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Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek
Shalander
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#1361
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@6227930
Darmell
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#1362
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@6544389 edit

Dernière modification le 1456332480000
Lechayt
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#1363
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@6542511
Clyvee
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#1364
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@5492741
Petalpool
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#1365
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@6546154
Pratton
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#1366
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@6389756
Sunflowers
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#1367
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@6546768
Andrelionte
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#1368
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@6547136
@6548682

Dernière modification le 1456421220000
Mapcrew
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#1369
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Left as is:
@6527843 - Lucasrslv - The dynamic wood grounds mice have to fall through are really glitchy and the right part of the map doesn't play well in rooms since mice go together and aren't able to get to cheese.
@6526041 - Lucasrslv - Really annoying if you accidentally slip between the moving wood grounds and it's a bit of a mass death on the right since it's tricky for most people to time their jump and use the ice grounds.
@6527796 - Xbangs - Easily possible for mice to just rush the map and complete it by jumpiing on lava which defeats the whole purpose of the map. Concept isn't interesting or new either.
@6526129 - Bumpybone - Far too tricky for most mice and shortcut requires mice to be too precise.
@6485963 - Thndrtail913 - Bad idea to use a massive earth ground for the background cause it hides all the other earth grounds. Make sure it's clear and visible which grounds have collision and which don't.
@6537114 - Chamanserpi - Isn't a mechanism map
@3820883 - Stentorian - Concept is too generic and overused
@6542195 - Blakned - Far too repetitive and similar to a map already in rotation
@6538262 - Blakned - Concept isn't interesting or new and gameplay is quite tedious.
@6544389 - Darmell - Concept is similar to maps already in rotation and this one isn't as interesting or fun to play.
@6542511 - Lechayt - Fake grounds and hidden grounds are never allowed specially since they give an unfair advantage to people that have played the map before.
@5492741 - Barbiedilaa - Well made but bad concept since it causes mass death
@6546768 - Skittlesuni - Overused concept and map is poorly executed since the cog doesn't look good.
@6547136 - Andrelionte - Most mice struggle to even get past the first obstacle, and it's frustrating to have to repeatedly attempt it.
@6548682 - Andrelionte - Requires mice to be too precise to get past most obstacles which results in very few mice managing to complete the map on their own.
@6336917 - Renaxan - Bubble doesn't appear when the 2nd fake mice dies so it's not possible for mice to complete the map without shamans assistance.
@6530801 - Renaxan - Mice find it really difficult to work together to get the key across, it works fine when it's just one mouse pushing it but when there are 10-15 mice all pushing it from different directions it doesn't get anywhere.
@6541092 - Ratufufu - Repetitive, difficult for shaman to help mice and it isn't particularly fun to play.
@6542370 - Nlff - Blocks tend to lag and they barely move, also mice tend to get stuck on the small grounds at the bottom of the map. Wasn't particularly fun or interesting to play.


P1'ed:
@6507906 - Xbangs - Good enough for P1 but not P6 since it can be quite frustrating to get past the moving chocolate ground and the map as a whole doesn't really stand out. The red rectangle ground that despawns was also unneccessary.
@6316634 - Tdpnice - The whole 'mice push a button and a ground appears/disappears' is quite an overused concept.
@6531753 - +Mistersacri - Gameplay is quite short and although the concept is different to what we have in rotation, it isn't used so well in this map.
@3597434 - Bataatiinha - Well made but concept isn't interesting or new.
@6085342 - Dprocik - Gameplay is too similar to maps already in rotation
@6546154 - Petalpool - Cool map but it loses it's surprise factor after playing it once and becomes quite boring.
@6389756 - Pratton - Nice design but gameplay isn't interesting since it involves mice having to repeatedly wait and running back and forth with a bit of walljumping which isn't fun.
@4598837 - Tdft - You've fixed the problem of shaman accidentally killing mice at the start but the map is still too repetitive. I don't feel any small change can bring it to a high perm quality so I'll just P1 it.
@6073134 - Tdpnice - Mice usually end up stopping the mechanism from moving and sometimes it just shoots mice up or down which makes the gameplay highly luck-based. Concept was nice enough for a P1.
@6540306 - +Mistersacri - Nice concept but gameplay is short and it quickly gets boring after playing a few times.


Will be discussed:
@6458662 - Tdft
@6540327 - Tiojeje - Not quite sure about this since it can be quite frustrating at times but the chaotic fun aspect is appealing
@6227930 - Shalander - Map is more appropriate for P9 since it's a collision but it'll be discussed anyway


Maps still in discussion:
@6510819 - Xbangs


Maps no longer in discussion:
@2995201 - Mcqv - Overused 'push the button' concept - P1
@3086992 - Sewdycreator - Old perm that's fixed - P6
@6522859 - Ratufufu - One of those chaotic fun maps which have high replay value - P6
@6515147 - Tdpnice - Gameplay is a little too boring and simple - P1

Dernière modification le 1456439820000
Andrelionte
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#1371
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@6550134 - 27.02.13.43 просьба если уже тестили, проверьте еще раз, были внесены поправки.

@6547136 - отредактирована

Dernière modification le 1456569780000
+Mistersacri
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#1372
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@6550476 Edited
@6551143 Edited

Dernière modification le 1456533480000
Bataatiinha
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#1373
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@6549484
@3597434

Dernière modification le 1456943100000
Puiguirata
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#1374
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@6551775
Xbangs
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#1375
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@6527796
@6559877

Dernière modification le 1457357280000
Awesync
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#1376
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@6552706

Dernière modification le 1456623360000
Fram
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#1377
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@3828619
@6418604

Dernière modification le 1456716900000
Resourc
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#1378
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@6552974
Tdft
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#1379
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@6553611
Nitenrock
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#1380
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@6550995
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