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Tópico Oficial de Denúncias de Mapas P3+موضوع الإبلاغ عن خرائط P3+ الرسميOfficial P3+ Maps Report ThreadOficjalny Temat Zgłoszeń Map P3+Hivatalos P3+ Pálya Jelentés TémaDiscuția oficială pentru raportarea hărților P3+Hilo oficial de reportes de mapas P3+
Mapcrew
« Consul »
1467770520000
    • Mapcrew#0020
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#1421
  0
Squalleze a dit :
@231292, @217979 - P17 - Fake ground

The fake grounds are fine since these were part of a group of classic maps during the month of May, however these maps were supposed to have been removed by now. I made a mistake and left 200 of these classic maps in rotation. I'm removing them now, thanks for letting me know.
Migratingpig
« Citoyen »
1467779760000
    • Migratingpig#0969
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#1422
  0
@3319834 - P6 - Appears to be broken, the ice doesn't flow as quickly as it may should, I'm not entirely sure how the map is supposed to respond.
Automn
« Citoyen »
1467784440000
    • Automn#0000
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#1423
  0
@246966 - P6 - Not enough game play value to be considered P6
Pratton
« Citoyen »
1467853500000
    • Pratton#0095
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#1424
  0
@1542565 - Why is this a p6 map? I think it should be a P5 map.
Chamelinct
« Censeur »
1467856740000
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#1425
  0
@1959015 - P7 - Afk death
Reshman
« Consul »
1467950580000
    • Reshman#0020
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#1426
  0
Alexpp a dit :
[•] Winly - @1432344 - 0 - 100% - P6

Use nature returns: another broken map, again.

Far too many mechanism maps can be broken if the shaman knows what he is doing, if we were to remove them all we'd be left with hardly anything for P6.

Chamelinct a dit :
@3130932 - When the sync (The shaman in this case) has lag, the planks don't appear until all mice die.

Fixed

Cassabiel a dit :
@6570955

its not is art!!!! Mapcrew deve ser banido pelo amor.

We'll discuss the map

Chamelinct a dit :
@3382794 - If the shaman is AFK, the ground don't appear until they are back (but all mice die).

Tested it a few times with an afk shaman, the map played fine.

Alexpp a dit :
[•] Scenery - @1573316 - 106 - 59% - P5

Still have invisible walls in minimalist mode.

Unfortunately the map is at the ground limit already.

Anomunus a dit :
Imquredeath - @4788826

this map literally fell apart at the beginning but the sham was afk, did that have something to do with it?

Could have been part of the reason, however I was unable to reproduce it with an afk shaman and I don't see a reason for it to break. I'm assuming the chances of it occurring are very low so i'll leave the map as it is.

Hictorc a dit :
@3319834 - P6 - Appears to be broken, the ice doesn't flow as quickly as it may should, I'm not entirely sure how the map is supposed to respond.

Nothing wrong with the map

Automn a dit :
@246966 - P6 - Not enough game play value to be considered P6

It's a classic mechanism map.

Pratton a dit :
@1542565 - Why is this a p6 map? I think it should be a P5 map.

The map fits both categories well.

Chamelinct a dit :
@1959015 - P7 - Afk death

We discussed this matter few months ago and decided on keeping it in P7 since afk death/mass death doesn't matter as much since there isn't a shaman who loses the saves.
Dzjy
« Citoyen »
1467996660000
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#1427
  0
@6566521 - P5 - The green part is too strong.

Dernière modification le 1467997680000
Alexpp
« Citoyen »
1467999420000
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#1428
  0
Reshman a dit :
Alexpp a dit :
[•] Winly - @1432344 - 0 - 100% - P6

Use nature returns: another broken map, again.

Far too many mechanism maps can be broken if the shaman knows what he is doing, if we were to remove them all we'd be left with hardly anything for P6.

I request one or more solid wall for building something. This should be yours job as "maps crew", not mine.



[•] Lucasdoavai - @3088801 - 91 - 60% - P6

Use nature returns: another broken map, again.
Ujkos
« Citoyen »
1468101600000
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#1429
  0
@6561094-Some wood grounds don't have friction
@4559040-Gameplay is boring and it's more like P1 map
@3822290-spammed with cheese,it's too hard not to take cheese
@438154 -gameplay is too short,it's more like p1 map and it is not a challengeable
@3574927 -this is just bad copy of official vanilla map
@407455 - ^

Dernière modification le 1468103580000
Tdft
« Censeur »
1468114080000
    • Tdft#0000
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#1430
  0
@313182 fake grounds
Ykr
« Censeur »
1468274340000
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#1431
  0
@6534792 - P8

The invisible wall in the right side should be removed, replaced with a much longer wood ground, or made to be visible.
Alira
« Citoyen »
1468320420000
    • Alira#1742
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#1432
  0
@3187755 - P11 - completely invisible grounds on minimalist mode

Dernière modification le 1468320480000
Commandantso
« Censeur »
1468341600000
    • Commandantso#0000
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#1433
  0
@2008933 - The map bug, the soils fall.
Leetinsanity
« Citoyen »
1468393200000
    • Leetinsanity#0095
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#1434
  0
dzjy a dit :
@6566521 - P5 - The green part is too strong.

I don't really get what you mean. The colour? It's fine.

Alexpp a dit :
[•] Lucasdoavai - @3088801 - 91 - 60% - P6
Use nature returns: another broken map, again.

Being able to break P6 maps using skills is a part of the game. It is impossible to make all P6 maps unbreakable via skills, and it's useless to try. I agree that you should be able to build though, the ground in this map has been made solid so that the shaman can help.

Ujkos a dit :
@6561094-Some wood grounds don't have friction

They don't need to be walljumped on or anything, the gameplay wouldn't change much if they had friction, and it's more fun without.

Ujkos a dit :
@4559040-Gameplay is boring and it's more like P1 map

This is fine, it's challenging and fun to race on.

Ujkos a dit :
@3822290-spammed with cheese,it's too hard not to take cheese

That's the point, those skilled at avoiding cheese win the map. It's not particularly hard to avoid in the first place though.

Ujkos a dit :
@438154 -gameplay is too short,it's more like p1 map and it is not a challengeable

This is an old racing map. It's not necessarily a matter of being challenging rather a matter of whether or not the fastest mouse will win by using their skills. This map is fine.

Ujkos a dit :
@3574927 -this is just bad copy of official vanilla map
@407455 - ^

Vanilla maps don't play in racing, and these maps are fun to race on. They're fine.

Tdft a dit :
@313182 fake grounds

I don't see any fake grounds, do you mean the chocolate having higher friction than normal? That's a fine use of modifying ground properties.

Ykr a dit :
@6534792 - P8

The invisible wall in the right side should be removed, replaced with a much longer wood ground, or made to be visible.

The invisible wall has been removed.

v1c10u5b3457 a dit :
@3187755 - P11 - completely invisible grounds on minimalist mode

I'll discuss it with the survivor team.

commandantso a dit :
@2008933 - The map bug, the soils fall.

Worked fine when i tested it. Possibly a sync error or the shaman broke it.
Viniciusdara
« Consul »
1468509600000
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#1435
  0
http://image.prntscr.com/image/cd18ee13c3724611bb1b50caef03c2c4.png

P17 - @152299
http://image.prntscr.com/image/81f80aeb9e7847b4ab533f4b8584a540.png

P17 - @3684229
Barrydarsow
« Censeur »
1468552380000
    • Barrydarsow#0095
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#1436
  0
The racing rules are in place to discourage players from submitting new maps with these features. Don't interpret them so literally and solidly. There is 1 exception to the "no defilante tokens" rule, 1 exception to the "no dynamic grounds" rule, and some older maps still feature shaman objects and other things. These are all known about. Use this thread to report maps that are broken or contain other issues you don't think the map crew is aware of.
+Mistersacri
« Censeur »
1468676400000
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#1437
  0
Epalk - @3901847 - besides being very frustrating and buggy, sometimes anyone can play it.
Auroraclears
« Citoyen »
1468698900000
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#1438
  0
@3908151 (P3) - really glitchy treads at the end
Sunflowers
« Censeur »
1468747020000
    • Sunflowers#3568
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#1439
  0
@139581 - Mass death
Ykr
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1468761960000
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#1440
  0
@6289411 - P13

The middle part of the map isn't acceptable from a viewpoint of its gameplay.
It is excessively painful that you have to get a too vague certain speed from the speed token next to the wood wall.

Dernière modification le 1468778640000
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