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  • New shaman skills - Post your suggestions!
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New shaman skills - Post your suggestions!
Shadowwinter
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#141
  0
This was somewhat said before but if you're going to leave teleportation and speedboost on the Spiritual Chief tree at least make it so those skills aren't available in till 3 mice are in the whole, making it so no point bonuses are given preventing favortism.
Kredos
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#142
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- Remove totem until level 100... mostly because people make really laggy totems
Rutabega
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#143
  0
Place one standard 10 x 10 ground (Choco, Wood, Tramp, etc.)
Sakisaka
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#144
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Two words, BENDY PLANKS.
I think it would be a good diea to make planks which can bend while being made so you can make like circle shaped things ;-;
Queerie
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#145
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I don't think we should be able to add more things to totems or spawn them more than once. Most high ranked players I come across who use hardmode use bridge totems. It would be extremely unfair to someone like me who uses a single b-plank as their totem. If double spawning totems is ever considered the number of items in a totem should be limited again to 5 items in a totem max [which is how I feel they should have been from the beginning.]

Otherwise as far as the suggestions in the OP the only ones I would use would be the time extending on maps.

I'd like to see super spirit brought back though, maybe people suggested this as well but i'd like to see it limited to maybe being used once or twice on a map- in such case those of us in hardmode would also be able to use it because it would be a special skill with only a couple of uses.

Edit: The 'Mechanic' tree as it stands with the opening suggestions sounds more like tools to be used to troll. Troll tree, not a mechanic tree to improve builds.
Mousechris
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#146
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Rutabega a dit :
Place one standard 10 x 10 ground (Choco, Wood, Tramp, etc.)

a stardard 10 x 10 ground would be useless because the smallest a ground can get to is L/H=10
Rutabega
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#147
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I know, but all you need is one square a lot of the time
Mousechris
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#148
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Rutabega a dit :
I know, but all you need is one square a lot of the time

I like the idea of actual ground placement but there needs to be a H/L limmit that's not 10 x 10
Johnlantern
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#149
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Ice blocks no longer collide with mice.
Cursis
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#150
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woah what map is this on i forgot lol sorry for question
Lagiacrus
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#151
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Cursis a dit :
woah what map is this on i forgot lol sorry for question

This isn't a map specific thing, and hasn't even been implemented yet. This is just a thread to suggest ideas for a new and upcoming feature :p
Papero
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#152
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Lagiacruss a dit :
This isn't a map specific thing, and hasn't even been implemented yet. This is just a thread to suggest ideas for a new and upcoming feature :p

i think they should implement it map specific first
Gamegamerlol
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#153
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I would think it'll have a beta version like Forteresse
Shadowwinter
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#154
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Hoping for a beta of at least maybe 10 levels or maybe have it so you can have a few skills at once to make sure they're balanced and everything. Just adding onto the idea.
Polypopu
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#155
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I just think that if at low levels you raise yourself quite fast, the required skill points for each ability level should be higher, (e.g 4,7,11), only if there won`t be more abilities than the ones presented
Milchik
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#156
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All very, very, very bad =C
Theegamee
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#157
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Fluffyshine a dit :
How about this:

- Mechanic Shaman

- Spiritual Chief

- Wind Master

These are just examples.

I don't think the type of shaman you are should be depicted by an image, but instead by shaman tattoos or by the color of the shaman's name.
Catdureazaa
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#158
[Modéré par Katburger, raison : Please speak only English here, and don't use any translator to post.]
Johnlantern
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#159
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Ballooniac- C anchor and v anchor balloon now have different attachments; c anchors attach like normal to any mouse while v anchors only attach to shaman.
Catdureazaa
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#160
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At 0 saves, you will be at level 0. At 1000 saves, you will become level 1.
Every level from then on will be per every 50 saves.

When you reach level 5 (1200 saves), under your Totem the following option will appear: "Choose Special Skills."
You can choose from:
• Spiritual Chief
• Wind Master
• Mechanic
You can only choose one! Choose wisely!

When you reach level 50 (3450 saves), you can choose one more Special Skill.
At level 100 (5950 saves) you can receive the last Special Skill.

There are five different skill categories:
• Simple (0 saves)
• Advanced (100 saves)
• Expert (200 saves)
• Master (300 saves)
• Legendary (400 saves)

The higher your skill category, the better the reward!
For example;
If you are a Spiritual Chief shaman and in the Simple category, you will be able to revive one mouse that has already died from the map.
If you are a Spiritual Chief shaman and in the Advanced category, you will be able to revive two mice that have already died from the map, and so forth.

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