![]() |
![]() ![]() « Consul » 1379871840000
| 0 | ||
@4330456 |
![]() ![]() « Citoyen » 1379871960000
| 0 | ||
More maps @4330368 @4330464 |
0 | ||
@4328351 @4328351 |
![]() « Citoyen » 1379874660000
| 0 | ||
ignore thissorry |
0 | ||
@4063938 |
![]() « Citoyen » 1379875440000
| 0 | ||
@4330622 |
![]() ![]() « Citoyen » 1379877720000
| 0 | ||
@4326251 |
![]() ![]() « Citoyen » 1379878140000
| 0 | ||
Sorry, Edited --> @4326251 |
![]() ![]() « Citoyen » 1379878140000
| 0 | ||
@4330790 |
0 | ||
@4330639 |
![]() « Citoyen » 1379878140000
| 0 | ||
@4330798 |
![]() ![]() « Citoyen » 1379880780000
| 0 | ||
Picture for 2st post. ![]() |
0 | ||
Kizzapizza a dit : Ty Kizza ^^ |
![]() ![]() « Citoyen » 1379882700000
| 0 | ||
@4331022 |
0 | ||
Removed |
![]() « Citoyen » 1379885400000
| 0 | ||
Please spanish translation |
0 | ||
ES traslation Bienvenidos al mapa de procesos presentaciones Hide'n'Seek! Base XML dijo: <C> <P Ca="" L="1600" /> <Z> <S> <S L="860" H="10" X="800" Y="-225" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" /> <S L="860" H="10" X="800" Y="-295" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" /> <S L="10" H="80" X="375" Y="-260" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" /> <S L="10" H="80" X="1225" Y="-260" T="12" P="0,0,0.3,0.2,0,0,0,0" N="" o="324650" /> <S L="10" H="410" X="-5" Y="205" T="12" P="0,0,0,0,0,0,0,0" N="" o="324650" /> <S L="10" H="410" X="1605" Y="205" T="12" P="0,0,0,0,0,0,0,0" N="" o="324650" /> <S L="1620" H="10" X="800" Y="-5" T="12" P="0,0,0,0,0,0,0,0" N="" o="324650" /> </S> <D> </D> <O> </O> </Z> </C> ¿Qué necesita saber antes de hacer un mapa para Hide'n'Seek: 1. Utilizar una base para XML (que se explica más adelante). 2. No agregue el queso, agujero o spawn chamán. 3. Los ratones pueden ocultar sólo por detrás de decoración de primer plano. ¿Por qué es necesario utilizar la base XML: 1. El mapa debe tener una jaula fuera de la pantalla como se especifica en la base XML. Se requiere para el minijuego para funcionar correctamente. 2. El mapa debe tener paredes y un techo que no deja ratones salen de la zona de juego principal. 3. El mapa debe tener la longitud de 1600. Mapas cortos no proporcionarán juego adecuado para el minijuego, mapas ya no pueden utilizarse debido a problemas técnicos. 4. El mapa debe tener el área fuera de pantalla oculta. Se necesita para el juego adecuado. Por supuesto, no se olvide que el mapa debe estar bien alineado y parecer atractivo en general. ¡Gracias! |
![]() ![]() « Citoyen » 1379885820000
| 0 | ||
@4324974 EDITED. |
![]() « Citoyen » 1379886720000
| 0 | ||
Cool, finally a map thread! (this post is VERY late) I don't know if I'll be creating any more, running out of fresh ideas. Well, I'll wait and see. |
![]() ![]() « Citoyen » 1379887440000
| 0 | ||
Jfrl a dit : You're welcome. =3 |