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Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek
Mapcrew
1452457260000
    • Mapcrew#0020
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#1261
[Modéré par Mapcrew]
Mapcrew
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#1262
  0
Left as is:
@6400080 - Davizinhoglm - Both mice and shaman wouldn't understand what is going on since it is unclear to know which grounds collide with shaman objects or mice. Also, the map is aesthetically really bad.
@6400391 - Tdpnice - The gameplay is too boring and straightforward to even consider this as P1.
@6407784 - Attomake - The effect looks cool, but other than that, it's useless. It's a generic no-shaman map after that.
@6410733 - Dprocik - There is a similar map already in rotation. Both map use the exact same concept. Yours doesn't seem to be that different.
@6415703 - Tdft - Long, boring map where the mechanisms don't play any particular role.
@6416077 - Reganjsg - Bouncing on balls is pretty boring, the rotating ground is close to unnecessary.
@6415344 - Juannbr - Waiting game and ping race, bad map overall.
@6417757 - Vennyvenn - Overused hated concept.
@6318808 - Amrtast - Misalignment ruins this map. Even if it were aligned correct, the mechanism still wouldn't play a big role in this boring map.
@6426564 - +Mistersacri - This map is even worse than what it used to be.
@3597434 - Bataatiinha - This would be mass death in rotation.
@6434563 - Wallks - Massdeath
@6444096 - Wallks - This would belong to P5, though I wouldn't think it is worth P1.
@6434582 - Yoratonmayor - This concept is nothing but boring and it's pretty overused.
@1847111 - Xorcist - Frustrating and luck-based. The map is P1 and it won't go any further.
@6226365 - Xorcist - Monopath and boring treadmill map.
@6436438 - Ratufufu - This concept is just way too popular for any map like this to be different from another. Also, avoid having fake grounds or invisible grounds that could potentially ruin the shaman's build.
@6436880 - Ratufufu - That wouldn't work in public and the right part of the map is basically copied from Garyarcanine's map.
@6432337 - Davizinhoglm - Cool effect, though it is too confusing for most players.
@6442859 - Xbangs - Mass-death and cheese WJ on sand ? No thank you.
@6438123 - Xbangs - WJ, and the dynamic part is too small compared to the rest of the map.
@6444653 - Ieaso - Shaman couldn't understand it. Not suitable for rotation.
@6414868 - Shinoaberame - Mice run faster than the clock, your "troll map" doesn't work.
@3687626 - Brunoav - Too hard for rotation.
@6433124 - Fakegami - The mechanism is mere useless, there are also Z parameter issues on this map.
@3229377 - Shalander - Great concept, though it could be used in a better environment. During public tests mice got stuck on the first obstacle for the first minute or so, find a way to prevent that from happening. Leaving it P22 for edits.
@615529 - Dollyblue - This is more of a waiting game than a fun map to play on.


P1'ed:
@6146725 - Recrutinha - Tests didn't lead anywhere, but I like the map that there are a few mechanism in the same map. Fine for P1.
@6424319 - Tdpnice - Okay for P1, nothing more.
@5373806 - Recrutinha - The mechanism would be fine, unfortunately, it is too confusing to understand how the puzzle works.
@6432783 - Renaxan - This concept is overused and this map doesn't use the "delivering-system" in a peculiar enough way to be considered as a potential high-perm. Still, P1 for okay mech.
@6436907 - Lactomouse - The replay value is too bad; you play the map once, it's pretty boring and it becomes even more boring after you have played it a few times. I'll P1 it since it is well made, but I doubt it is something enjoyable to play on.


Will be discussed:
@3780163 - Tdft - Mice found it funny, I'll bring it up for discussion.
@323597 - Dollyblue - Old perm. I'll bring it back for discussion.


Ignored:
@6406420 - Yugydjcmdlm - Blacklisted
Shalander
« Citoyen »
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#1263
  0
Edited @3229377
           @6490296

Dernière modification le 1454201520000
Tdft
« Censeur »
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#1264
  0
@4598837
Awesomehobo
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#1265
  0
@6461692
Mainly time despawned grounds, not sure if P6 worthy, was more going for P1
Reshman
« Consul »
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#1266
  0
@3566941
Tdft
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#1267
  0
random map @6462329

Dernière modification le 1452746340000
Sekui
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#1269
  0
@1455254
Xbangs
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#1270
  0
@6477176
@6464597

Dernière modification le 1453231380000
Faycyberg
« Citoyen »
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#1271
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@6469115
Streamr
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#1272
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@5017889
Ryhtme
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#1273
  0
@6470753
Wallks
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#1274
  0
@6472530
Erickindio
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#1275
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@6472916
+Mistersacri
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#1276
  0
@6474979 Edited
@6205481

Dernière modification le 1453782960000
Fortesain
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#1277
  0
@6477782- Soy nuevo en esto

Dernière modification le 1453258740000
Fram
« Citoyen »
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    • Fram#4747
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#1278
  0
@4920040
Seawolfea
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#1279
  0
@3559279 - cooperation

@3227425 - Mech.

Dernière modification le 1453315560000
Extraterrestre
« Citoyen »
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    • Extraterrestre#2450
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#1280
  0
@6479956
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