involved. @6338771 - Renaxan - The concept is fine, but the gameplay is not enjoyable at all. Skilled players aren't advantaged in this race and it only leads to who is lucky enough to get a good bounce while going through the chocolate ground. That is the only way I see that a mouse would get ahead. Also, the hole is too high to reach it with a cheese if you fall. It can be tedious to wait the shaman to help the ones who fell because of the inconsistent mechanism @5030516 - Dprocik - Grounds can only be pushed in a single direction, that makes the mechanism unnecessary. Overall, the gameplay is 90% walljumping, which isn't a thing to be expected in P6. @6039473 - Modifys - Doesn't seem to have at all since it was rejected. @4687725 - Mazeq - Not a P6 map @4697496 - Mazeq - ^ @6380016 - Attomake - Even with the mechanism, it's hard to barely see anything @6103569 - Attomake - In a room of 25 mice, the trap will break everything, for sure. Other than that, it is a known concept and barely anyone will fall for it. @6382607 - Peterbope - I don't see anything appealing in the map. Basic mechanism in a boring environment. @6383843 - Okpatinhos - Fake holes and close to invisible cloud grounds are just bad. Trap or not, the gameplay isn't interesting at all and would simply be something mice would hate rather than enjoy. It doesn't have its place in rotation. @6357033 - Brasouka - Mass death. The fly's movements are way too random and way too fast so you cannot predict when you are going to die. There is no way to reach the cheese and hole without getting killed mid-air. P1'ed: @6369593 - Alex4evah - Nice concept, I must say. Unfortunately, it doesn't make up for the really basic gameplay. @718381 - Dollyblue - Meh, the cooperation between mice is okay, the map is clever, but the gameplay is not enjoyable. I'll put it as P1 since everything involved with the dynamic ground is fun to watch, though that doesn't make up for the bad gameplay. Will be discussed: None Ignored: None Dernière modification le 1449340800000 |
Fortesain « Citoyen » 1449349800000
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@6387438 |
Apollopolo « Censeur » 1449539220000
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Bimantoro « Citoyen » 1449731580000
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@6348398 @6319080 |
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W_esley « Citoyen » 1449948300000
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@4767356 |
Rareboi « Citoyen » 1449956760000
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@5797914 |
Mapcrew « Consul » 1449960780000
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Left as is: @6387438 - Fortesain - First, the arrows on the map seem to be misleading since they aren't any mechanism that will come from those directions, which is, most certainly be causing a lot of inevitable deaths. Second, the ice ground most of the time disappears right after spawning. Even with it does, it doesn't affect the gameplay at all. Same goes for the chocolate ground, the only way the mechanism affects it is that it is shaking during the whole map. Remember that long vertical grounds result in a lot of WJ, which is not what expected in any kind of map. Finally, the lava is mere useless, it's only there to kill mice, it doesn't seem to affect the gameplay in any way, except that it is possible, if lucky, to bypass the whole map by going ofscreen. @6391260 - Apollopolo - The map is pretty repetitive. I understand that is the goal of the map, but the same mechanism over and over on 800 px of height is most likely to be boring. That being said, there is also the left part of the map which only has a purpose for the one who fail to reach an higher ground since the only and only hole is on the right. There is no use for the mice to take a longer and harder path to reach cheese. Also, there isn't a lot of things the shaman could do in this map. @6348398 - Bimantoro - The gameplay is mostly consisted of wall-jumping, which is not quite what we are looking for in P6. Reaching the upper buttons is WJ, climbing the chocolate is WJ and the rest of the map consists of waiting for the others to press the button for you. @6319080 - Bimantoro - The dynamic ground is too light to have any effect on the map, mice literally just went through it, barely noticing it. Since it is useless, the remaining parts of the map are only walking and wall-jumping which are in fact boring and unoriginal. @6395239 - Obsyt - The idea is fine, though there isn't much gameplay since the whole map depends on the shaman only pressing a single button and, after that, the map is complete. It is then too short and boring to be enjoyed. @4767356 - Murilolegall - The anvil's bouncing is so unpredictable that the gameplay in this map is nothing more than random. You might only get a small leap whereas some others might be bounced off of the map. The remaining parts way too simple and unenjoyable. @5797914 - Joseventus - The concept would be fine for P6 if the gameplay wasn't that repetitive. You follow the same path, being elevated by some basic mechanism twice and that's pretty much it. Also, shaman objects have a tendency not to spawn if the sync is afk, which would break the map and make it unable to be completed. The map is currently P1 and I think it should remain as is. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1449963840000 |
Davesglm « Citoyen » 1449964020000
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Tdpnice « Citoyen » 1450338540000
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Attomake « Citoyen » 1450358100000
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Recrutinha « Citoyen » 1450455120000
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Drotik « Citoyen » 1450518300000
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Reganjsg « Citoyen » 1450678620000
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Juannbr « Citoyen » 1450705680000
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Fukuua « Citoyen » 1450740240000
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Amrtast « Censeur » 1450986480000
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