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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Nadanando
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    • Nadanando#0010
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#1541
  0
@4947717
@5053670 p4 or p8, are no.
Yueuey
« Citoyen »
1458452820000
    • Yueuey#0000
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#1542
  0
@6588162 *-*
Nukualofa
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#1543
  0
@2932629
Plincipeyouw
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#1544
  0
@6589868
Xbangs
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#1545
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@6590477
Sebidance
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#1546
  0
@6590537
Reppam
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#1547
  0
@6534792
Joeprooxxdd
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#1548
  0
@6577877
@6593935

Dernière modification le 1458757680000
Gobbek
« Consul »
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#1549
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@6091160
Remixin
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#1550
  0
@3840790 - edited.
Fakegami
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#1551
  0
Removed

Dernière modification le 1458763080000
Lactomouse
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#1552
  0
@6592891
Sharpiepoops
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#1553
  0
Left as is:
@6587180 - Alexizap - Generic and boring gameplay. The right side is pretty useless since there isn't anything to do there; Water ground seems to be pointless too. Particulally I think it's not the type of map which requires a good cooperation between the shamans.
@6587406 - Fakegami - Generic portal concept.
@3000460 - Sekui - It's really easy to mice screw up the shaman building by touching on the lava grounds. Also, I don't think the scrolling is really useful.
@3593803 - Sekui - Too generic and not very fun to build on. It's not the type of map which requires a good cooperation between the shamans; Nothing new/interesting here.
@6400012 - +Mistersacri - It'd be permed soon (already added into Barry's pack list I guess.)
@6559782 - Apollopolo - There is a lot of building to do and both dynamic boosters don't offer too much to the map's gameplay (poorly executed), because shamans only need to put a plank above it.. Try using this concept in a better way, where shamans should make creative and original solutions.
@4947717 - Picapauui - It reminds me of another dual shaman map which already exists. Why floating cheese/hole? It's odd and not necessary. A single shaman usally do the whole building, so it lacks in cooperation. Nothing new/interesting here.
@5053670 - Picapauui - Generic shaman map, a single shaman can make the whole building without any difficulty. Nothing new/interesting here.
@6588162 - Yueuey - Skulls don't offer too much to the map's gameplay and it's frustrating to the shaman see mice dying when they touch on these tokens. Overall, gameplay is unnapealing and lacks in cooperation.
@2932629 - Nukualofa - Generic ice walls + grass ground shaman map. It's concept that has been extensively explored in most dual shaman maps. There isn't enough room for creative solutions and it reminds me of a map which already exists.
@6589868 - Plincipeyouw - Shaman only needs to use portals and the map is solved, which isn't very challenging and doesn't encourage the shaman to make creative builds. Also, it's a bit misaligned at some points.
@6590477 - Xbangs - The mech doesn't offer too much to the map's and it's too hard to make a stable build since the bottom ground despawn in a few senconds. It's furstrating to the shaman, most of the public hate it.
@6590537 - Sebidance - Generic and boring concept. Poor use of portals and map isn't well aligned. Both cheese and water grounds seem to be pointless.
@6534792 - Reppam - Generic and boring. It's the same sort of solution everytime and there is too much support for the shaman, making a less challenging gameplay.
@6593935 - Joeprooxxdd - Pretty generic and build-a-thon. Too many useless grounds and they seem to be randomply placed. We already got enough maps with a similar concept and this one is quite boring to build on.
@6592891 - Lactomouse - The right cloud is pretty useless and there isn't enough room to make creative solutions. Most of the shamans prefer to ignore the bottom and build above the large cloud ground, which isn't interesting in my opinion. Overall, gameplay is pretty generic and boring,
@6577877 - Joeprooxxdd - Another generic symmetrical dual shaman map. The water grounds don't really offer anything to the gameplay and I don't think it's necessary two 80px grasses after the screen limits. There isn't much to do and it's not fun to the shaman build.


P1'ed:
@6091160 - Gobbek - Okay map, pretty fun to build but I personally think a single shaman can do the whole building because of the B-nails.
@3840790 - Remixin - Edits haven't improved it at all, but I don't see problems with P1ing it.


Will be discussed:
None


Ignored:
None

Dernière modification le 1458834780000
Fram
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    • Fram#4747
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#1554
[Modéré par Littlemandi, raison : Spam]
Sekui
« Censeur »
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#1555
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@3000460
@6267256

Dernière modification le 1459675680000
Bercolto
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#1556
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@6595896
Nadanando
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#1557
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@5027899
@4852002
Wangan
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#1558
  0
@1623334
@2114833

Dernière modification le 1459519980000
Tdpnice
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#1559
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@6596664
@6586058
Obsyt
« Citoyen »
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#1560
  0
@6578934
@6517484

Dernière modification le 1458924240000
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