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Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek
Fakegami
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    • Fakegami#0000
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#1441
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@6589653
Cyclone
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    • Cyclone#3550
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#1442
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@6593326
Shalander
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#1443
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@5555523
Intereger
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#1444
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Hova kell írni a kategóriát a P6-ot?????
Sdd13
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#1445
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@6595745
Resourc
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#1446
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@6577812
Sdd13
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#1447
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@6596657
Sdd13
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#1448
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@6596671
Mapcrew
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#1449
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Left as is:
@6577513 - Tunezx - Racing map that is really slow in showing the grounds and extremely frustrating to wait, causing mass death.
@6574801 - Lucasrslv - The machanism is really chaotic as each block moves in different direction, and the ice that is moving left and right seems irritating and redundant, impedes the flow of the map.
@6583367 - Lucasrslv - The blocks seem to move too fast, especially the trampoline at the start, and the ice block offscreen moving is really random. Generic concepts used.
@6527796 - Xbangs - This map was submitted before, i think in the p7 thread. As said before, mass death will be resulted due to lava, the ice on top doesn't really help much. Even if it works it's pretty repetitive too.
@6552866 - Xbangs - Ice feel randomly placed and mass death would be caused by the squashing of the ice on the mice, cause many mice to die at the start.
@3954214 - Hirofumi - The top ice doesn't block the whole map, causing some mice to die due to flying too high at the last 2 bouncing ice. Feels messy to me too, and the space in between ice grounds feels too small for mice to pass through.
@6583071 - Kurtisdede - Generic and boring threadmill map.
@2001661 - Boloprivate - Cool mech but badly executed, hard to get on ball, and have no idea how moving the ice to the left helps.
@2011897 - Boloprivate - Same as @2001661
@6583354 - Jacobzinho - Already in p5 discussion.
@6462119 - Jacobzinho - p5 map, already reviewed in p5 thread.
@6572468 - Tdft - Not a good use of trampoline threadmill, as it is too strong and repetitive, also irritating when you cannot control the strength of your bounce.
@6588844 - Aviener - It is really hard to push the red one, and pushing buttons are really generic and not interesting at all.
@6595506 - Andrelionte - Very sync based, and very repetitive, not much mechanism involved more like a mass death map.
@6589303 - Ferkopicsa - So what is the mechanism here? disappear grounds? Same as #crowdsurf? Not really a mechanism, very generic and lack gameplay.
@6320128 - Kutavifon - Mechanism is too simple and generic, middle cheese is a good trap to mass death.
@6591331 - Joeprooxxdd - Generic mechanisms and boring gameplay, irritating when you fail to use the trampoline and fall down.
@6591828 - Xopca - Generic mechanism, and gameplay lacking and not fun, just some walljumping.
@3142472 - Xopca - Generic mechanism and lacking gameplay
@6205481 - +Mistersacri - To me it's just a fast map transformation which is almost the same as just giving me the changed map at the beginning, its just a matter of a small amount of time. Generic mechanism concept and lacking gameplay of walljumping.
@6589653 - Fakegami - Generic concept of a turning wheel...lacking gameplay
@6593326 - Lzereturn - Pretty cool concept, but many mice die at the gap below tramp, and many mice just use the tramp to jump on instead of being pushed by the tramp, and gameplay is pretty lacking.
@6577812 - Resourc - Just another waiting map where you just have to wait for wood grounds to reach you, boring and generic concept.
@5555523 - Korzzuz - This was p6 I remembered. The problem with this is that many people would expect the side that wins to get cheese and win, but sadly both sides have to push both sliders before the white tile can go down. If you remove the white tile and make it such that the ones who wins the pushing game wins the race, and not just a ping race for everyone to wait to get into the hole, it has potential to be discussed again. Leaving it as p1 but you can ask a mapcrew to deperm it to edit it, or alternatively make another map and submit again. I really wish to see this map in rotation again though really loved it!
@6583678 - Obsyt - The mechanism is cool, but it's a really frustrating gameplay to get into the chocolate/ice dynamic grounds, and in public everyone just gets pushed to down water and die, mass death resulted.
@6556315 - Obsyt - Even though the gameplay is pretty simple but it's a very unique mechanism! But it does not work well in public, the ice grounds get stuck on top and is really buggy, and many mice move back and forth the map, it becomes pretty irritating. It's a great mechanism but not well executed. Will leave it as it is until edited, but I have to admit it has a lot of potential.


P1'ed:
@353919 - Dollyblue - Another shaman-push-block map, just that this is more neat and grounds disappear after a while. Repetitive and boring, mass death when shaman pushes mice out of the box using mechanism, but okay for p1.
@6418604 - Framnm - Nice concept, just the ghost anvils for the 2nd part doesn't move and seems redundant, and the pushing of mice up isn't consistent, some mice only jumped a little while some jumped a lot, seems more luck-based.
@3801675 - Framnm - Pushing grounds around is not a new concept and become pretty boring, flows well in public, but may be disrupted by mice pushing in other directions, and it just feels really messy with cloud grounds all over. ok for p1 though
@4385231 - Tdft - Great map, although a few edits would be good: the trampoline for the 1st part may want to go higher, and for the 2nd and 3rd part maybe make it easier to move around so that you will not get stuck at every wave of trampoline going up and going down in respective stages, and the trampoline blocks need to move slower, it's far too fast for mice. Also put invisible grounds at the boundaries so mice don't just fly out randomly and die, which happened a lot in public because of shaman. Nice concepts and has potential to be discussed if edited.
@5706354 - Yessicaaa - Was p6 for a month or so. It is a cool mechanism, but its pretty repetitive, and the scrolling is not well used, it's just used to expand the map, which could have been shorter.The chocolate grounds also make it annoying by hindering you when you try to get across and the mech itself and seemed a bit glitchy/inconsistent. If good edits are done it has potential to be discussed.


Will be discussed:
@6520554 - Thegbc - Interesting map after realising how it works, although it lacks replay value, once everyone gets hang of it it gets boring, but when tried in public it flowed well. Will see how others feel.


Ignored:
@6589690 - Hujevokampro - Posted more than 2 maps (same post)
@6590496 - Hujevokampro - Posted more than 2 maps (same post)
@6590659 - Hujevokampro - Posted more than 2 maps (same post)
@6595745 - Sdd13 - Posted more than 2 maps (same post)
@6596657 - Sdd13 - Posted more than 2 maps (same post)
@6596671 - Sdd13 - Posted more than 2 maps (same post)

Dernière modification le 1459047960000
Tdft
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#1450
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Mapcrew a dit :

@4385231 - Tdft - Great map, although a few edits would be good: the trampoline for the 1st part may want to go higher, and for the 2nd and 3rd part maybe make it easier to move around so that you will not get stuck at every wave of trampoline going up and going down in respective stages, and the trampoline blocks need to move slower, it's far too fast for mice. Also put invisible grounds at the boundaries so mice don't just fly out randomly and die, which happened a lot in public because of shaman. Nice concepts and has potential to be discussed if edited.


@6573501 edited

@6562701
Andrelionte
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#1451
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DELETE

Dernière modification le 1459173480000
Plorks
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#1452
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@6602779
Uhuge
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#1453
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@6562873
@6603118
Nukualofa
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#1454
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@4405505
Inzerty
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#1455
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@6616916

Dernière modification le 1459957320000
Obsyt
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#1456
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@6603852
Fram
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#1457
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@6604259
@3828619

Dernière modification le 1459426860000
Pratton
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#1458
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@6604462
Sekui
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#1459
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@5937110 - I want first of all see how goes the concept!!!
Drotik
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#1460
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@6605031
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