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![]() « Consul » 1467770520000
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Squalleze a dit : The fake grounds are fine since these were part of a group of classic maps during the month of May, however these maps were supposed to have been removed by now. I made a mistake and left 200 of these classic maps in rotation. I'm removing them now, thanks for letting me know. |
![]() ![]() « Citoyen » 1467779760000
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@3319834 - P6 - Appears to be broken, the ice doesn't flow as quickly as it may should, I'm not entirely sure how the map is supposed to respond. |
![]() ![]() « Citoyen » 1467784440000
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@246966 - P6 - Not enough game play value to be considered P6 |
![]() ![]() « Citoyen » 1467853500000
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@1542565 - Why is this a p6 map? I think it should be a P5 map. |
![]() ![]() « Censeur » 1467856740000
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@1959015 - P7 - Afk death |
![]() ![]() « Consul » 1467950580000
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Alexpp a dit : Far too many mechanism maps can be broken if the shaman knows what he is doing, if we were to remove them all we'd be left with hardly anything for P6. Chamelinct a dit : Fixed Cassabiel a dit : We'll discuss the map Chamelinct a dit : Tested it a few times with an afk shaman, the map played fine. Alexpp a dit : Unfortunately the map is at the ground limit already. Anomunus a dit : Could have been part of the reason, however I was unable to reproduce it with an afk shaman and I don't see a reason for it to break. I'm assuming the chances of it occurring are very low so i'll leave the map as it is. Hictorc a dit : Nothing wrong with the map Automn a dit : It's a classic mechanism map. Pratton a dit : The map fits both categories well. Chamelinct a dit : We discussed this matter few months ago and decided on keeping it in P7 since afk death/mass death doesn't matter as much since there isn't a shaman who loses the saves. |
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@6566521 - P5 - The green part is too strong. Dernière modification le 1467997680000 |
![]() ![]() « Citoyen » 1467999420000
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Reshman a dit : I request one or more solid wall for building something. This should be yours job as "maps crew", not mine. [•] Lucasdoavai - @3088801 - 91 - 60% - P6 Use nature returns: another broken map, again. |
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@6561094-Some wood grounds don't have friction @4559040-Gameplay is boring and it's more like P1 map @3822290-spammed with cheese,it's too hard not to take cheese @438154 -gameplay is too short,it's more like p1 map and it is not a challengeable @3574927 -this is just bad copy of official vanilla map @407455 - ^ Dernière modification le 1468103580000 |
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@313182 fake grounds |
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@6534792 - P8 The invisible wall in the right side should be removed, replaced with a much longer wood ground, or made to be visible. |
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@3187755 - P11 - completely invisible grounds on minimalist mode Dernière modification le 1468320480000 |
![]() ![]() « Censeur » 1468341600000
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@2008933 - The map bug, the soils fall. |
![]() ![]() « Citoyen » 1468393200000
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dzjy a dit : I don't really get what you mean. The colour? It's fine. Alexpp a dit : Being able to break P6 maps using skills is a part of the game. It is impossible to make all P6 maps unbreakable via skills, and it's useless to try. I agree that you should be able to build though, the ground in this map has been made solid so that the shaman can help. Ujkos a dit : They don't need to be walljumped on or anything, the gameplay wouldn't change much if they had friction, and it's more fun without. Ujkos a dit : This is fine, it's challenging and fun to race on. Ujkos a dit : That's the point, those skilled at avoiding cheese win the map. It's not particularly hard to avoid in the first place though. Ujkos a dit : This is an old racing map. It's not necessarily a matter of being challenging rather a matter of whether or not the fastest mouse will win by using their skills. This map is fine. Ujkos a dit : Vanilla maps don't play in racing, and these maps are fun to race on. They're fine. Tdft a dit : I don't see any fake grounds, do you mean the chocolate having higher friction than normal? That's a fine use of modifying ground properties. Ykr a dit : The invisible wall has been removed. v1c10u5b3457 a dit : I'll discuss it with the survivor team. commandantso a dit : Worked fine when i tested it. Possibly a sync error or the shaman broke it. |
![]() ![]() « Consul » 1468509600000
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![]() P17 - @152299 ![]() P17 - @3684229 |
![]() ![]() « Censeur » 1468552380000
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The racing rules are in place to discourage players from submitting new maps with these features. Don't interpret them so literally and solidly. There is 1 exception to the "no defilante tokens" rule, 1 exception to the "no dynamic grounds" rule, and some older maps still feature shaman objects and other things. These are all known about. Use this thread to report maps that are broken or contain other issues you don't think the map crew is aware of. |
![]() ![]() « Censeur » 1468676400000
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Epalk - @3901847 - besides being very frustrating and buggy, sometimes anyone can play it. |
![]() ![]() « Citoyen » 1468698900000
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@3908151 (P3) - really glitchy treads at the end |
![]() ![]() « Censeur » 1468747020000
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@139581 - Mass death |
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@6289411 - P13 The middle part of the map isn't acceptable from a viewpoint of its gameplay. It is excessively painful that you have to get a too vague certain speed from the speed token next to the wood wall. Dernière modification le 1468778640000 |