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Tópico Oficial de Denúncias de Mapas P3+موضوع الإبلاغ عن خرائط P3+ الرسميOfficial P3+ Maps Report ThreadOficjalny Temat Zgłoszeń Map P3+Hivatalos P3+ Pálya Jelentés TémaDiscuția oficială pentru raportarea hărților P3+Hilo oficial de reportes de mapas P3+
Sarkazm_lol
« Citoyen »
1478221680000
    • Sarkazm_lol#2985
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#1541
  0
@5428790 - too easy for p8, completeable inside 45s
Leetinsanity
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1478309280000
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#1542
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blimpmaster a dit :
@158813 (P6)
Trampolines sometimes spawn too late and fall off map, or spawn halfway inside the rotating wood. It took me 3 times reloading the map (with 273 ping) to get them to spawn correctly. This could be just a problem for me however.

I tested it a lot as well as loaded it myself (with ~400ms) and it worked most of the time, lots of maps have sync issues, it is just a part of the game unfortunately.

Pathuis a dit :
@6600067 (P3) - You can't touch the big lava, which make the map impossible. (The part from Hole to Cheese is not possible)

It is possible, just exceedingly difficult. You have to get close enough to the lava without touching it so that you can slide down it.

Sarkazm a dit :
@5428790 - too easy for p8, completeable inside 45s

Yeah I kinda agree, could be P4, I'll see what the others think.
Okpatinhos
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1478317380000
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#1543
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@6906247 - @6917093 same p4 map
Leetinsanity
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1478318280000
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#1544
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okpatinhos a dit :
@6906247 - @6917093 same p4 map

The cheese and hole placements are different for each map, we permed three slight versions of the map so that the shaman doesn't know where the cheese and hole are just by having played it once before.
Mullinch
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1478370480000
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#1545
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@529061 - This is not art.
Sarkazm_lol
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1478404980000
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#1546
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@6773826 great art but very low gameplay value
Ykr
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1478414760000
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#1547
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@6356583 - P17

The trealmill lava grounds are really glitchy. In a certain round I had unintended teleports twice from them, causing death.
Fram
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1478677440000
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#1548
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@1876448 - p6
confusing
Armani
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1478690640000
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#1549
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@610885 - P8
@626107 - ^

I think that this map easy for P8.

Dernière modification le 1478690760000
Felps
1478707800000
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#1550
[Modéré par Mapcrew, raison : Read the first post before posting in map threads. This is not the place to submit your maps.]
Sarkazm_lol
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1478822820000
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#1551
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@209567 - have seen this spawn without any planks
Barrydarsow
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1478851800000
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#1552
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This comment isn't in response to any of you in particular, it's just something I have been meaning to say in here for a while: The purpose of this thread is to call attention to problems with maps - problems that map crew might be unaware of. If you report an art map for having poor art for example, obviously map crew was aware of this when they decided to perm it.


mullinch a dit :
@529061 - This is not art.

How dare you!
Seriously though, art has many definitions. This is how art maps used to look before there were fancy color grounds and color joints. It has a simplistic charm and gameplay free of laggy joints


Sarkazm a dit :
@6773826 great art but very low gameplay value

I wasn't familiar with the map but I found the internal mapcrew discussion thread and it got a unanimous P5 vote, everyone seemed really impressed by it. I played it in a couple of rooms and I disagree with the low gameplay assessment. There are a couple of shortcuts which is unheard of in art maps like this. My biggest complaint is that it's slightly laggy but that comes with the territory of art maps.


Ykr a dit :
@6356583 - P17

The trealmill lava grounds are really glitchy. In a certain round I had unintended teleports twice from them, causing death.

I've p22'ed it.


Framnm a dit :
@1876448 - p6
confusing

This map was added as part of a 300-map filler pack. It looks like it's time for it to be removed. I have brought up a deperm discussion with map crew.




wersacho a dit :
@610885 - P8
@626107 - ^

I think that this map easy for P8.

It's all about ratio. Having some easy maps in P4/P8 is necessary. Unless we have 200 easy maps in the category it's not a problem.

Sarkazm a dit :
@209567 - have seen this spawn without any planks

That's a game problem, not a map problem, unfortunately.

Dernière modification le 1478851920000
Alexpp
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1478871300000
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#1553
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[•] Mousechris - @6321973 - 4 - 25% - P5

Huge CPU load (+50% on 4 cores)
Sarkazm_lol
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1478879580000
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#1554
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@3891203 - mass death due to boundaries of map killing mice
@2168610 - mech falls off map, could be game side but reporting anyway
@6277351 - difficult to tell what is solid
@6267543 - remove chocolate from boxes at spawn

Dernière modification le 1479324600000
Alsalam_alaikum
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1478992620000
    • Alsalam_alaikum#5209
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#1555
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Why is @2463185 P9??
Shouldn't it be P5?
Mullinch
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1479017940000
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#1556
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Barrydarsow a dit :

mullinch a dit :
@529061 - This is not art.

How dare you!
Seriously though, art has many definitions. This is how art maps used to look before there were fancy color grounds and color joints. It has a simplistic charm and gameplay free of laggy joints

I know, but I thought the maps were validated according the typical opinions people had about art.
Armani
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1479042360000
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#1557
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@562897 - shortcuts map
Pathuis
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#1558
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@1601992 - Just one part of the map makes no sence. I can't figure out how to get the cheese. Spended like 15 minutes to figure out how, but still don't know how. I thought this kind of maps were not accepted? Too hard to understand?
Fram
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#1560
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@3305165 - Mass death, and little space for the shaman to build
@3617459 and @6247548 I think it's similar
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