Tópico Oficial de Denúncias de Mapas P3+موضوع الإبلاغ عن خرائط P3+ الرسميP3以上のマップの公式報告スレッドOficiální P3+ nahlašování mapOfficial P3+ Maps Report ThreadSegnalazione Mappe P3+ UfficialeOficjalny Temat Zgłoszeń Map P3+Hivatalos P3+ Pálya Jelentés TémaDiscuția oficială pentru raportarea hărților P3+Hilo oficial de reportes de mapas P3+Resmi P3+ Haritalarını Raporlama KonusuOfficiële P3+ Mappen Rapporteer Thread |
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@424604 - P3 : It's very simple for bootcamp and very easy too @6568526 - P3 : It's very hard for bootcamp and impossible @251052 - P4 : P9* @239698 - P3 : The shortcut with the trampol is very easy @261959 - P17 : Must be a P5 @217881 - P17 : must be a P5 Dernière modification le 1650543240000 |
Karoshera « Citoyen » 1648824900000
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@3960105 - P18 - we can't see grounds in minimalist mode |
Eistter « Censeur » 1649555580000
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@7135554 - P1: Left wing is not distinguishable from what is colidible or not, confusing players. |
Karoshera « Citoyen » 1649944020000
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@3822307 - P18 - we can't see grounds in minimalist mode |
Eremia « Censeur » 1650584400000
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Normal Rotation: Kkkkkkkarry a dit : The mechanism seems to be working correctly. Staying as is. Nwpu_yangzi a dit : This might be an individual issue. I cannot see any change in fps and the map doesn't contain anything that could cause it. Fine as is. Mousechris a dit : Map is fine. Nothing inappropriate. Staying as is. M23 a dit : It's a unique concept that requires players to move the ground to be able to navigate the map. Fine for P4. Danila2007 a dit : Valentines themed batch has been depermed. Zeus a dit : It doesn't involve the typical building techniques as most P4 maps, but it is fun. It doesn't harm to have a few maps like this one in rotation. Staying permed. Racing: Qtangel a dit : This can happen occasionally, but it usually can only be achieved if players try to get stuck on purpose. Map is fine. Zeus a dit : Art can be used in various categories other than P5. Not an issue in P17, so the maps will remain permed. Defilante: Sprinkles a dit : The mice spawn is fully above the box, so the problem is sync related. Not a major problem, staying as is. Karoshera a dit : Karoshera a dit : Minimalist usually doesn't work in defilante as the mode was not intended to be compatible with it. The team has previously decided that such maps will not receive edits. Others: Eistter a dit : This thread is only used for reporting P3+ maps. All P0/P1 maps can be reported here. Bootcamp and Survivor reports will be handled separately. |
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@3629261 - P17 : impossible to slide on the ice only few mice can do it @3785774 - P4 : Must be a P7 because the treadmill is just for bouncing. There is no mechanism @6996225 - P7 : Must be a P6 @2860683 - P13 : can end the map in several ways, especially at the beginning and it's bad as P13 Dernière modification le 1653570300000 |
Merijn « Citoyen » 1651346760000
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P9 - @331800 : I don't know if this can be considered a reason to remove maps, but I think it should be something to watch out for in game maps: Very old maps that had their routes and obstacles unusable due to shaman skills. Note that this map if the shaman has a large cheese skill active, the player will not be able to get through without taking the cheese and entering the lair on his own, which was the right thing to do. |
Unknown « Censeur » 1652225220000
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@499472 - The gameplay is very short, in just 7 seconds it is possible to complete the map. I suggest putting double spawn, one in each hole and changing from p6 to p7. |
Jasseh « Censeur » 1652352540000
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Jasseh a dit : Haydie a dit : Jasseh a dit : I think these survivor reports were missed and lost in the thread. @7682811 - P10 - The top right ground has hidden ice on the bottom right side which blocks you from wj'ing the wood. |
Virtini « Consul » 1652712360000
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Sushids - @1454317 - P7 - the hole can be easily blocked by one mouse with a few consumables, effectively wasting everybody's time. inb4 trolling is part of the game |
Poteerfotter « Citoyen » 1653159840000
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@411258 - Why isn't it P4? |
Qadori « Consul » 1653519240000
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@2187844 - P7: the map has no ceiling and the rest of it becomes useless |
Qadori « Consul » 1653852960000
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@4796116 - p5 the left has more advantage |
Formicelg « Citoyen » 1653919980000
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Star#8558 - @216 - P4 Colición de ratones, deberían revisarlo, mueren mas del 90% de jugadores al iniciar la partida. Es un mapa nuevo en Vanilla |
Zetdey « Censeur » 1654264200000
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Same map, different categories, different authors |
Refused « Censeur » 1654635060000
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P13 - @178297 Too short and easy |
Unknown « Censeur » 1654824840000
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@119242 - mass death |
Mckeydown « Censeur » 1655736600000
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@421885 - What's the point of vanishing everything after 33 seconds? |
Frostedcookie « Citoyen » 1656105540000
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@5011670 - P4 Shaman is in a cage with no cheese and hole. Additionally, horizontal grounds are dynamic but you cannot move them but you can anchor objects onto it. Even if the mapmaker's purpose of making the horizontal grounds dynamic is for shamans to anchor objects onto them, it is not obvious even if there is a slight difference in the wood grounds visuals. Those who use minimalist mode would not even know the horizontal grounds are dynamic as they cannot see the visuals of the grounds. |
Mapcrew « Consul » 1656285900000
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+Guai a dit : Tricky problem to fix, it'd require moving the grounds in the area and even then it's not guaranteed to fix the problem. Tested the map three times and only once did anyone spawn a consumable, but they didn't successfully block any part of the map. We'll keep an eye on the map if there are further reports or complaints about this but for now with how it's rare that mice successfully abuse consumables. Keeping as it is. +Guai a dit : It is on the easier side of P24 maps but it isn't so unbalanced that it's a problem. Out of three tests only in one did the shamans manage to clear the room. Keeping as it is. Zeus a dit : If a few mice can do it then it isn't impossible. It's perfectly fine for there to be a few really hard racing maps in rotation. Keeping as it is. Zeus a dit : I can agree this isn't an ideal example of a P6 map and it could just as well be a P7 map however with the lack of good mech maps we have no other choice but to accept some filler maps like this. Being P6 also has the benefit of the shaman helping mice that struggle with completing this map, which is a bonus. Keeping as it is. Zeus a dit : Map will be discussed. Merijn a dit : True, and it's something we watch out for however in this case as it's a P9 map the shaman can assist the mice in solving the map in the event it's not possible to solo by the mice so it is okay for it to stay. Keeping as it is. Unknown a dit : Short gameplay indeed but P6 lacks maps so this is fine as a filler map for P6 (it's also one of the truly mechanical filler maps in rotation). Keeping as it is. Jasseh a dit : The art is very minimalist and is only a few extra lines of code so it shouldn't cause any noticeable impact on performance for players. The art serves to remind newer players to utilize the cloud grounds as well as the danger of acid. Keeping it as it is. Haydie a dit : Map will be discussed. Jasseh a dit : Map currently in discussion. Jasseh a dit : Fixed. Jasseh a dit : Fixed. Jasseh a dit : Fixed. Virtini a dit : Fixed. Poteerfotter a dit : Most likely was added as a filler for P9 since the category barely has enough maps to meet the criteria of 1000 maps. P9 is limited to a specific type of maps, so there isn't anything wrong with this being in P9 although it could also work as a P4 map. Keeping as it is. Qadori a dit : Most if not all of the mice tend to use the intended path so this offscreen shortcut isn't problematic. It's a neat little easter egg for the more experienced players that recognise the map. If a large number of mice often times use the offscreen shortcut then I'd consider it problematic but as it is it's fine. Keeping as it is. Qadori a dit : Unfortunately trying to address this issue would require drastic changes to the map and cannot be guaranteed to achieve a balanced path for both sides (difficulty-wise and time-wise). So I do not feel it's worth trying to fix, especially since the focal point is the art anyway. Keeping as it is. Formicelg a dit : Unfortunately little can really be done about this without intrusive edits like invisible walls or despawning grounds which I do not feel is the right way of going about it. This tends to be an common problem with collision maps in general. Keeping as it is. Zetdey a dit : Maps will be discussed. Unknown a dit : We are well aware of some P7 maps being mass death but they play really quickly and the maps are quite fun to be among the minority to complete them. Keeping it as it is. Mckeydown a dit : I imagine it's to prevent people wasting 2 mins of everyone's time by sitting around on the map. Gameplay-wise it's fine, it's a bit unnecessary but given it's a P7 map there's no shaman losing out on saves or anything and it's enough time for mice to complete this map. Keeping as it is. Frostedcookie a dit : Added cheese and hole for shaman. Map is otherwise fine. Fixed Zeus a dit : Will be reviewed by a bootcamp mapcrew. Refused a dit : Will be reviewed by a bootcamp mapcrew. Dernière modification le 1656286680000 |