Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
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@6488612 Dernière modification le 1453716060000 |
Fanoart « Citoyen » 1453405860000
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Спс помогло |
Fanoart « Citoyen » 1453405920000
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Окей я пошла |
Dollyblue « Citoyen » 1453434180000
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@640608 |
V1n1c1ustop « Citoyen » 1453649460000
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@6488088 @6492052 Dernière modification le 1453999440000 |
Xtrollreyizx « Citoyen » 1453660440000
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@6000961 @2843705 |
Brunoav « Citoyen » 1453738080000
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@3687626 - not so hard now. |
Israelitosin « Citoyen » 1453768440000
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@6490060 @6489979 |
Arribunau « Citoyen » 1453817880000
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Valid to p6 and p7. Its a map that I posted months ago but I corrected some things. I hope you like. @5984356 |
Bruniinhoowx « Citoyen » 1453823880000
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@3786546 |
Bataatiinha « Citoyen » 1453837500000
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@6488772 |
Ajpmcc019 « Citoyen » 1453863240000
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6492122 |
Kiddarkness « Citoyen » 1453968120000
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@6494397 |
Inzerty « Citoyen » 1453984260000
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@6451501 |
Infectsoul 1453988760000
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[Modéré par Kiwrimai, raison : Removido a pedido do autor.] |
Boloprivate « Citoyen » 1454008800000
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Bolodefchoco - @3389368 |
Hotfoguinhox « Citoyen » 1454010120000
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@2723005 |
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@6491982 |
Mapcrew « Consul » 1454205060000
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Left as is: @6490296 - Shalander - Map isn't interesting to play since gameplay literally only involves mice moving around and pushing a few buttons. @3229377 - Shalander - When I tested it in public, whenever the shaman tried building it kept sending everyone the the corner 0,0 coordinate. Design of the map is nice maybe edits to make it easier for mice to get back to hole with cheese would be nice since most fall down and have to resort to trying to water walljump. @6461692 - Awesomehobo - Gameplay isn't interesting enough for it to be P6, most mice finish the map before any significant grounds despawn. Despawning everything causes mass death for the remaining mice that are stuck so if you make it so the map stops despawning at the end it'll be fine for P1. @1455254 - Sekui - There seems to be something blocking mice from moving anywhere at mice spawn. @6477176 - Xbangs - Other than shaking a little the mechanism doesn't do anything that impacts the gameplay. @6464597 - Xbangs - I liked the concept but it will need to be executed better for it be anymore than a P1, but firstly it needs to be fixed to prevent mice that can see offscreen have a significant advantage since they're able to use the trampoline even when it goes offscreen. @6462329 - Tdft - Cheese on the left is always pushed last and also cause of the way the map is made it rewards mice that selfishly refuse to cooperate than those that do the rest of the map. @6000961 - Xtrollreyizx - Mechanism at the bottom of the map is nice but the top portion of the map isn't particularly enjoyable to play. @6469115 - Faycyberg - Mice can get stuck between the falling grounds and the wood floor and the shaman isn't even able to help them since the floor doesn't have object collision. Gameplay isn't particularly interesting to play. @5017889 - Streamr - Nice concept but most mice struggle to complete the map and the shaman isn't able to do anything to really help them without ruining the map. @4920040 - Framnm - Map is too difficult for inexperienced mice to complete it and the shaman isn't able to build to be able to help them. @640608 - Dollyblue - Nice button mechanism map that makes good use of mice cooperation. Would be nice if it was possible for mice to get out of this part of the map without the shamans assistance. http://prntscr.com/9x2pqx @6470753 - Ryhtme - Gameplay isn't particularly interesting or enjoyable. Only the middle spinning ground has any real impact on the gameplay and that's only to help mice get back up which is quite boring, @6472916 - Erickindio - Random spinning circles isn't interesting or original. @6474979 - +Mistersacri - Mechanism on the right tends to speed up randomly for short periods of time, @6205481 - +Mistersacri - There is alot of things going on but none of it is really interesting or enjoyable to play. Hole on the right seems pointless considering it takes longer and almost just as hard as going into the hole on the left. @6477782 - Fortesain - Map is really confusing and isn't clear what your suppose to do. @3559279 - Seawolfea - There isn't any mechanism to this map therefore it isn't suitable for P6 category. Collision is poorly used, @6479956 - Hamistervive - Mice can get stuck between the floor and the dragon's neck. @6488612 - Renaxan - Interesting concept but the mechanism slams the mice really hard and it's quite tricky for most mice to complete the map. The rotating ground in the background slows down dramatically over time which doesn't look so good so try fix that too. @6488088 - V1n1c1ustop - The mechanisms aren't particularly interesting and are overused. It seems pretty unneccessary for the map to be so big considering alot of space is wasted and isn't used so well. @6492052 - V1n1c1ustop - Mechanisms aren't used well for the most part, and making a map so large and long means the shaman will find it difficult to help the mice that can't complete the map without theiir assistance. @2843705 - Xtrollreyizx - Design of the map is poor and gameplay isn't interesting enough for it to be anything more than a P1. @3687626 - Brunoav - Neither going to cheese or going from cheese to hole is fun since the mechanism makes the map more frustrating than enjoyable to play. Mice are forced to repeatedly preform long jumps which is the main factor it gets so boring. @6490060 - Israelitosin - Too many mice end up dying as the mechanism just throws mice off the map. @6489979 - Israelitosin - Mice that can see offscreen have a significant advantage as they can simply go straight from cheese to hole without waiting for the ice grounds to move out of the way. Gameplay isn't interesting either since most of the time mice are left waiting for the ice grounds to spin. @6488772 - Bataatiinha - Pointless having two holes so close to each other, mechanisms are okay but there isn't anything interesting about them or how they impact the gameplay of the map. @6451501 - Tiojeje - Top of the map is completely useless, gameplay is boring since it's just having to push around large chocolate grounds constantly. @3786546 - Bruniinhoowx - It's quite confusing and difficult to tell which grounds can move and which can't, would be better to have all the grounds that can move as the same ground type and keep it different to the ones that can't move. @3389368 - Boloprivate - Mass death (having a hazard sign doesn't mean it's okay to kill mice) @2723005 - Hotfoguinhox - Map isn't interesting, it's really boring having to push the chocolate grounds to get to cheese and the bounce of the chocolate grounds is too strong when it gets to the end and runs the risk of killing mice. @6491982 - Oored - Middle portion of the map doesn't have much of an impact on the map and mice can easily get stuck between the spinning wood grounds, Gameplay is boring since it's largely just waiting for the trampoline grounds to come up and then bouncing on them a couple of times to get across and complete the map. P1'ed: @6472530 - Wallks - Would have been better if the mechanism would continue working after shooting mice across once each, as well as adding some decorations so the map doesn't look so plain and dull. @3227425 - Seawolfea - Map isn't great but it isn't bad either, The non-dynamic trampoline grounds are surprisingly weak and most mice try to jump down onto them from cheese and fail to reach hole. @5984356 - Arribunau - It's difficult for the shaman to help mice that can't do the map by themselves since it's a large scroll map. I did like the design of the map but the gameplay wasn't as amazing although it was somewhat original. @6494397 - Lokyclowzs - Gameplay isn't particularly interesting for it to be anything more than a P1 @6494752 - Ratufufu - Concept is nice but most mice find the map too difficult to complete by themselves and the shaman isn't able to help the mice easily either. Will be discussed: @4598837 - Tdft Ignored: None Dernière modification le 1454214600000 |
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@1455254 - It was sync. grounds, they may glitched (I removed them) |