| Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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| @7974328 |
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| @7974328 |
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| @7974218 |
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| @7974218 |
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| @7929578 - if the shaman blocks the path to the cheeses, I can't do anything about it :p @7948850 Dernière modification le 1762267140000 |
| « Citoyen » 1763030400000
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| @7863312 @7974651 @7974834 Dernière modification le 1763947380000 |
| « Citoyen » 1763215020000
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| @7974486 @7974586 @7975041 @7975042 Dernière modification le 1764655620000 |
| « Citoyen » 1763832900000
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| @7773989 @7755341 Dernière modification le 1764121080000 |
| « Citoyen » 1763978040000
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| @7974841 |
| « Citoyen » 1766046420000
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| @7975163 |
| « Citoyen » 1766157960000
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| Left as is: @7974328 - Hewra#6390 - This map is not together with the standards we're currently looking for the rotation. @7974218 - Hewra#6390 - Pretty much, same as above. The map consist in building a ramp up to the hole, once you spawn in the cheese. Besides that, the water at the bottom is fully avoidable. @7929578 - Zeus#6550 - The "issue" you pointed out is not an actual problem in the map. The real issue is that the mouse spawn is unsafe, as they can die easily, mostly during the AFK time. Other than that, the shamans don't need to build something very elaborate to get two cheeses in a map like this, in other words, they would get free cheeses. @7863312 - Akiong#3458 - What's the point of this map? It doesn't fit the rotation. Its gameplay is hard, frustrating, and repetitive. You may try to submit maps this hard for the #spiritual minigame. @7974651 - Akiong#3458 - Same as above. @7974834 - Akiong#3458 - Not as hard as the others, but still way too deadly. In addition, the map is monosilution, becoming very repetitive with time, which is boring. Please, avoid adding acid ground near the mouse spawn. @7974486 - Rioxmaps#3702 - Both the shaman and the mice are very limited in what they can do in this map. You may try to use this "concept" in different ways to enrich some maps' gameplay, by adding it in small areas, etc. Despite it, balloons attached to either planks or mice can solve this map in just a few seconds - or even the teleports. @7975041 - Rioxmaps#3702 - The cobwebs, which were supposed to be the main attraction here, are useless after all. Moreover, the map layout is way too generic, and the gameplay is, consequently, poor. @7975042 - Rioxmaps#3702 - Same as above, but very much easier to complete. @7755341 - Wiannix#7716 - This type of map is way too deadly, and it's not a good thing for us to have it in rotation because it is prejudicial for both the shaman who are going to lose their saves and the mice who are going to lose their gathered cheese. Whenever you add something that is going to pull the mice to the bottom, make sure to add a platform somewhere under it so they won't die, or at least, some way for them to escape death - this worths speacially for the rotation categories. Other than that, the map design is way too simple and would add nothing new to the game. @7974841 - Akiong#3458 - The very same thing I said earlier regarding your maps is still worth it for this one. @7975163 - Saveli_123#4493 - This map is monosolution and consequently monotonous as it is repetitive. In addition, its layout is very generic, there are thousands of maps that look exactly like this one. That said, please, try to be as original as possible while making maps. Lastly, you used a lot of acid grounds in cramped areas, this is not good at all. P1'ed: @7974586 - Rioxmaps#3702 - To be very frank, I dislike maps like this. But it plays fine, the gravity added some gameplay to it... P1 seems fine. @7773989 - Wiannix#7716 - The map works fine, nevertheless, the button mechanics seem to be a bit unstable - nothing that actually affects the map in a bad way, according to the tests. Either way, maps with buttons tend to be very repetitive with time... Lastly, maps like that fit the P6 rotation better, so if you ever create another map with these mechanics, please submit it in the Mechanic submission thread. Will be discussed: @7948850 - Zeus#6550 - There's nothing very new in this map, however, it plays fine and the mechanics allow the shamans to build differently in many ways, which is great! Let's see what the others think about it. Ignored: None |
| « Citoyen » 1767080100000
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| @7812302 |
| « Citoyen » 1767247980000
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| @7975575 Dernière modification le 1767248040000 |
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| @7975802 |
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| @7975794 |
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| @5319094 |
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| @5206567 |
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| @5200961 |
| « Citoyen » 1767427080000
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| @7974948 |
| « Citoyen » 1767504480000
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| @7975646 @7975831 @7976411 Dernière modification le 1768197780000 |