Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Anthihac « Citoyen » 1437293160000
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@6122366 |
Dramacorn « Consul » 1437316680000
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@6122987 |
Awesync « Censeur » 1437326160000
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@3912022 |
Luquerio « Citoyen » 1437337620000
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@6123746 |
Kinhusxd « Consul » 1437415140000
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Please, send me a private message on the forums if you want further details or if you want to talk about the map you've submitted for this review. Besides it, I couldn't test some maps due to the place where mice spawn, it caused insta-kill. So, I asked you to edit the place where mice spawn. You may send me the code as you edit it. Por favor, me envie uma mensagem privada no fórum se você quiser mais detalhes ou se quiser falar sobre o mapa que você enviou para essa avaliação. Eu não pude testar alguns mapas devido ao local onde os ratos nascem, que causava morte instantânea quando o mapa era carregado. Então, solicitei que o local onde os ratos surgem fosse alterado. Você pode me enviar o código assim que isso for editado. Left as is: @6123711 - +Mistersacri - Mechanism seems to glitch but it's a nice map. @6090860 - +Mistersacri - Quite of confusing and unclear gameplay. @6078292 - Ahyenn - It seems to be a nice map but gameplay is too linear. It would be nice to add shortcuts, for instance. @6118607 - Ahyenn - It looks like a shaman map. Mice can't really complete this map by themselves. It requires shaman to spawn portals and build to cheese. @6122366 - Anthihac - The first chocolate turn around may lead to massdeath. The trampoline ground is barely visible. It seems to be a racing map, so I don't think it would be very suitable for P9. @6103151 - Auroraclears - It's not clear that mice need to avoid the speed tokens at first, so everyone can't even complete the first obstacle. This map is too precise. @6110391 - Bigzzz - The middle part of the map feels a bit cramped for 25 mice. Besides it, water may lead to massdeath. @2990288 - Chailonrs - Gameplay is a bit repetitive and it becomes a waiting game for the ones who fail. @5980007 - Chegadehacki - It looks like an art map but gameplay is basically walljumping/bouncing over art , so it isn't very enjoyable. @3682877 - Coolnovo - Gameplay is based on walljumping, so it's not very enjoyable. @2801368 - Coolnovo - It's interesting how there are several paths but gameplay is mostly walljumping and running, so this map feels generic. @6065870 - Danielmago - The concept itself is interesting but it becomes a bit frustrating and annoying to play on. @6093731 - Didiestidhe - Gameplay feels short. It's basically hitting trampoline ground and walljumping back to hole. @6027340 - Dominojurek - Please, don't submit the same map for multiple threads. You've submitted it for P7. @6004843 - Dominojurek - The characters fly away as mice touch them and gameplay becomes running left/right. @5963420 - Dprocik - This map is being discussed for P9. @6019876 - Dprocik - Mice spawn must be placed a little bit higher, because it's too low and it leads to massdeath in the beginning of the map as mice collide with each other. @6122987 - Dramatotala - It's not a clever use of soulmate feature. It's hard to stand in the ice grounds and it's difficult to walljump while your soulmate is attached to you. @6063212 - Erasestr - These maps are fine to play once or twice. Since they are predictable, their replay value is low. @6070787 - Fakepozekron - It's too hard for avarage mice. Most mice can't walljump with cheese and shaman can't build so fast, so this map may lead to massdeath. @6103125 - Ferrothorn - It's too difficult for most mice. Besides it, lava collides with shaman objects, so it may crash some mice. Building underwater isn't so easy, too. @6097845 - Garybro - I tested it three times and no one reached cheese and hole in the upper part of the map. Most mice spawn to the right side of the map, so the left side isn't really used. @6114951 - Garybro - The path to cheese is unclear at first, some mice even went to the trampoline ground. Gameplay is a bit repetitive, too. There are basically 5 obstacles and they look too similar. @5799999 - Gobbek - Please, place mice spawn a bit higher and move it to the left side a little. @6020400 - Hea - It probably leads to massdeath in the first trampoline ground. I enjoyed how the second trampoline ground may be used as a shortcut but gameplay is very linear. @6120000 - Hea - At first, it seems this map has several paths but as this map plays I've noticed it just confuses some mice. @5481098 - Hpocks - We have some maps in rotation with this concept and this one has a similar gameplay. @6061725 - Hybinkunduz - It seems mice spawn leads to massdeath in the beginning. It's hard to hit trampoline grounds while other mice keep pushing you. @6104357 - Hybinkunduz - The concept used in this map reminds me about Guifrema's @4766133 and it has the same collision issues. @6000820 - Joseventus - Gameplay is a bit generic and it's hard to reach cheese and hole. @6000217 - Joseventus - The way back to hole is enjoyable but walljumping isn't very nice for collision maps. @2008697 - Jotatavo - The map seems a bit cramped and it seems there are too many cheeses / holes which won't be used in normal rooms. @1391984 - Jotatavo - It's fine as P1. Gameplay is too linear and there aren't aspects which may increase replay value for P9. @1721036 - Kdmyqueijo - It seems to be an art map but gameplay is basically walljumping over art, so it's not very enjoyable. @6099512 - Kelginhoo - Restitution in trampoline ground is unclear, so getting cheese becomes a challenge based on luck. Map seems unaligned , too. @2377815 - Lillaeken - I really enjoyed how the circle ground blocks the way, but the map seems a bit cramped since the way back to hole depends on shaman's building. @6101320 - Ltuv - Cheese and hole in the left side of the map is barely used by mice. @6101674 - Ltuv - Quite cool but it's a bit repetitive. Also, it seems luck base. @6123746 - Luquerio - Mice just need to walk left and slide in the ice ground to reach cheese. Then, they walk to the right side and go to hole. Gameplay isn't very enjoyable. @6096329 - Malixto - It's too cramped for shaman to help newer mice. At first, mice can barely notice the chocolate grounds behind ice grounds. @6113798 - Marceloocm - Wind leads to massdeath. @5323512 - Matheusferei - The spawn place is too cramped. @6068187 - Mcqv - At first, it seems very interesting but gameplay is actually a bit boring. It's mainly running left and right. The ground which has some upwards arrows doesn't even need to be used by mice to reach the chocolate and the grass ground on the other side (http://prntscr.com/7v19h0). Some mice died because of the skull tokens. @5043274 - Metalxmusic - Mice won't really use the upper path to go back to hole because there's a water ground which make them sink. So, there's basically one path back to hole and the upper hole seems useless. @6039571 - Modifys - Gameplay is too short for more skilled mice, so it seems the whole map is useless. @6033668 - Namelessh - It's better making the floor ground collidable with shaman objects and making the dynamic grounds not collidable, so shaman may build to help mice who didn't get cheese/hole. @6055491 - Noobsones - There's too much walljumping involved in gameplay, so this map isn't very enjoyable. It's a bit repetitive, too. @6073281 - Noobsones - Gameplay is mainly walljumping and it encourages offscreen building to help newer mice. @6098153 - Ochey - Few mice are able to complete this map as it's supposed to. The other ones will depend on shaman's help, so it's not very enjoyable. @6020601 - Okpatinhos - It's interesting how it rewards some smart mice as ballons pop up, but I feel like gameplay is lacking. @6023858 - Okpatinhos - The map seems to be too precise, so it's not very enjoyable. @6027791 - Poltarvb - Tribe houses aren't suitable for P9. @6110485 - Pombisboss - Gameplay is lacking. Mice just need to walljump twice and bounce once. Restitution in trampoline ground is unclear and shamans are encouraged to build offscreen to help newer mice in the beginning of the map. @5509317 - Qwwwis - Tribe houses aren't suitable for P9. @2758595 - Rehhq - It's too precise to be enjoyable. Also, it feels a bit repetitive. @6010124 - Sarahjnson - Most mice get stuck in the chocolate ground after hitting the trampoline ground, so it's not very enjoyable. @6097550 - Sewdycreator - Please, place mice spawn a little bit higher. @6103047 - Sewdycreator - Quite of confusing gameplay. Grounds which act like trampolines are blue-coloured and the upper part of the map may lead to massdeath. Most mice keep on falling in the beginning of the map so it becomes repetitive. This map would need to be less confusing to be enjoyable for the public. @5885368 - Sherrwagn - It's a cool map to see once or twice. Most mice fail at trying to reach the balls and mice already reached the cheese by the time the ground which covers hole disappears, so this map lacks in flowability. @6099547 - Soganhafirst - It's not so enjoyble using soulmate in a map which requires walljumping skills. @2770892 - Stvvtje - There's too much walljumping and cornerjumping, so I don't think mice would enjoy this map. @3410097 - Stvvtje - Map is mainly based on walljumping and there are no shortcuts, except after cheese. The beginning is cramped, so shaman can't properly help. @6109836 - Suwns - Cool effect in the beginning but gameplay is boring. Add a screen, then whisper Mapcrew, so it'll be added to P19. @6059990 - Swanstiger - It leads to massdeath. It's almost impossible to reach hole without shaman's help. @6068929 - Swanstiger - The upper lava acts weird as you touch it. Gameplay is a bit repetitive. @5993627 - Talesulisses - Tribe houses aren't suitable for P9. @6053201 - Tdpnice - Gameplay is basically sliding and walljumping, so it's not very enjoyable. Some places are so cramped that shaman can barely help newer mice. @6103211 - Tecpoint - Gameplay is basically walljumping and bouncing, so it's not very enjoyable. @6117948 - Teruba - Map is based on sliding and walljumping, so gameplay is not very enjoyable. @5888445 - Thugsta - It doesn't work as it's expected to. The whole room struggles around the first ice ground (http://prntscr.com/7v1ksh) and the other mice died because they jumped as the map started and wind pushed them, so they didn't have time to find a safe ground. @5943420 - Thugsta - Cheese at the bottom part of the map isn't as it should. Mice who tried to get it just tried or struggled for some minutes. @5989306 - Tpt - It's such a confusing map and most shamans don't seem to understand it. They can't even see cheese at first, so they don't know whether or not they can jump off of the ground. @3993502 - Uskil - Shamans tend to build before mice and their partners reach the moving ground, so the whole concept becomes worthless. In the end, everyone uses the bridge shaman built. @6075112 - Viinisilva - Please, place mice spawn a little bit higher. @4662530 - Viniciusdara - It's way too repetitive but it's interesting how mice can avoid going to the upperpart of the map. @6084708 - Wendelpodepa - This map is mainly based on walljumping, so it's not very enjoyable. @6120676 - Wiziwiz - It's interesting how there are three holes but gameplay is too generic. @5396182 - Xjustin - It seems it requires shaman's help. It's not very enjoyable. @3318270 - Xtrollreyizx - Please, place mice spawn a little bit higher. @1660924 - Xtrollreyizx - 1 micewas able to complete it within 60 seconds. It seems gameplay is too hard and confusing. @6117525 - Xuxque - This map is too cramped, so shaman can barely help newer mice. @4919060 - Zackerity - Lava ground leads to massdeath, so this map is too hard for avarage mice. @6084503 - Zackerity - Lava ground leads to massdeath, so this map is too hard for avarage mice. This map will be too frustrating for shamans. @5439108 - Zackeur - Gameplay is confusing and it leadsto massdeath, since most mice try to complete it by doing the shortest way which requires turn around. P1'ed: @5840365 - Chumpyx - Gameplay is fine for P1. @6009213 - Chuilan - The way back to hole is a nice challenge. Fun enough for P1. @4580653 - Modifys - Fun map but it only works at the first time you play it. Then, traps won't catch you anymore. @2730564 - Viniciusdara - It seems to troll some mice, especially in the way back to hole. It's enjoyable for P1. @6064963 - Tdpnice - Restitution in trampoline grounds is unclear at first but it's an enjoyable map. Will be discussed: @6005235 - Gobbek - I really enjoyed this map but it's way too linear, except after cheese. It would be more enjoyable if it had several paths. I'll bring it to the team, since it may be enjoyable for a month. @6069634 - Joaojbq - This map is very enjoyable but shaman is useless. It would need a background and some decoration to look better but it's easy to fix it. I'll bring it to discussion as P7. @3912022 - Kenanskd - I don't really know how to feel about this map. In the first test, the mouse who got first used the treadmill and stepped in shaman to reach the higher grass ground and go to hole. In the second test, shaman used springs to help mice to go back to hole, so the treadmill wasn't very useful. I'll bring it to the team. @6105296 - Rehhq - The mechanism reminds me about Pamdecp's @1919638. Anyway, gameplay isn't the same, so it's worthy it a discussion. @6055119 - Tpt - It's interesting how it spawns the totem of the current shaman right in the beginning of the map, no matter the shaman mode the current shaman is using. It's an original idea, so let's give it a try. Ignored: @6058804 - Grunkl - Blacklisted @6059359 - Grunkl - Blacklisted @6114901 - Theusdojc - Posted more than 2 maps (same post) @6115044 - Theusdojc - Posted more than 2 maps (same post) @6119607 - Theusdojc - Posted more than 2 maps (same post) Dernière modification le 1437484200000 |
Zaptoliti « Citoyen » 1437484500000
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@6127323 |
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@6126359 |
Okpatinhos « Citoyen » 1437489240000
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@6023858 |
Drotik « Citoyen » 1437492660000
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@6092836 P.S.(On utility it isn't working, try on tribehouse) @6060936 |
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Editado - @6120000 Novo - @5010792 Dernière modification le 1437856380000 |
+Mistersacri « Censeur » 1437506280000
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@6022663 @6147427 Dernière modification le 1438250820000 |
Swanstiger « Citoyen » 1437527700000
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@5600691 @5463645 Dernière modification le 1437985920000 |
Bugudan « Citoyen » 1437546600000
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Wtf ala a lasat un mesaj de 7 metri |
Bugudan « Citoyen » 1437546660000
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Wtf ala a lasat un mesaj de 7 metri |
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@6084503 ice added to avoid massdeath |
Xtrollreyizx « Citoyen » 1437572100000
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@1843161 |
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Bolodefchoco - @6098055 Bolodefchoco - @6130224 |
Rareboi « Citoyen » 1437614040000
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@6000217 @5945390 |
Fellipedapaz « Citoyen » 1437616020000
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@6131041 |
Sewdycreator « Citoyen » 1437625320000
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@3211751 @4347107 Dernière modification le 1437638040000 |