Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Guyfawkers « Citoyen » 1646829180000
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@7898410 |
Arthurbombat « Citoyen » 1646886000000
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@7898469 |
Trinordz « Citoyen » 1647023640000
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@7898610 |
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@7792050 |
Pancadaoxx « Citoyen » 1647263700000
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@7898880 |
Bautipro « Censeur » 1647461520000
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@7798217 |
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@7899571 Dernière modification le 1648009560000 |
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@7899597 Dernière modification le 1648051020000 |
Ballantines « Citoyen » 1647878220000
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@7899462 |
Ballantines « Citoyen » 1648052040000
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@7899601 |
Ballantines « Citoyen » 1648303620000
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@7900021 |
Deadpoolgve « Citoyen » 1648312980000
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@7900051 |
Deadpoolgve « Citoyen » 1648314840000
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@7900054 |
Deadpoolgve « Citoyen » 1648402920000
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@7900163 |
Kavazzak « Citoyen » 1648425840000
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@7577644 |
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@7844346 Dernière modification le 1648476300000 |
Mapcrew « Consul » 1648590960000
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Left as is: @7744944 - Manyackpro#4949 - The map lacks path variety and is generally easy to complete. The build involved is pretty simple too. Overall, the gamplay is too monotonous for rotation. @7860158 - Disorder#6636 - Symmetrical maps are not encouraged in P4 due to their tendency to be repetitive. The use of clouds severely limits the integrity of the build and makes this map annoying for the shaman. Lastly, the minimal variety presented and the simplistic build do not bring the map up to perm standards. @2660812 - Viniciusdara#4015 - The use of runes is intriguing, but the layout of the map is a huge limit to the gameplay. The rune will be easily removed using skills/divine mode, so the map will be completed with a plank or two. @7897356 - Zeus#6550 - Make sure you use all the space correctly and effectively. In this case, there is only one way to complete the map, which makes it repetitive and unenjoyable in the long run. @7828072 - Xdapoloxd#0000 - The concept has potential, but needs a better execution. The main issue is the long sticky ground at the top which makes it unreal to climb to the cheese. Taking through the gaps at the sides defeats the purpose of your concept. Overall, the direction and the gameplay as a whole cannot work in P4. @7895316 - Lynette#9703 - The map is indeed out of the ordinary, but the gameplay is sadly too simple and repetitive. There is only one way to complete the map. Furthermore, the build is too poor and soulmates can make this map unnecessarily complex/difficult for mice. @7497990 - Namelessh#0000 - The way clouds cover the acid grounds leaves them with no use in the map and the paths that the shaman can take are limited. There is only one viable solution, which also involves a fairly generic build consisting of ramps and bridges. @7895789 - Ssupermanee#0000 - The map is poorly aligned and contains many unnecessary details. Essentially, there is one way to complete the map and it offers a primitive gameplay. @7889070 - Uelintondd#0000 - The map was deemed to have potential for P6 if certain edits are made. Refer to the previous P6 review and resubmit the map in the corresponding category. @7896527 - Fakedoaero#0000 - Although the layout is unusual, there isn't much variety in the map. The lower path is generally easier and will be preferred in public rooms. Moreover, the build/gameplay are really simple. On a side note, there seems to be some empty space around that could be used better, since the platforms are quite cramped in the bottom left. @7896679 - Dosis#4854 - The design and layout are appealing, but the gameplay is not up to the standards. There is a simple and generic solution through the bottom part based on a long bridge and a ramp to the hole, which takes away the enjoyment. @7787684 - Mary#6285 - Map can be completed without a shaman. @7835398 - Missdilan#3234 - Symmetrical maps are typically discouraged due to their low replay value. There is only one realistic way to complete the map - a bridge through the bottom side. This renders the gameplay repetitive and boring. @7742669 - Xaxadoooooo#0000 - It is crucial to make sure dodue doesn't take away the variety and balance in a map. In this particular case, it is easy to build a small bridge and ramp to the hole, ignoring the left cheese. This makes the map easy and mostly invariant. @7884444 - Wiannix#7716 - The concept is indeed unique, but given that most shamans keep their build linked with nails, it will not have a noticeable impact on building. Try to reuse it and to experiment with the layout so the gameplay is directly influenced by the mechanism. @7898286 - Tadzio#2404 - The map is a bit empty and has only one path. The build is just a bridge and a ramp, which makes the gameplay unappealing for both mice and shamans. Overall, the map is not up to our current standards in P4. @7898410 - Guyfawkers#0000 - The clouds severely reduce the diversity and make the gameplay as fixed and monotonous as possible. In turn, it will become boring very quickly. P0 is fine. @7792050 - M23#4702 - The layout is somewhat original, but there is a significant problem with solid support for the build. It is difficult and frustrating to find a way to stabilise the build without having all the objects slide off. Once the build is established, it is pretty generic and repetitive due to symmetry. @7798217 - Bautipro#5357 - Try to make the layout more complex and enable shamans to work more on their builds. For now, the map is easy and simple. A few planks covering the acids and a ramp to the hole are enough to complete it. Lastly, the path diversity is lacking. @7899571 - Sin#9948 - Symmetrical maps are often repetitive and the space in this one should be used better to improve the gameplay. It can be difficult to build outside the cages due to a lack of support and the left ice mechanism seems to get stuck each time, preventing players from getting cheese. Lastly, there isn't much variety in the map. @7899597 - Arfa#0000 - Building here tends to be the same regardless of the path taken and the gameplay is overall too poor to match the modern standards. P0 is fine. @7844346 - John#9081 - There is only one solution to the map, which makes it repetitive. The build is mainly a bridge and a plank up to the hole, which lowers the quality of the gameplay. Try to come up with more complex and various ways to build around the map. P1'ed: @7819996 - Thekingwys#4005 - The lower path is still easier as mentioned in previous reviews and the build is not outstanding either, so the replay value here is questionable. The map is enjoyable to build on though, so P1 will do. @7577644 - Kavazzak#0000 - There aren't many flaws in this map, but the build is generic and the gameplay is generally simple and not interesting enough for a highperm. P1 will do. Will be discussed: @7798399 - Guisanper#0000 - The concept is interesting. Even though there are only two similar ways to build around the map, it feels fresh and could make a good addition to P4. Freescroll is disabled, so players die when they move too far to the right. It will be fixed this time, but make sure to enable it in the future when you work with defilante tokens. Ignored: @7896134 - Trollduro#0000 - Posted more than 1 map (#12387, #12391) @7896780 - Trollduro#0000 - Posted more than 1 map (#12387, #12391) @7898064 - Pancadaoxx#0000 - Posted more than 1 map (#12396, #12406) @7898280 - Trinordz#0000 - Posted more than 1 map (#12397, #12400, #12403) @7897310 - Arthurbombat#0000 - Posted more than 1 map (#12398, #12402) @7898361 - Trinordz#0000 - Posted more than 1 map (#12397, #12400, #12403) @7898469 - Arthurbombat#0000 - Posted more than 1 map (#12398, #12402) @7898610 - Trinordz#0000 - Posted more than 1 map (#12397, #12400, #12403) @7898880 - Pancadaoxx#0000 - Posted more than 1 map (#12396, #12406) @7899462 - Afonico#0000 - Posted more than 1 map (#12410, #12411, #12412) @7899601 - Afonico#0000 - Posted more than 1 map (#12410, #12411, #12412) @7900021 - Afonico#0000 - Posted more than 1 map (#12410, #12411, #12412) @7900051 - Deadpoolgve#0000 - Posted more than 1 map (#12413, #12414, #12415) @7900054 - Deadpoolgve#0000 - Posted more than 1 map (#12413, #12414, #12415) @7900163 - Deadpoolgve#0000 - Posted more than 1 map (#12413, #12414, #12415) Dernière modification le 1648595580000 |
Dastan « Citoyen » 1648608780000
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@7900391 Dernière modification le 1648612680000 |
Thekingwys « Citoyen » 1648670820000
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removed Dernière modification le 1651403520000 |