| Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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| @6429832 |
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| « Consul » 1451480940000
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| Left as is: @6358075 - Joeprooxxdd - This map doesn't offer anything new to the current rotation. With mice being able to move between sides, only one shaman has to bother building. @5138972 - Songjay - The build is really simple and doesn't inspire creativity for the shamans. You just build straight up and down and the map is done. Even with the hole and cheese being visible, the overuse of decorations makes the map look really cluttered. Remember: Simplicity can look nice as well! @4754852 - Reppam - The issue in using treadmill grounds in the way you have is that if they were say, ice, it wouldn't make any difference in the build. If you can figure out a way to make better use of them you could make a good map, try experimenting more with them. @4184558 - Reppam - The idea is interesting, but it falls into the same trap that most portal maps do, it's far too easy, and it doesn't really offer anything that other portal maps don't already. @4886481 - Joseventus - It's interesting having multiple spots for cheese, but 9 times out of 10 the shaman will go for the easiest one, making the others essentially useless. If you want to use multiple cheese locations you have to make them equally difficult to get to, otherwise the other cheese becomes an unused part of the map. @3321599 - Joseventus - This doesn't offer anything new. The is simply there to let mice get to the hole to themselves and doesn't add anything to the shaman's job. @3858458 - Srmal - The shamans starting in a tube is interesting, but the build required to complete the map isn't really anything new or exciting. @3971751 - Srmal - Too hard for the average shaman, or even two of them. Most mice do not know how to build in antigravity effectively. @6087607 - Miirp - This is a really interesting idea, but as it is it's too hard. Most shamans will not be able to block all of the tokens, leading to unavoidable deaths due to the wind. Try making it easier to avoid the tokens and it could be a great map. @6216749 - Miirp - Same comments as the first one - Far too difficult for the current rotation. Remember: If it's in the rotation, average shamans have to play on it as well. @6395206 - Obsyt - I like how you can clearly see the way in which shamans can cooperate, but it doesn't offer anything new compared to other maps in the rotation. @6398182 - Hybinkunduz - There isn't much space to stabilize the build, even with the blocks scattered around, It's also just not a very aesthetically pleasing map, maps looking nice is important too. @6086051 - Hybinkunduz - It's SO hard to build in large bodies of water like that, especially with wind. Especially with the prevalence of hard and divine mode these days. @6370005 - +Mistersacri - The top half of the map doesn't offer anything, neither does the cloud. Both can be ignored entirely and the map can still be built on. @6063684 - Cfmapas - Antigravity for the most part is too difficult for the average shaman. Mice will also immediately jump to the top block, making it even more difficult on the shaman(s) @6397935 - Tdpnice - The death tokens are interesting, but try to make the build required more interesting. Building a straight horizontal bridge to mice is always boring, putting the mice on a different level to the rest of the map makes the map more interesting and allows shamans to have more creativity with their builds. @6203674 - Picapauui - The hole is floating in the air for no purpose other than to annoy the shaman and the cloud ground doesn't change the way you would build at all. The dual spawns at the bottom are interesting however, start with them and edit the rest of the map and you could be on to somethiing. @3502214 - Wangan - The map is decent, but it doesn't offer anything not already seen in other P8 maps. @1623334 - Wangan - The bottom half of the map is unnecessary, the shaman(s) will just build over for less work. The water is also an unnecessary annoyance. @6403417 - Jinglebrasil - The hole being in the air does nothing except force the shaman to waste time placing a box, the rest of the map doesn't offer anything that isn't already in the P4/P8 rotation. @1922344 - Brunoav - Mice can get over the block at the top of the map if it has been built too. The portals don't offer much to the map either, it could just as not use portals and still work. @4778399 - Brunoav - This map is HUGE. Far too much building is involved, the average shaman, even two of them, would not be able to complete this map in time. @6431976 - Bataatiinha - A fine map to build on, but it doesn't offer anything new to the rotation. @6425293 - Bataatiinha - Too much water. For shamans that are using hard or divine mode, building through the water will take up the majority of time and leave little for the rest of the map. @6359127 - Uelintondd - The cheese is in the air for no reason other than to force the shaman to place a box. The rest of the map is nothing new, except for the water which is so insignificant it may as well not be there at all. @5577076 - Fakezius - Requires offscreen building to complete. @2673383 - Modifys - I feel like the anticloud doesn't offer anything that a standard ground would not apart from making it easier for divine/hard mode builders to stabilize their builds, which could be achieved just as easily with gaps. Without the anticloud to make the map interesting it's quite simple. @6416501 - Otavioivato - The ice makes it nearly impossible for a divine/hard mode shaman to stabilize their build. It's actually quite interesting apart from that, try submitting it again without the ice. @6419846 - Nebelwolfi - The cloud doesn't change the map at all and neither does the water below the cheese. I can see that you're trying to add interesting things to this map, some of them, keep that up and I'm sure you'll stumble upon things that make a really interesting map. @6421579 - Nebelwolfi - The ice surrounding the hole doesn't change the map much, most shamans would build over it anyway. The steep slope that the cheese is next to makes it quite difficult to build up as well. @2011918 - Killerjimboo - This map doesn't offer anything new to the P8 rotation. @2122887 - Killerjimboo - The wind is a pain to build in, and the without the wind the build is really straightforward, both of your maps are fine as P1 but neither of them quite make the cut for P8. @6421704 - Topim - It's an interesting idea using tokens in a portal map, but in this map they won't really affect the build much. The map is also uneven. @6358691 - Vlump - I really like the idea of shamans being trapped on either side of the map, but this particular map isn't quite there yet. Stay with the idea but edit the map and you'll be on to something. @5710605 - Vlump - The water will be really annoying for the average shaman. Shamans can also just build a straight bridge to the cheese, ignoring the grounds on the left of the map entirely by going under them. @6427357 - Ninhystars - Building on ice is never fun, especially for hard/divine mode shamans. Even disregarding that, the ground/cheese/hole placement don't offer anything that other maps don't already offer. @4580633 - Modifys - The grounds are interesting, but the building required is pretty boring, with all the grounds as grass it will also confuse newer players - even with the falling box. @6428742 - Ratufufu - The treadmill grounds should be obstacles rather than instant mouse deaths. The treadmill in front of the cheese could also be reversed to make the map more interesting. Try changing these things and resubmitting the map. @6428789 - Ratufufu - The death tokens don't make the map any different than if there was a ground in their place. You've got some good ideas in your maps, just work on them more. @3745704 - Bestgameplay - Doesn't offer anything new to the P8 rotation. The small gaps above the cheese cause trouble rather than make the map interesting. @5829067 - Eliaspdc - The small gap with the cloud ground will cause a lot of trouble for shamans and most will just build above, ignoring it. Especially since the ground isn't even cloud. The puzzle is also just a timewaster rather than a challenge. The rest of the map is quite interesting, after some edits it could be a good map. @5654155 - Eliaspdc - In this map you have another small gap which makes it really hard on the shaman, apart from that this is a decent map. @6429832 - Floopze - Doesn't really require two shamans, and it doesn't offer anything new to the P4 rotation. @6432875 - Irzahsan - Antigravity is too difficult for the majority of shamans, even with two of them. It's even harder work for the shaman when the mice will instantly run right and go to the top block as well. P1'ed: @6339153 - Framnm - Fun to shaman on, but it doesn't need two shamans and it otherwise doesn't offer anything new. Will be discussed: @6310571 - Framnm - The clouds are utilized well and you can clearly see how the two shamans will work together. @6375561 - Joeprooxxdd - While simple, you can clearly see how the shamans will work together, and it offers a challenge for the average shaman while not being too difficult. @6397949 - Renaxan - This idea is really neat, for both shaman and mouse. Let's see what others think. Ignored: @6392587 - Lactomouse - Posted more than 2 maps (same post) @6344996 - Lactomouse - Posted more than 2 maps (same post) @6369987 - Lactomouse - Posted more than 2 maps (same post) Dernière modification le 1451481300000 |
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| [Modéré par Kiwrimai, raison : Removido a pedido do autor.] Dernière modification le 1451588700000 |
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| @4886481 - edited @6000820 Dernière modification le 1451872620000 |
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| @5829067 - Edited @5654155 - Edited Dernière modification le 1452644700000 |
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| @6436526 @6438402 - Double mice spawn (black). Two shaman spawns (Respective colors) Dernière modification le 1451590800000 |
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| @6058583 @6367739 Dernière modification le 1453198800000 |
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| @6431976 @6440750 Dernière modification le 1451872320000 |
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| @6461739 double spawn Dernière modification le 1452540720000 |
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