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@2999901 all die in the beginning (Mass death) |
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@3429555 - P6 - The mechanism is very unstable. Only by hitting the lower part of the dynamic grounds, they start falling and then ruin others. @3477048 - P6 - Mechanism gets broken very easily by some mice pushing the dynamic wood. Dernière modification le 1458690600000 |
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Hey nobs! Let's catch up. Anythin a dit : This was just edited to fix a bunch of things, we'll see if it helps. Shalander a dit : Search "define generic" on Google, I don't see this as generic at all. It has quite an interesting gimmick. +mistersacri a dit : Vou falar com o outro mapcrew sobre isso. Auroraclears a dit : I've only seen this play in a full room once since I tested it during voting, what's wrong with it? Besides the fact that all collision maps suck. Lucasrslv a dit : See the first post, you need to include the category and why you're reporting it. Otherwise I don't know what you're trying to tell me. telamcb a dit : I asked around and most people say it doesn't lag much for them. Same for me, many art maps lag me but this one doesn't. Lucasrslv a dit : Any maps like this are going to result in a lot of mice death if the sham isn't careful. Lucasrslv a dit : Again, mass death is not a problem if it's fair mass death. Mice take the risk to get first by the sliding ice but might end up killed. Dprocik a dit : I don't care for these new glitch nob bootcamp maps but I'll make a thread so the bootcamp crew will see. cbforevero a dit : Deleted, but please report P0 maps (the ones with the white dice icon) here next time: [url]http://atelier801.com/topic?f=6&t=411126[url]. Eshkation a dit : That's the point, nob. Remixin a dit : Works for me. What happened to it when you saw it? Auroraclears a dit : Again, I'll make a thread for the bootcamp crew to see and decide what to do. +mistersacri a dit : The mouse spawn has been moved to where the shaman is. We'll see if this helps. Ykr a dit : I'll do some tests and try to find somebody willing to edit these. |
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hi bigger nob Nlff - @5914640 (P4) consumables ruin the crap out of this map what to do about it |
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While I'm still awake Anomunus a dit : This gets reported from time to time and we just discussed and decided to keep it. I was one of the people voting in for of it. It's unique, and despite being a shaman map with a unique concept, nob shams usually can figure it out (even if by accident), Consumables are a pain in the balls but I feel like the good outweighs the bad here. |
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@6395176 - The mechanism is easy to be broken, and platforms isn't fixed, broke just with mass of the rats It's a not first time this ocurred Img ![]() (sorry, my english is very bad :'() Dernière modification le 1458758400000 |
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@3276824 - breaks after a few runs |
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@4488666 Work bad with sync low |
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deleted Dernière modification le 1458937080000 |
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![]() @417816 |
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@2964580 - The wheel dissapears and this makes the gameplay hard. @171482 - creates lag. @1959015 - mass death Dernière modification le 1460047140000 |
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@2164155 the map is breaking |
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@6551474 Copy P9 -> @6488186 |
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Leomouraha a dit : The owner of the original map authorized to remake the map. Because he can not send maps to the minigame. And here is not to report P41 maps. |
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remove Dernière modification le 1459387920000 |
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@5914640 -p4 The mice die and some can move the map using only 2 balls consumables @5600684 -p4 This map is very similar is that p7 @12983 @6508281 -p5 This map is very lag it took more than 8 seconds to load and the mice born in the room @5980045 -p6 Mass death @3657838 -p6 It seems to be a shaman map (p4) @3576312 -p6 Map without logic |
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@615529 - chocolate near hole doesn't always despawn |
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fixxed Dernière modification le 1459600020000 |
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@165808 |
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Kumsal a dit : Sebebi ne? Sebep yazman gerekiyor. |