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Map Editor Q&A
Monsterrs
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1353479040000
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#1541
  0
Is there a way to get XML's of vanilla maps?
Anaqizxc
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1353493500000
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#1542
  0
Monsterrs a dit :
Is there a way to get XML's of vanilla maps?

No, except hack.
Willinator
« Citoyen »
1353499980000
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#1543
  0
Hey, im working on a map, and i need a little box of grounds around the sham so he can move something. I have the box right above the border of the map. For some reason the anchors wont connect. They arent too high up, the rotations for the grounds are 0 and 90, so it cant be rypes glitch. I dont know how to fix this.
Elvis
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1353509100000
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#1544
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Willinator a dit :
Hey, im working on a map, and i need a little box of grounds around the sham so he can move something. I have the box right above the border of the map. For some reason the anchors wont connect. They arent too high up, the rotations for the grounds are 0 and 90, so it cant be rypes glitch. I dont know how to fix this.

I get this alot, but something I have experienced is that I cannot attach rotated grounds to non rotated grounds, I dont know if this is a bug or if Im doing it wrong but it never works so this may be the problem. Just make the 90 rotated ground 0 and just swap the length and width
Iqbalmaus
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1353509220000
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#1545
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Elvismousee a dit :
I get this alot, but something I have experienced is that I cannot attach rotated grounds to non rotated grounds, I dont know if this is a bug or if Im doing it wrong but it never works so this may be the problem. Just make the 90 rotated ground 0 and just swap the length and width

I thing its a bug but not sure..
Sharpiepoops
« Citoyen »
1353520860000
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#1546
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Willinator a dit :
Hey, im working on a map, and i need a little box of grounds around the sham so he can move something. I have the box right above the border of the map. For some reason the anchors wont connect. They arent too high up, the rotations for the grounds are 0 and 90, so it cant be rypes glitch. I dont know how to fix this.

It sounds exactly like rypes rotation glitch. If they are at 90 rotation, anchors will only connect in the middle. Connect things together at 0 and rotate after if needed ( and they then should stay connected)
Jsablectulli
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#1547
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Does making a map private remove it from rotation? if it doesnt, is there any way to do so?
Dunald
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#1548
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Jsablectulli a dit :
Does making a map private remove it from rotation? if it doesnt, is there any way to do so?

It doesn't.
You can ask for it to be deleted, or made a tribehouse.
Jsablectulli
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#1549
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Oh okay, thanks
Gargus
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#1550
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hey im wondering something
let's say youu get blacklisted for copying a map but had no idea you copied it because they arn't famous and you get blacklisted. Is it possible to get unblacklisted?
Barrydarsow
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1353528180000
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#1551
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You won't get blacklisted for making a map with a generic concept that has been done before. There's a difference between that and deliberately ripping off a map.
Elvis
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#1552
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But @612511 seems to look like @612511 but what if he didn't know the original one existed? People seem to think it is a rip-off but he may of just had the same idea.
Barrydarsow
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#1553
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Yeah they would look similar being the same map and all. kkkkkkkk
Vvarriorw
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#1554
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Elvismousee a dit :
But @612511 seems to look like @612511

wat
Elvis
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#1555
  0
Whups ok I failed copy paste ;w;
I meant @3034210 seems to look like @612511
Barrydarsow
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#1556
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Yeah it's similar, not sure I'd call that a copy though. Players that copy maps usually copy more than one as well, which makes it a bit easier to tell who's ripping others off on purpose and who might've made a similar map by coincidence.
Elvis
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#1557
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Barrydarsow a dit :
Yeah it's similar, not sure I'd call that a copy though. Players that copy maps usually copy more than one as well, which makes it a bit easier to tell who's ripping others off on purpose and who might've made a similar map by coincidence.

Ah thats some clever inspecting there ;3
Oddlyoko
« Citoyen »
1353536220000
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#1558
  0
Sorry for my noobness but, how do I hide anchors?

I used to put a foreground in front of the other background to hide it, but it seems that its not working anymore, or does it works only with yellow anchors?
Totalnick
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#1559
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Oddlyoko a dit :
Sorry for my noobness but, how do I hide anchors?

I used to put a foreground in front of the other background to hide it, but it seems that its not working anymore, or does it works only with yellow anchors?

It works with, green and yellow. The one with the lower Z property should be foregrounded. The one that has the higher Z should stay backgrounded. This cannot be done with red nails. You must cover up red nails with a static ground. Note : One of the grounds must have no collision with grounds.

XML Aide :
a dit :
<C><P /><Z><S><S X="370" H="19" N="" Y="273" T="0" P="1,0,0.3,0.2,0,1,9999,0" L="186" /><S X="370" H="40" Y="265" T="0" P="1,0,0.3,0.2,0,1,9999,0" L="22" /></S><D /><O><O P="0" X="369" C="14" Y="273" /></O></Z></C>

I hope I helped !
Todorovski
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#1560
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Oddlyoko a dit :
Sorry for my noobness but, how do I hide anchors?

I used to put a foreground in front of the other background to hide it, but it seems that its not working anymore, or does it works only with yellow anchors?

It does, works with all the anchors (Except Red Rotating motors, nor anchors).
To do it, you put the Z value of the foreground ground behind the anchored ground you want to hide. You can also try Nick's XML code~

Hope it helps! ^^'
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