Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Reppam « Censeur » 1457540040000
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@6570305 @2991238 Dernière modification le 1457623500000 |
Ronyygatio « Citoyen » 1457632620000
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@6568120 |
Ronyygatio « Citoyen » 1457632680000
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@5001900 |
Ronyygatio « Citoyen » 1457632740000
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@6571871 |
Axiary « Citoyen » 1457742240000
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@6573782 @6573801 |
Mapcrew « Consul » 1457799060000
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Left as is: @5846926 - Framnm - Luck-based on the left side. Most of the players will die trying to reach the cheese by touching the lava ground; Abou the gameplay, I'd say it's kinda build-a-thon and the combination with scroll is annoying. The use of portals isn't that bad, but it could be better executed. @6555670 - Framnm - Gameplay isn't very appealing and most of the shamans do the same sort of solution everytime. It's boring to see them needing to build large bridges to get the cheese and back to hole; We already have some maps with the same concept in P8. @4947717 - Picapauui - Frist of all, I don't think those colored blocks to mark spawn point are really necessary. Also, the decoration is really strange with some unnecessary foreground option enabled. Gameplay doesn't offer interesting solutions and there are some useless ice grounds (floating in the air) @6547692 - Eliaspdc - It requires too much of building, making a painful feeling when the shaman is building. Overall, shaman basically only needs to build vertical and large bridges to reach the cheese. Most of the players which are using the divine mode can't complete it as well. Too difficut without skills. @6551381 - Eliaspdc - I think you already submited it into the "Themed maps perms" thread. I'd say it's okay for a month perm, so you just need to wait. @6553286 - Resourc - It's frustating see mice walking on these dynamic grounds; If any of the shamans accidentally put a B-plank on the dynamic platforms, it'll ruin everything. The map's concept is poorly executed, I think you should focus a bit on improving the gameplay too. @6557004 - Resourc - Poor and generic gameplay; It'd be better if each of the shamans spawn on both side grasses. Use of portals ins't very appealing/interesting since all shamans only need to use it when they are passing through the ice. @6548365 - Lucasrslv - Cobwebs are just frustating to the shaman. It's boring trying to avoid them. Most of the newbies (players) will get stuck in the cheese part. The rest of the cobwebs are kinda useless and don't offer anything special/interesting to the gameplay. Map's gameplay is kinda build-a-thon and generic. @6560744 - Lucasrslv - Gameplay is mostly based on building a large bridge linking the left side to the right one, which isn't enjoyable to the shaman. I don't see nothing interesting to put it up for the discussion. @6550291 - Bequerr - It's not good to see the hidden holes on grasses; Trying to pass through the cloud is annoying; It's not the kind of map which requires a good cooperation between the shamans. @6554140 - Bequerr - Most of the mice will die on the start because it's posisble to move arorund the map without building anything (it's furstating to the shaman). I personally don't think maps with the mgoc attribute offer any sort of challenging gameplay in shaman/dual shaman maps. @6555343 - Fakegami - Generic and bad monosolution gameplay. The left ice ground is quite useless and should be removed; Nothing new/interesting to put it up for the discussion. @6530267 - Vooorteeex - It was already been discussed; Gameplay is generic and requires too much of building. Please, if you are going to resubmit the same map, edit it first. @3844470 - Nukualofa - It's kinda hard to handle with these dynamic grounds; Most of the shamans can't even make a stable building. It becomes a boring combination with vertical scrolling. @6313354 - Joseventus - Most of the shamans have difficult to complete this map alone if the another is afk/busy. I'd say it'll be better if you change the pink and blue spawn to different locations and improve the lower (cheese) part. The rest is ok. @6557301 - Joseventus - It's the same sort of solution everytime, gameplay is generic and not appealing. Overall it's boring and repetitive. @6557016 - Joeprooxxdd - It requires too much of building; It's painful to see divinity shamans trying to build it and if the another shaman is afk, consequently it'd be too hard to build alone. Not suitable for P8. @6558892 - Joeprooxxdd - Visually it's ugly. Gameplay is way too boring and not enjoyable to build on. Backing to the hole is based mostly on wall jumping which is bad. @3840790 - Remixin - Generic monosolution map; The cloud ground doesn't offer much of an obstacle. Same sort of solution everytime. It's a bit tight to build on the right side too. @1267602 - Remixin - The hidden roof on the top could be removed, it's useless. I like the idea , but it's poorly executed. I'd like to see it in a better way. It still need some edits in my opinion. @6014853 - Sekui - Looks like all the shamans ignore the upper part of the map; They prefer to build on the lower one. Most of the grounds such as the bottom right (mice spawn) seem to be randomly placed and the space between ice/stone isn't useful. Gameplay is generic and not funny to build on. @1189665 - Sekui - Not a bad map, but there is too much of room which could be used better, affecting the map's gameplay. Currently it's not decent enough for a good cooperation between two shamans. @6556284 - Obsyt - Doesn't look a P8 map. Shamans can easily lift the ice with little boxes, making a boring and less challenging gameplay. @6555527 - Bataatiinha - It's not very enjoyable to build on; Same sort of solution everytime and most of the newbies. Gameplay is way too generic and boring. @6571521 - Bataatiinha - The most-right booster doesn't offer too much to the map's gameplay. When the shaman is trying to reach the cheese, most of the mice die because of this dynamic platform. Also, it's too tight there, you could focus a bit in it. Particulally I think the cooperation between the shamans doesn't flow well. @4554403 - Kittyasd - Most of the mice prefer to go on the upper cheese because it's near the hole. Also, when I tested it in public, apparently shamans had the big cheese skill, ruin the main idea of the map. @1623334 - Wangan - The cloud ground doesn't offer too much of an obstacle, gameplay is annoying and we already have enough maps with a similar concept. @2114833 - Wangan - Way too generic and not very enjoyable to build on. The water doesn't offer too much of an interesting gameplay. It's quite build-a-thon. @6462260 - Cowbty - Confusing and boring. Most of the shamans have difficult to enable the buttons; It's difficult to handle with. I particulally didin't understand the map fully @6560419 - Ratufufu - The shaman spawns aren't set correctly. One of the shaman spawn in the lower hole (in the air). Edit it. Also, I like the concept used, it's not bad. @5514263 - Ratufufu - Bad use of the water ground, it doesn't offer too much of an obstacle and I don't think it's necessary a large water on the top. Both cheese paths looks unbalanced since shaman prefer to go into the right bottom cheese. Nothing interesting. @6561172 - Tdpnice - Generic and misaligned map (mainly on the clouds). Bad use of the dynamic ice blocks; They don't offer too much to the map's gameplay at all. @6512977 - Tdpnice - It's not a bad map; I like the concept overall. Try to add another mice spawn on the grass below the hole and improve the gameplay on the cheese part if you can, to prevent lot of building. @4990823 - Gobbek - The upper part of the map is too empty. It coudl be used better, affecting the map's gameplay. Overall, the shaman objects are a good idea, but gameplay seems to be quite boring and repetitive, it consists mostly on building a large bridge, which isn't funny. @3916398 - Majestik - Newbies have diffecult when building maps with negative gravity and it usually ruins all the divinity mode builds; It's frustating to the shaman. Try to make something easier on the cheese part,currently it's kinda difficult to do a stable build. @898750 - Corrers - It really reminds me about Nyoibou - @387280. Also, this "cage" map isn't funny to do at all. One shaman can easily solve it. @2048844 - Aksale - What's this falling retangle block below the chat? Newbies will die when trying to reach the grass platform below the mice spawn. Also, gameplay isn't funny at all. It's kinda build-a-thon and generic. Has the same sort of solution everytime. @3331872 - Aksale - There's a hidden roof on the top of the map, most of the mice can reach the other side by touching at certain point of the lava. Also, it ruins the shaman building a lot, making the shaman frustrated. @6573782 - Axiary - Both water grounds don't offer anything interesting to the map's gameplay. The upper one is quite useless. Overall it's generic and boring to build. P1'ed: @4073914 - Hirofumi - It doesn't require cooperation between shaman, but it's funny trying to complete it. Fine for P1, nothing else. @6573801 - Axiary - Fine for P1, nothing else. Gameplay isn't very appealing and it'd be better with invisible retangles. Will be discussed: @322155 - Dollyblue - Enough room for cooperation and it flows quite well in public. Ignored: @6562003 - Somosouris - Blacklisted @6559424 - Somosouris - Blacklisted @6556371 - Reppam - Posted more than 2 maps (same post) @6570305 - Reppam - Posted more than 2 maps (same post) @2991238 - Reppam - Posted more than 2 maps (same post) @6568120 - Ronyygatio - Posted more than 2 maps (same post) @5001900 - Ronyygatio - Posted more than 2 maps (same post) @6571871 - Ronyygatio - Posted more than 2 maps (same post) Dernière modification le 1457821080000 |
Louca 1457799540000
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[Modéré par Mapcrew, raison : Spam. Please do not post here unless you are submitting your map.] |
Fram 1457799540000
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[Modéré par Mellefromage] |
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@4015881 @1189665 - Edited!! Dernière modification le 1457822220000 |
Xbangs « Citoyen » 1457829840000
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@6556079 red flower - pink shaman, blue flower - blue shaman @6590477 Dernière modification le 1458568380000 |
Nadanando « Citoyen » 1457829900000
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@4947717 Edited |
Axiary « Citoyen » 1457842020000
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@6573910 @6573884 |
Tdpnice « Citoyen » 1457850240000
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@6528818 @6576304 |
Kurtisdede « Citoyen » 1457878500000
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@6576917 |
Tokimei_san « Sénateur » 1457880240000
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xbangs a dit : Good |
Gobbek « Consul » 1457883900000
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@5599980 |
Remixin « Citoyen » 1457886360000
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@3840790 - edited. @1267602 - edited. |
Reppam « Censeur » 1457887920000
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@2991238 @6580552 Dernière modification le 1458291480000 |
Kittyasd « Citoyen » 1457893200000
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@6577507 Made another version of it |