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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Relaxbir2
« Citoyen »
1750625580000
    • Relaxbir2#3456
    • Profil
    • Derniers messages
    • Tribu
#12841
  0
@7970139
@7970179
@7970410

Dernière modification le 1751390460000
Barakusum
« Citoyen »
1750846320000
    • Barakusum#4485
    • Profil
    • Derniers messages
    • Tribu
#12842
  0
@7688941
Badvibesonly
« Citoyen »
1751233920000
    • Badvibesonly#2917
    • Profil
    • Derniers messages
#12843
  1
@7970367 first map attempt can't wait for feedback
Regigigas
« Citoyen »
1751397060000
    • Regigigas#0020
    • Profil
    • Derniers messages
#12844
  2
Left as is:
@7969219 - Tadzio#2404 - The gameplay is completely boring because the shamans only need to build small structures to reach the galaxy grounds, and finally, a ramp-up to the cheese. While doing both, there is no challenge for the shaman or players.
@7969757 - Wed#0000 - When I first loaded the map, the thought I had was: well, looks like there's something interesting in here. Nevertheless, when I started to build, I could notice that despite the different "paths" (gaps) to build, they provide an unbalanced path - which is good because of the different levels of difficulty to build where the shaman must put more effort into it according to the distance and obstacles - they don't actually affect the gameplay in a positive way because they all seem too similar and the entire right side is barely used. Plus, when you reach the bottom, all you have to do is build a bridge with a linear path. On a side note, the maps look visually good, and the acid grounds were well used.
@7969868 - Zeus#6550 - The idea is pretty nice, however, it is basically relying on boring waiting gameplay. It should disappear faster than it is because the structure the shaman needs to build can be done in less than 30 seconds. In addition to this, the Shaman (P4) maps must have an attractive gameplay for the shamans in terms of the constructions they need to do. In this case, all they need to do is a long bridge on the bottom and then a ramp-up to the hole and cheese. The entire top part of the map, except for the mechanism part, is unused, and this is not a good thing too, try to explore the whole map area.
@7970137 - Zeus#6550 - The spinning circle ground doesn't affect the gameplay at all, it can be easily ignored, and it is the main attraction on this map. Other than that, the buildings the shaman needs to do, as in the previous map, are way too simple and don't demand anything in terms of challenge and creativity. Also, as I mentioned in the comment above, the top part is barely used too, and you should use the entire map area to make it more enjoyable.
@7969902 - Zeus#6550 - By making it possible to attach shaman objects with nails, you decrease the gameplay a lot and make it very poor, as the shaman will need to put little to no effort into completing it. Plus, there's no need to almost hide the cheese under that ground. To sum up, the gameplay is way too poor for both the shamans and players.
@7969575 - Whichways#1346 - This map is extremely generic, which means that there are lots of similar maps already in rotation, especially if we are talking about maps made 13~15 years ago. In other words, it would add nothing new to the rotation. Plus, an offscreen gameplay can be done because it lacks walls on both sides or a bigger roof, avoiding the entire map's purpose.
@7970139 - Relaxbir2#3456 - First of all, the mouse spawn is unsafe because it is very close to the acid ground, which is very hard to notice at first - and this is another issue. In addition to this, the water ground next to the shaman spawn also leads to death because they can't predict what's going to happen when they go into it, and can do almost nothing to avoid their death once they are there. Also, the shaman doesn't have to put much effort into building, just spawning a plank here and another there. Lastly, the cloud ground is not a great addition for the Shaman (P4) maps once it doesn't let they build, which is the main purpose for this category.
@7970179 - Relaxbir2#3456 - This map is extremely confusing and annoying to play, both for the shaman who has their hands tied as they can't build anything interesting and for the players who can't enjoy the map and must wait to do anything. It fully runs away from what is expected for the Shaman (P4) category in a not good way.
@7970410 - Relaxbir2#3456 - The type of maps you submitted to this review is not good, please avoid this type of map in the future. They are big without any reason because they lack gameplay for the players and for the shaman. Nothing other than constructing poor structures is needed. The acid grounds weren't well used here as well.
@7970367 - Badvibesonly#2917 - This map is more of the same we already have in rotation, it would add nothing new, and it is repetitive because the shaman must build the very same thing whenever they play on this map, because they have no other option. Plus, the main attraction on this map, which is the spinning ground, is pretty much useless.


P1'ed:
@7969905 - Zeus#6550 - Usually, when you add a big cloud ground to the map, it limits the possibility of buildings the shaman has. In this case, it also happens, but on the other hand, it added some challenge for the shaman. The gameplay is simple, but enjoyable. P1 will do!
@7688941 - Barakusum#4485 - To be VERY frank, the map is not visually appealing at all, and the gameplay is generic, but I think you made an interesting work with the galaxy grounds and the despawning grounds, somehow. Try to make an interesting map with this idea. Anyway, it fits P1.


Will be discussed:
@5451647 - Unknown#3300 - O mapa acaba sendo, de certa forma, repetitivo mas entendo que é o propósito dele. Você fez um bom uso dos pisos de galáxia o que é bem legal. Além disso, os shamans podem explorar diferentes alternativas de construção e ainda tem bons suportes para construir, independente do modo que usa. Acredito que seria um bom mapa para a rotação.


Ignored:
None

Dernière modification le 1751400540000
Relaxbir2
« Citoyen »
1751400840000
    • Relaxbir2#3456
    • Profil
    • Derniers messages
    • Tribu
#12845
  0
@7970616
@7970559
@7970611
@7970623

Dernière modification le 1751747640000
Badvibesonly
« Citoyen »
1751671440000
    • Badvibesonly#2917
    • Profil
    • Derniers messages
#12846
  0
@7970583 does not require shaman.
might remove the lowest ball to prevent killing afk players;
would also like to know if there's a way to get the balls on the higher stages to kill players, or give them substantial knock back.
Anitta
« Citoyen »
1751810880000
    • Anitta#0148
    • Profil
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    • Tribu
#12847
  0
@7752156
@7764239
@7811879

Dernière modification le 1751811000000
Zeus
« Censeur »
1752150180000
    • Zeus#6550
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#12848
  0
@7912507
@7969868 - Edited
@7970137 - Edited
@7969902 - Edited
Rioxmaps
« Citoyen »
1752236280000
    • Rioxmaps#3702
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    • Tribu
#12849
  0
@7968795
@7970546
@7970665
@7970859

Dernière modification le 1752238320000
Regigigas
« Citoyen »
1752916620000
    • Regigigas#0020
    • Profil
    • Derniers messages
#12850
  0
Left as is:
@7970616 - Relaxbir2#3456 - Firstly, speaking from the Shaman's point of view, the map provides only one path for the shamans to follow, which makes it repetitive with time and, consequently, affects its replay value. Also, maps that rely on the shaman's construction aren't good with vertical scrolling because while the shamans are conjuring something, it may go up and down, and it's bad for the shaman to spawn the object in the correct place. Plus, there are three out of four anticloud grounds that make no sense here (the ones in the hole area and the acid). In addition to this, the treadmill is intended to throw the players onto the acid ground, resulting in mass death, and this is not allowed for the rotation, moreover, it is terrible to build over this space.
@7970559 - Relaxbir2#3456 - Mirrored maps aren't good because they lack diversity in terms of gameplay. In this case, just a few planks are enough to solve each side, despite the anticloud grounds. Plus, the only places in which the ice effect impacts the gameplay are on the grass grounds (underneath the hole and cheese and the one in the middle of the map), other than that, they're pointless. Besides that, the water ground + the ice effect may lead to mass death, which, again, is not allowed.
@7970611 - Relaxbir2#3456 - You can consider both the comments above together for this map because you basically summed them both into one. The water grounds lead to mass death, and they cannot be seen because of the dark background. The mirrored layout is still the very same thing, but worse because the construction the shaman is supposed to be doing is even simpler. Lastly, the dodoue doesn't actually impact the gameplay, you're just using it for visual effect purposes, and you are not supposed to do it.
@7970623 - Relaxbir2#3456 - Out of the 4 maps you submitted, this one is the least worst. However, the map design is very simple, and consequently, the shaman's job is. For future maps, keep in mind to use both vertical and horizontal scrolling in a smart way, so that you will improve the gameplay for sure, otherwise, the issue I mentioned before will remain. On a side note, the decoration looks good.
@7970583 - Badvibesonly#2917 - As you stated yourself, this map doesn't fit the shaman rotation. I don't understand why you submitted here. Also, there's already a map exactly like that in the P5 rotation. Plagiarism is not allowed, and you're going to be blacklisted if you submit a copy again for review.
@7752156 - Anitta#0148 - This map has a very generic layout, which means it wouldn't add anything new for the rotation. Plus, there's not enough space to build in the cheese area, which is surrounded by water, properly. In other words, this part is way too cramped, and both the players and the shaman might get stuck. For the rest of the map, there's a lot of unused space that could've been used to improve the gameplay with different paths to follow and interesting obstacles to enrich the gameplay somehow.
@7764239 - Anitta#0148 - Again, this map layout is generic, which means that there are similar maps like that already in rotation. Here, you used a lot of cloud grounds, and this limits the shaman's creativity while building, which is bad because it becomes repetitive as time goes by. To make it worse, they are very big. Besides that, there aren't good supports to build on this map, and you must think of it when making a map in which the shaman is the main focus.
@7811879 - Anitta#0148 - This map's main focus is to stay alive, avoiding the acid ground. However, it happens on the entire map, resulting in a mass death - which is not allowed - and repetitive. Also, the path to the cheese is very cramped, and if the shaman does anything wrong, they won't be able to access it. Plus, the cloud ground is an issue here, like on the other map you submitted above. Lastly, an offscreen gameplay until the cheese can be done on the top part of the map, and this is not allowed either.
@7912507 - Zeus#6550 - This map is extremely hard for all the shaman types to be played in a normal room, especially when you have only 2 minutes or so to complete it. Looks like hard level maps on the #spiritual module.
@7969868 - Zeus#6550 - The acid part thing is an ok-ish idea, but other than helping the players get out of the acid grounds path - which can be done easily -, there's no challenge in it because the structures that need to be built are basically ramps made of a few planks.
@7970137 - Zeus#6550 - To be frank, I couldn't spot the editions you made on this map. The very same comment I made for it on the previous review still fits here.
@7968795 - Rioxmaps#3702 - Galaxy grounds are interesting to make the players teleport somewhere else. But, in this case, they are just teleporting to a very close area, and the players can go to the very same place without using the galaxies. Also, just a few planks are needed to solve this map. This layout has no potential.
@7970665 - Rioxmaps#3702 - The editions you made on this map didn't improve it. They aren't killing the players anymore, however, it barely moves. As a consequence, the gameplay became very poor, and it lost its purpose. Also, the shaman just needs to add a ramp or something else, and then a bridge on the bottom until the hole.


P1'ed:
@7969902 - Zeus#6550 - This map doesn't require much effort from the shaman. Nevertheless, its layout is very different from what we're used to seeing. P1 will do.
@7970546 - Rioxmaps#3702 - Back in the (g)old days (2011/12), this type of map was very popular and you still may see some of them around. As it doesn't have much innovation, but plays well, it's ok to make it P1.
@7970859 - Rioxmaps#3702 - The very same comment on the map above fits here perfectly. So, P1 is ok.


Will be discussed:
None


Ignored:
None

Dernière modification le 1752920340000
Zakapior
« Citoyen »
1752954600000
    • Zakapior#9720
    • Profil
    • Derniers messages
    • Tribu
#12851
  0
@7971215
Wiannix
« Citoyen »
1752989700000
    • Wiannix#7716
    • Profil
    • Derniers messages
    • Tribu
#12852
  0
@7919490
Urook
« Citoyen »
1753026180000
    • Urook#1131
    • Profil
    • Derniers messages
    • Tribu
#12853
  1
@5993450
@5995557
@7971238
Brenow
« Censeur »
1753376580000
    • Brenow#4577
    • Profil
    • Derniers messages
    • Tribu
#12854
  1
@6616422

Dernière modification le 1753376760000
John
« Citoyen »
1753480500000
    • John#9081
    • Profil
    • Derniers messages
#12855
  0
@7971482
Angels
« Citoyen »
1753725600000
    • Angels#5882
    • Profil
    • Derniers messages
    • Tribu
#12856
  0
@7966024
Zeus
« Censeur »
1754053140000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#12857
  0
@7971745
Unknown
« Censeur »
1754101080000
    • Unknown#3300
    • Profil
    • Derniers messages
    • Tribu
#12858
  0
@5451647 - Edited
Arthurbombat
« Citoyen »
1754896380000
    • Arthurbombat#0000
    • Profil
    • Derniers messages
    • Tribu
#12859
  0
@7972081
Regigigas
« Citoyen »
1755022860000
    • Regigigas#0020
    • Profil
    • Derniers messages
#12860
  1
Left as is:
@7971215 - Zakapior#9720 - This type of map is not what we expect to see in the rotation. Firstly, both the shaman and mice spawn are unsafe, because they are born very near the acid ground, above a dynamic ground that can move and kill them easily. Secondly, the map is very hard for the average player, which is not good for the normal rotation. Lastly, the gameplay is way too poor due to its layout, the map is overall empty, and it has been explored a lot over the years - basically, it's generic.
@7919490 - Wiannix#7716 - The map is a bit visually different than the usual, however, the gameplay is way too short and boring. The possible paths to follow are also unbalanced. On a side note, the bottom part of the map is way too close to the bottom, which makes that area cramped to build around.
@5995557 - Urook#1131 - This type of map isn't good at all for the normal rotation, mostly because they don't add too much in terms of challenge, as they are just deadly, and this is frustrating to play on. As a result, the shamans are going to lose their saves, and the players will lose their cheese. This is quite the opposite of fun.
@7971238 - Urook#1131 - The map layout is generic and, consequently, its gameplay. There isn't diversity of buildings in here. Plus, the gap between the ice grounds is way too cramped, and this is not good for maps that rely on building structures to be completed.
@7971482 - John#9081 - There are already a few maps like this in the rotation, and it has been explored a lot over the years. Other than that, the shaman has little to no challenge in here, and the cages are way too cramped, and this is terrible to build in it: if the shaman makes any mistake, he can ruin the entire map.
@7966024 - Angels#5882 - Tribehouse.
@7971745 - Zeus#6550 - Pretty much, the same thing I mentioned on a map earlier in this review: the map has no challenge, its only purpose is to be deadly, and this is not cool for both the shaman and players. In addition to this, the gravity makes it worse.
@7972081 - Arthurbombat#0000 - The map layout is way too simple and, to be frank, I felt like I was playing Transformice back in 2011 because of it. In other words, it is way too generic, and we have a lot of maps similar to this one already in rotation.


P1'ed:
@5993450 - Urook#1131 - It would add nothing to the rotation in terms of gameplay. Nevertheless, the fact that the map is made of circle grounds makes the shaman use them as supports, allowing them to have diversity while building. P1 is fine!
@6616422 - Brenow#4577 - There's nothing outstanding here, but it plays fine. In addition, it has different paths to follow. So, P1.
@5451647 - Unknown#3300 - Essa versão está melhor, mas o mapa acabou se tornando bem fácil de ser completado. Além disso, o dodue não foi bem usado, visto que estão próximos e não há grandes dificuldades entre eles. P1 é ok!


Will be discussed:
None


Ignored:
None

Dernière modification le 1755024240000
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