Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Joeprooxxdd « Citoyen » 1457894940000
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@6577601 @6577937 Dernière modification le 1457903100000 |
Nukualofa « Citoyen » 1457923320000
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@4743154 |
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@6517484 |
Rareboi « Citoyen » 1457982780000
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@6313354 -edited |
Bataatiinha « Citoyen » 1458054660000
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@6579462 @6573744 |
+Mistersacri « Censeur » 1458063300000
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@6580454 @6400012 Dernière modification le 1458410400000 |
Chiqerim « Citoyen » 1458076020000
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@6580810 |
Davesglm « Citoyen » 1458091200000
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@6547640 @6546433 Dernière modification le 1458092340000 |
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@6555670 |
Nadanando « Citoyen » 1458186420000
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@5053670 |
Bestgameplay « Citoyen » 1458248160000
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@6583604 |
Boloprivate « Citoyen » 1458249720000
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@1929779 @2671768 |
Noccci « Citoyen » 1458264720000
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@6583354 @6462119 |
Bequerr « Citoyen » 1458397560000
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@6586491 |
Sebaisseba « Citoyen » 1458408300000
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Note: I did not do this review, I am only posting it for another player who does not currently have access to the forums. Left as is: @4015881 - Sekui - The dynamic platforms don't offer too much to the map's gameplay, it's kinda cramped to build on; Gameplay is a bit bland and a single shaman usually does the whole building. Right-most ice ground looks pretty useless too. @1189665 - Sekui - It's frustrating to the shaman see mice trying to reach the middle part of the map by jumping from the spawn. Most of them die there. Not very funny to build on because it's basically the same sort of solution everytime and the wind doesn't offer too much to the map's gameplay. @6556079 - Xbangs - Trying to reach the cheese is frustating because it's too tight there. I don't think it's the sort of map we are looking for cooperation. Also, most of the shamans prefer to build on the left side, ignoring the other one. Gameplay is way too short and not funny to build on; Misaligned in the corners @4947717 - Picapauui - Floating cheese/hole looks odd. Overall, the water ground doesn't offer too much for the map's gameplay and there isn't enough room for creative solutions. @6576057 - Lucasrslv - Annoying use of cobwebs, it doesn't offer anything interesting to the gameplay. It requires too much of building and all of what shamans need to do is to build a large bridge between cheese and hole. (boring gameplay). @6576827 - Lucasrslv - It's frustrating see people getting stuck on the cobweb ground, because shamans will aways need to spam portals if they don't have the appropriate skills, Gameplay isn't very appealing too, even the average shamans have a big difficult when building it. @6573910 - Axiary - You have already submitted tons of similar maps with the same concept. This one is kinda boring to build on; Most of the shamans will just ignore the water and build normally, because it doesn't offer too much of an obstacle. Not enough room for creative solutions. @6573884 - Axiary - Same as above. Generic and boring gameplay. @6528818 - Tdpnice - Generic and boring gameplay. We already have some similar maps in the current rotation. Also, most of the shamans tend to build from the top, making the lower part a bit useless. I don't see anything interesting to put it up for the discussion. @6576304 - Tdpnice - Kinda misaligned at some points ; The most left ice ground is quite useless and should be removed. Cloud grounds don't offer too much of an obstacle to the gameplay. @6576917 - Kurtisdede - Generic looking; Both cloud grounds are quite useless and it's frustating for the shaman see people moving arround all the map. I don't think it's the sort of map which requires cooperation with two shamans. @5599980 - Gobbek - Too much of room which could be used better. Nothing new/interesting to be considered. @3840790 - Remixin - I like the idea of this dynamic ground but the map itself isn't well done. The cloud ground looks odd and pretty useless. Gameplay isn't very enjoyable and builds are awkward. (same sort of solution everytime) @1267602 - Remixin - Overall edits haven't improved the gameplay. Awful use of the scrolling and it doesn't encourage the shamans do do creative and interesting solutions. The cloud grounds make everything easier and less challenging, also there's too much of support to build on, making a bland gameplay. @6580552 - Reppam - Public tests showed that most of the shamans would just ignore the boosters and build normally on the right side. Bland and boring gameplay. @6577507 - Kittyasd - Gameplay is way too boring and the concept isn't well executed. When a shaman is afk, the another can't try to save all mice as well (it's too tight in the middle lower part build on and most of the mice will just die trying to pass through there). Water grounds don't offer too much of an obstacle. @6577601 - Joeprooxxdd - Generic, build-a-thon and it's slightly different of similar maps in the current rotation. @6577937 - Joeprooxxdd - ^Same as above. Visually design doesn't look very appealing and grounds seemed to be randomly placed. It's the same sort of solution everytime, which is boring for a cooperation map. @4743154 - Nukualofa - Kinda generic and build-a-thon. Nothing interesting to put it up for the discussion; It reminds me a map in rotation which I can't find the code at the moment. @6517484 - Obsyt - The wind doesn't offer too much for the map's gameplay. Most of the earth grounds seem to be useless and it just makes everything easier and less challenging to the shaman. Upper right side of the map has a lot of pointless grounds, because shamans would just go down to the mice spawn. @6313354 - Joseventus - Not enough room for creative solutions, the portals concept is poorly executed and newbies may have difficulties when building this one. @6573744 - Bataatiinha - Generic ice walls + grass grounds map. Most of the ices seem to be randomly placed; Scrolling is quite useless and I don't see anything interesting to put it up for the discussion. Also, the upper part is aways ignored because it's easier to build from the lower one. @6580454 - +Mistersacri - It's kinda difficult to build on (mainly if you're using the divine mode) because there isn't a good support to make a stable building. Shaman would basically do the same sort of solution everytime. Generic and boring gameplay. @6580810 - Chiqerim - Bad use of the cloud grounds. A single shaman usually does the whole building, so gameplay is a bit bland. Also, it's too tight to build on the whole area (easy to screw up there). Generic and boring gameplay too. @6547640 - Davizinhoglm - The dynamic ground doesn't offer too much to the map's gameplay and it's the same sort of solution everytime (repetivive). Most of the shamans will have difficulties to build on the hole are without pass through the scream limits. @6546433 - Davizinhoglm - The upper middle grounds seem to be useless. Shamans would basically only build a large bridge between cheese and hole for solution (which isn't a good gameplay); Boring and not interesting. @5053670 - Picapauui - Some arrows on the dynamic grounds would be interesting and it'd clarify what these grounds really do. I see that a big part of the mice (overall newbies) die on the start. The gameplay isn't interesting either. @6583604 - Bestgameplay - Awkward gameplay, scrolling isn't a good idea. Most of the shamans prefer to build large bridge on the lower part, making the whole top part quite useless. It requires too much of building and some "pink cloulds" are fairly pointless too. Grounds seemed to be randomly placed. @1929779 - Boloprivate - Kinda build-a-thon and it's just generic in my opinion. It was already been discussed some months ago and nothing has changed in my opinion. Keeping P1 because there's enough room for creative solutions. @2671768 - Boloprivate - Generic looking. We already have some maps with a similar concept in the current rotation. Also, it's not very funny to build because it's the same sort of solution everytime (boring to shaman on). @6583354 - Noccci - It isn't a shaman coop map. Please, read the category rules before posting any maps on this thread. @6462119 - Noccci - ^ Same as above. @6586491 - Bequerr - There's not enough room for creative solutions, most of the shamans will have troubles about trying to pass through the cloud ground. Overall, the right part is annoying (easy for the shaman to screw up) and it's too complicated for newbies. I like the idea but it should be implemented in a better way P1'ed: @2991238 - Reppam - Not a bad map, but the dynamic grounds don't seem to be well utilized; It doesn't offer too much to the map's gameplay. @6555670 - Framnm - The dynamic grounds don't offer too much to the map's gameplay and most of the newbies might have difficulties when building it. Fine for P1 because it's kinda fun. Will be discussed: @6579462 - Bataatiinha - Ignored: None Dernière modification le 1458422340000 |
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@6587180 |
Fakegami « Citoyen » 1458421440000
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@6587406 |
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@3000460 @3593803 |
+Mistersacri « Censeur » 1458424260000
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@6400012 Dernière modification le 1458424800000 |
Apollopolo « Censeur » 1458424620000
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@6559782 |