Rotação Oficial - P17 - Racingالدوران الرسمي - P17 - السباق 公式カテゴリー - P17 - レーシング Official Rotation - P17 - RacingRotazione Ufficiale - P17 - RacingRotation Officielle - P17 - RacingOficjalna Rotacja - P17 - RacingPálya Körforgás - P17 - VersenyRotația Oficială - P17 - RacingRotación Oficial - P17 - RacingResmi Rotasyon - P17 - RacingOfficiële Rotatie - P17 - Racen |
Aguadekoko « Citoyen » 1709246700000
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deleted Dernière modification le 1722130560000 |
Unknown « Censeur » 1709484720000
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@7946082 @7950455 Dernière modification le 1711328400000 |
Aguadekoko « Citoyen » 1709510940000
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deleted Dernière modification le 1722130560000 |
Thenewbert « Citoyen » 1709783040000
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@7423266 @6997946 |
Indobilly « Citoyen » 1709959200000
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Katwyn « Citoyen » 1710182760000
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@7944423 |
Godmcb « Censeur » 1710388980000
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@7951135 @6652603 Dernière modification le 1710614280000 |
Antoni0 « Citoyen » 1712070360000
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@7923200 |
Gasolean « Citoyen » 1712352240000
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Zewsos « Citoyen » 1712388300000
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Nadanando « Citoyen » 1712881620000
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Eremia « Censeur » 1713360000000
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Left as is: @7938888 - Antoni0#8587 - I like the shortcuts, I think the map has potential, but I'd like to see some additional support in the bottom right corner. For now, it can be difficult to get grip of the platforms above the water and it's overall a bit precise. Try to add a ground for mice to climb on if they struggle using the water ground. @7948847 - Zeus#6550 - Wind being used to create shortcuts is certainly very nice, but there are two main issues in the current state. First and foremost, the map is a bit too deadly at the start for a racing map. A floor would help players recover if they fall. Secondly, the way back to the hole is quite slow and uninteresting. Try adding a more unique obstacle on this path and resubmit. @7948849 - Zeus#6550 - For a map with a simple layout, there is a visible lack of "action". The shortcut is pretty easy to complete and doesn't stand out, while the rest of the map uses the same type of obstacle. @7889679 - Poteerfotter#0000 - Apart from the central lava, the other lava obstacles are quite automatic and generic. The only alternative path would be when players ignore the rightmost ramp and walk back to the hole, which is simply too slow and tedious. Overall, the map could use more variety and different routes as well as more challenging obstacles. @7894216 - Poteerfotter#0000 - The left side of the map as a whole is lacking in originality. On the other hand, the spawn obstacle is interesting. I would suggest using it in a different layout and creating a possibility for shortcuts. In the current state, it's P1 max if you add a floor to prevent mass death. @7929326 - Danielmago#5918 - The obstacle near the cheese and the shortcut are quite nice, however the bottom left is pretty automatic. The modified water doesn't achieve an element of originality as it could be replaced with trampolines. @7949062 - Danielmago#5918 - I find this version too short. The first cornerjump ignores the gameplay and isn't worth a perm on its own. Albeit simple, the layout could be altered to allow for more complex lava combinations. @7947111 - Jpgatojp#0000 - Unfortunately, there is only one path and the map uses too much walljumping. Overall, the gameplay provided is not up to standard and does not meet all P17 requirements. @7948218 - Jim#3189 - Quite interesting. The vertical water ground could be a nice addition to rotation, but for now it's poorly executed. The entire path of ramps is very precise, and given the speed of the water ground, it's quite easy to mess up the obstacle and break the flow. Having to repeate the same thing with cheese only makes the gameplay repetitive. @7949594 - War6#1976 - I would not recommend using chocolate grounds this way as they simply ruin the flow of the map, which is quite annoying. Secondly, the longer path is pretty cramped, but uninteresting otherwise. Lastly, the short path is a bit too precise. @7948938 - War6#1976 - The shortcut is okay, but players can ignore the whole right side of the map and just drop down to get the cheese. This leads to insufficient gameplay on the slower path, while the chocolate ground at the bottom makes the map impossible to complete if players get stuck. @6045757 - Weien#6059 - I like the shortcut at the start, although it should be more difficult than this. Aside from that, the rest of the map is somewhat generic. The path towards the upper hole is also automatic. Overall, the top side could use improvement. @5236424 - Weien#6059 - Unfortunately, aside from the hole obstacle, the map is too simple and monotonous. Trampolines aren't used in an innovative way here. @7423266 - Thenewbert#0000 - The obstacles are not well connected and don't work as intended. Furthermore, placing so many chocolate grounds can slow down the gameplay, which is not very enjoyable. I would also suggest employing multiple paths and shortcuts to diversify the gameplay. @6997946 - Thenewbert#0000 - This map works better, but it's a lot more similar to older maps in rotation. It doesn't offer any new or exciting gameplay and is simply not up to standard. @7948472 - Indobilly#0000 - Racing maps should have multiple ways to complete them. This is mandatory as it ensures the map will remain enjoyable over time. The obstacles in this case are pretty generic and don't add any challenge or innovation. @3576311 - Indobilly#0000 - Same issue as your last map. Aside from that, the lava obstacle is a bit random and can cause unexpected death. @6652603 - Godmcb#6577 - Nice idea, but there's a few flaws that need to be resolved. Firstly, it's possible to jump over the ice in the middle, defeating the purpose of the right side of the map. Secondly, the top right obstacle feels like a repetition of the ramp across from it. I would prefer to see something different there. @7923200 - Antoni0#8587 - Most of the map could have been made using ice grounds instead, as mice often just have to touch the slippery grounds to refresh the effect. The concept is not used to its full potential because of this. @7951329 - Gasolean#7486 - Unfortunately, none of the obstacles are very innovative. Trampolines are used in a rather generic way, while the mix of so many different grounds only visually pollutes the map and adds an unnecessary layer of confusion. I would suggest focusing on a simpler layout. @7952012 - Zewsos#0000 - The lower hole shortcut is quite nice, but the rest of the map is sadly too simple and not up to standard. This particular lava obstacle has been used in many other maps, while the walljumping and walking only slow down the gameplay. @7952358 - Tugce#4716 - Generally P17 maps have to fit on a 800x400 scale so players can see the full content upon spawn. Aside from this, the map is quite difficult and can cause mass-death. It also lacks shortcuts and alternative paths. P1'ed: @7952102 - Nadanando#5729 - Enjoyable overall, but not up to P17 standard. Will be discussed: @7949408 - Jim#3189 - Not the most original use of treadmills, but the map plays nicely and has some decent shortcuts. I'll give it a shot. @7949001 - Katwyn#1614 @7946082 - Unknown#3300 @7950455 - Unknown#3300 @7944423 - Katwyn#1614 @7951135 - Godmcb#6577 Ignored: @7949729 - Aguadekoko#1505 - Posted more than 2 maps (#13919, #13920, #13921, #13923) @7949695 - Aguadekoko#1505 - Posted more than 2 maps (#13919, #13920, #13921, #13923) @7949814 - Aguadekoko#1505 - Posted more than 2 maps (#13919, #13920, #13921, #13923) @7949499 - Aguadekoko#1505 - Posted more than 2 maps (#13919, #13920, #13921, #13923) Dernière modification le 1713741060000 |
Antoni0 « Citoyen » 1713759360000
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Edited @7938888 |
Rioxmaps « Citoyen » 1713963720000
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@7952746 @7954552 Dernière modification le 1718374920000 |
Pendragon « Citoyen » 1714483500000
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@7535786 @7535157 Dernière modification le 1714656120000 |
Nadanando « Citoyen » 1714517100000
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@7952734 Dernière modification le 1714752480000 |