Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
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Back for a while. Try to submit back stupid map that i was already submit on past time @6357107 @6432783 |
Wangan « Censeur » 1459504260000
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@6400484 |
Extraterrestre « Citoyen » 1459557120000
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@6479956 @6610258 @6608535 Dernière modification le 1459905120000 |
Imortaliss « Citoyen » 1459605420000
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@6611090 |
Erickindio « Consul » 1459613700000
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@1277453 |
Viniciusdara « Consul » 1459642680000
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@5425583 |
Dollyblue « Citoyen » 1459780260000
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@6400313 |
Andrelionte « Citoyen » 1459857360000
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@6550134 |
Plorks 1459891980000
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[Modéré par Kiwrimai] Dernière modification le 1459892340000 |
Mapcrewone « Citoyen » 1460026980000
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Left as is: @6602779 - Plorks - just 2 yellow dots which are so hard to stay on doesn't work in public, creates mass death, sorry. @4405505 - Nukualofa - the wooden grounds are quite heavy to move, and I don't see much mechanism except pushing around wood, generic and boring @6616916 - Tiojeje - There are gears but it's not really mechanism, the gears don't move in relation to one another, and just circles spinning is generic and boring. @6603852 - Obsyt - Extremely frustrating gameplay, it is super hard to get to the top and I don't find any fun trying to balance on the trampoline and getting up. @3828619 - Framnm - Just moving the cloud ground around by pushing on the small boxes isn't fun, generic and boring gameplay. @6604259 - Framnm - Nice editing, but shaman can easily destroy it as mentioned before. It would be better if you use rectangle grounds that are unanchorable if possible, and the inivisble grounds can impede shaman building too. @6604462 - Pratton - Just another generic sticky ground map, don't see much gameplay and fun out of it. @5937110 - Sekui - another button pushing map, worse with button not shown which way to push, and the blue button is hard to activate. Generic overall. @6605031 - Dprocik - Generic and boring mechanism and gameplay, wooden rotation blocks hard to stand on. @6357107 - Renaxan - Great concept! However the wood is sync-based and some people lack through, maybe nosync might help, and it is pretty confusing, and mechanism is pretty unstable too as it doesn't push through. The mech seems more like an add-on as with only the trampoline is sufficient to get to the cheese and back to hole. @6400484 - Wangan - More like a racing map, generic and repetitive gameplay, bouncing ice doesn't really do much. @6611090 - Imortaliss - Sort of a copy map. This concept was used in one of our rotation maps before. @5425583 - Viniciusdara - Cool concept of balloon implemented into mechanism, but you might want to set the #6A7595 ground to the back so it's not visible at the 3rd mechanism. @6550134 - Andrelionte - generic threadmill map, and the grass ground after cheese is hard to get on. More race-like. @6603118 - Uhuge - Quite fun, but ice sometimes lags and go up and down almost the same time as trampoline when tested in public, and it's pretty repetitive. @6432783 - Renaxan - Cool concept, but map broke in the test in public, the choco after every mechanism on the right is not that visible and doesn't really help in completing the map, and some mice got stuck while choco was pushing them. Try to make the map soloable at the last mechanism. Also in most of my tried shaman just teleports out and just put some springs, spoiling the gameplay. P1'ed: @6562701 - Tdft - This was already p6 before, mice sort of got used to it. It's a nice push-the-button map, but this concept is pretty generic though. @6562873 - Uhuge - It's a unique kind of vanilla changing map to a totally different map, but it seems quite common and generic. P1. Will be discussed: @6573501 - Tdft - Nicely done, already in discussion, but since there is little space for shaman it feels better for p7. Many mice missed the cheese though and immediately went to the right though, so maybe having the cheese in the middle of the gameplay could be better, otherwise it's a great mechanism. @1277453 - Erickindio - I like the chaos in the map. Will discuss. @6400313 - Dollyblue - Really nice concept! Although it may lack replay value...but will see how others think. You might also want to add an ice ground on the left boundary to prevent mice from bouncing too far and going off map and die. Ignored: @6479956 - Hamistervive - Posted more than 2 maps (same post) @6610258 - Hamistervive - Posted more than 2 maps (same post) @6608535 - Hamistervive - Posted more than 2 maps (same post) Dernière modification le 1460035980000 |
S_lash « Citoyen » 1460140680000
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@6619577 |
Extraterrestre « Citoyen » 1460147520000
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@6610258 @6608535 |
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@6583678 |
Erickindio « Consul » 1460223360000
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@6621425 |
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@6003869 @6423728 Dernière modification le 1460335200000 |
Magnout « Citoyen » 1460274360000
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@6622648 |
Viniciusdara « Consul » 1460314440000
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a dit : @5425583 - Edited |
Cyclone « Citoyen » 1460328960000
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@6593326 |
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@6616220 @6602201 Dernière modification le 1460397000000 |