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Rotação Oficial - P17 - Racingالدوران الرسمي - P17 - السباق 公式カテゴリー - P17 - レーシング Official Rotation - P17 - RacingRotazione Ufficiale - P17 - RacingRotation Officielle - P17 - RacingOficjalna Rotacja - P17 - RacingPálya Körforgás - P17 - VersenyRotația Oficială - P17 - RacingRotación Oficial - P17 - RacingResmi Rotasyon - P17 - RacingOfficiële Rotatie - P17 - Racen
Xaxadoooooo
« Citoyen »
1704724380000
    • Xaxadoooooo#0000
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#13901
  0
@7931482
Jim
« Citoyen »
1704772860000
    • Jim#3189
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#13902
  0
@7946822
@7947598

Dernière modification le 1704934860000
Juupeerr
« Citoyen »
1705244400000
    • Juupeerr#0000
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#13903
  0
@6000002
@5929471
Bacon
« Censeur »
1705274880000
    • Bacon#0095
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#13904
  0
@6755604
Wishyoumine
« Citoyen »
1705278480000
    • Wishyoumine#4420
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#13905
  0
@7947853
Nutellavuash
« Citoyen »
1705283280000
    • Nutellavuash#0000
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#13906
  0
@7947363
B0wl
« Citoyen »
1705517700000
    • B0wl#7075
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#13907
  0
@2715600
Eremia
« Censeur »
1706231820000
    • Eremia#0020
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#13908
  1
Left as is:
@7938888 - Antoni0#8587 - This is a very intriguing idea and it has the potential for highperm, but it needs edits before it can be considered for P17. Obstacles reuse the same principle and tend to be quite repetitive. The concept can be used in a much more interesting and original way. The leftmost water ground can also be easily avoided, serving little purpose.
@7923200 - Antoni0#8587 - Once again, the concept is original, but the execution needs improvements. All sections of the map are almost identical, requiring players to slide on 45 degree ramps again and again. Try to make the obstacles more original and complex.
@7944427 - Katwyn#1614 - I have mixed feelings about this map. While the use of acid is interesting, the slower path hardly meets the minimum. The cheese obstacle feels luck-based, it's easy to miss it completely. High precision, combined with the lethality of acid, results in an excessive contrast between the main paths.
@7946705 - War6#1976 - Everything works well and there aren't any major flaws, but the map lacks in originality and gameplay. There is only one shortcut/alternative route - the cornerjumps in the bottom right, which are precise and not particularly fun. The rest of the map is quite basic.
@4457780 - Danielmago#5918 - The map is simple, but fun and equipped with everything a racing map needs. My only objection is the way players are forced to go around if they fail the cornerjump and miss the cheese. With a quicker way to recover, I would consider it for P17.
@5285970 - Danielmago#5918 - The flow is great, but the gameplay is rather automatic and doesn't stand out among other maps. Moreover, there is a lack of alternative routes. Fine as P1.
@7611401 - Buun#2966 - Although the gameplay is well connected and there are some nice shortcuts, obstacles tend be overly precise, which may cause players to get stuck. The slower path also involves a bit too much waljumping than is acceptable.
@7622750 - Buun#2966 - The quicker path to the hole is not bad, but still overly precise and tedious. All other parts repeat the same generic trampoline and ice obstacles, resulting in a low replay value.
@7940892 - Zeus#6550 - No major issues in the execution of the obstacles, but they're really simple, offering little innovation. The shortcut is nice, but that's about it.
@7947369 - Poteerfotter#0000 - With some edits, the map could potentially work in racing. The two main concerns for now are the repetition of the bottom side obstacle, which feels unnecessary, and the lack of multiple shortcuts. I would suggest making more use of the top section, even if it has to be reworked.
@7947423 - Dutyr#1058 - The map lacks original shortcuts and uses the same layouts as the older maps, which are no longer of interest. The acid grounds are also quite useless here.
@7931482 - Xaxadoooooo#0000 - Lovely use of modified water, but I'd like to see some changes before discussing the map. The right side uses two water grounds in the same way. It would be nice if one was used differently. Secondly, another shortcut on the left side of the map would be a great addition.
@7946822 - Jim#3189 - These types of shortcuts are sadly too common in rotation and they're not used in an original way here. The bottom left corner uses a pretty boring obstacle, while the chocolate on the very right slows down the flow too much.
@7947598 - Jim#3189 - The entire bottom part is automatic and generic. I would suggest reworking that area completely. The first half of the map (up to taking the cheese) is decent and could potentially be discussed for a perm.
@6000002 - Juupeerr#0000 - The map works well, has a good flow and shortcuts, but the gameplay is not original or enjoyable enough for P17. All obstacles are too simple or even automatic, with the water ground adding unneccesary precision.
@6755604 - Bacon#8543 - This map involves a single, linear path. It is slow and reuses the same generic trampoline obstacle. A racing map should call players to use their skills more thoroughly and offer shortcuts.
@7947853 - Wishyoumine#4420 - Unfortunately, the gameplay on this map is quite boring and involves too much walljumping. Bootcamp elements have been implemented in racing before, but they are not used in an original or fun way here.
@7947363 - Nutellavuash#0000 - The path that is intended to serve as a shortcut is just as easy, defeating the purpose of alternative routes. Aside from that, the map is quite linear, mostly walljump based and not appealing for a highperm. Also, avoid offscreen spawns on P0 maps.
@2715600 - B0wl#7075 - Both sides of the lava pillars lead to the same experience, while the rest of the map uses the same type of obstacle, except on ice grounds. The shortcut that helps you get to the cheese quicker is pretty nice, but the rest of the map needs more variety for it to be discussed for racing.


P1'ed:
@5929471 - Juupeerr#0000 - As with your previous map, it works well, but is not innovative and complex enough for rotation. It still has nice shortcuts, so P1 will do.


Will be discussed:
@7946858 - Poteerfotter#0000 - I find the two circular ramps quite unique, albeit slightly automatic. The shortcuts are decent, particularly the one near the hole, and the flow is nice. The monopath is a drawback, but I'll see what the others think.


Ignored:
None

Dernière modification le 1706314800000
Antoni0
« Citoyen »
1706350920000
    • Antoni0#8587
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#13909
  0
@7938888 edited :((

Dernière modification le 1708965540000
Zeus
« Censeur »
1706972160000
    • Zeus#6550
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#13910
  0
@7948847
@7948849

Dernière modification le 1708756380000
Indobilly
1707064980000
    • Indobilly#0000
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#13911
[Modéré par Rio, raison : Posted more than 2 maps.]

Dernière modification le 1709291340000
Poteerfotter
« Citoyen »
1707242940000
    • Poteerfotter#0000
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#13912
  0
@7889679 edited
@7894216

Dernière modification le 1707962520000
Danielmago
« Citoyen »
1707800700000
    • Danielmago#5918
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#13913
  0
@7929326
@7949062
Jpgatojp
« Citoyen »
1707844200000
    • Jpgatojp#0000
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#13914
  0
@7947111
Jim
« Citoyen »
1708185480000
    • Jim#3189
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#13915
  0
@7949408
@7948218

Dernière modification le 1708965720000
War6
« Citoyen »
1708207380000
    • War6#1976
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#13916
  0
@7542956 @7551194

Dernière modification le 1720926420000
Weien
« Citoyen »
1708584840000
    • Weien#6059
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#13917
  0
@6045757
@5236424 edited

Dernière modification le 1708622280000
Katwyn
« Citoyen »
1708819800000
    • Katwyn#1614
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#13918
  0
@7949001
Aguadekoko
« Citoyen »
1709016720000
    • Aguadekoko#1505
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#13919
  0
deleted

Dernière modification le 1722130680000
Aguadekoko
« Citoyen »
1709243520000
    • Aguadekoko#1505
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#13920
  0
deleted

Dernière modification le 1722130680000
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