![]() Rotação Oficial - P18 - Defilanteالدوران الرسمي - P18 - الديفلانت 公式カテゴリー - P18 - ディフィランテ Official Rotation - P18 - DefilanteRotazione Ufficiale - P18 - DefilanteRotation Officielle - P18 - DéfilanteOficjalna Rotacja - P18 - DefilantePálya Körforgás - P18 - GördülőRotația Oficială - P18 - DefilanteRotación Oficial - P18 - DefilanteResmi Rotasyon - P18 - DefilanteOfficiële Rotatie - P18 - Defilante |
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@4231057 |
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[Modéré par Ramenfrog, raison : Spam.] |
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@2795382 Gabrieljerir a dit : That's invalid |
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[Modéré par Katburger, raison : Spam] |
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Defilante is the last map sumbission viewed ;; Defilante = wait more then 2 months ;; |
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[Modéré par Katburger, raison : Spam] |
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Defilante reviews R.I.P. |
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^ x_x R.I.P. |
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Aqva to the rescue. Checkpoint. Left as is<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @2050937 Arthurgol Paths don't really vary by difficulty and are equally rewarded, ending is singlepathy. @4068019 Arthurgol I'm unsure about this. Pretty banal linear paths, similar by difficulty, short gameplay. @4135965 Fluffypuffeh The map lacks tokens, a bit wjish, straightforward, singlepathy. Overall sparse gameplay @4120942 Eltuyo Sorta bland, paths are identic by difficulty @4169406 Jugodelvalle Slow, waiting based gameplay @4169995 Artistimulen No freescroll, dull view of the map, too fast gameplay, overpowered tokens, skulls spam @4192172 Artistimulen Coins spam, too fast gameplay, tasteless alignment @4123226 Sekui Two straight paths, nothing challenging. @4135172 Hunterdx Two slow gameplay, literally singlepathy. @3622139 Manupr Lacks acceleration tokens in the end, tough to complete. @3939367 Elsupreeeemo Empty map, middle part is a singlepath. @4177638 Bluepetpet Supershort, linear map, too fast gameplay. overpowered tokens, which are too easy to gather @4187670 Tombard No freescroll, hole shouldn't be at the left @4189485 Hastymice Too much space between ground, way too unsuitable for unsuccessful at tokens mice (requires wj or dooms for death), tokens farm lines aren't that good too. @2061946 Hastymice Bottom path is far too bootcampish and hard. @4018263 Fluffyshine Tokens farm on the top path in the end, watery tokens in the beginning. @4022159 Shuriquent No freescroll, misaligned, singlepath, spam of acceleration tokens. @4193195 Argentinon No freescroll, generic paths. @4111753 Dudumacker @4196804 Transytroll Sparse, tokens spam @4198057 Felipedtx Ending is used in a wasteful way. @4202194 Prevantion Generic concept, no freescroll @4205075 Emirhansd Short gameplay, tokens farm @4213794 Nazocanxd Generic paths. @4208082 Queijomariah Single path, no freescroll. @4215238 Muzlusutum Wj should be kept to mininum, singlepath, meh gameplay. @4121589 Tlarsh No freescroll. bland gameplay. @2550693 Poleitys @4228375 Tikusimpor @4231057 Xsuperherox Not defilante. @4233012 Ratokkkjjj No freescroll, singlepathy. @3849998 Gabrieljerir @2795382 Abdeltif Singlepathy, top path makes no sense. @3617607 Marvintk Short map, basic paths. @3746709 Biggergig Sole path. @4231854 Kizzapizza No freescroll. </textformat></font> Will be discussed<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @3747193 Sloocky It's literally singlepath, but the invisible water concept applied to defilante maps makes the map attractive for discussion. Let's see what others think. @4124600 Elhectordm @3917824 Tdft @4161158 Mrkurt Appealing environment, acceptable gameplay, worthy a discussion. @4012911 Mrkurt @3849609 Kittyasd Nice antigravity map @4040910 Tdft </textformat></font> Ignored:<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> </textformat></font> |
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@2050937-40% Edited @2164209 |
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@4198057 Edited @3854826 |
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