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Map Crew FAQ
Holomouse
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#141
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Fxie a dit :
Q: Shouldn't "proable" shaman maps be P9?

Example A: @173231
How many saves do you lose here? A LOT

Example B: @348365
How many people are still dumb enough to try to LJ that despite there being no way to the cheese & hole? A LOT.

P9 is mostly for soulmate/collision and maps that don't fit under a specified category. Most hard racing maps that could make use of shaman go there.
I think @173231 is mostly seen as P4, the solo is over difficult. When the map was created, I don't think it was meant for TA, as the technique didn't quite exist yet.

As for @348365, I usually backfire maps that require LJ at the beginning, but don't quite see a problem with this one, as the map still needs to be solved by shaman.
If you're confident with your LJ skills you go for it, otherwise wait for shaman to spawn a plank.

Fxie a dit :
Simplest solution: make the wood wider so you can't TA it.

You haven't played much in bootcamp, have you? :v
Necroseer
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#142
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Fxie didn't specify by how much. I'm pretty sure that you can't solo 30px+ wood turnarounds with cheese.
Vvarriorw
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#143
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^ 30px is the max.
Tzette
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#144
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Dunald a dit :
How come @2443669 is just p1 and not Art?

Sometimes i just don't get the categorizing of some maps..

The gameplay of the map is almost the same of a ton of art maps (run and/or walljump over the art).
Dunald
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#145
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Tzette a dit :
The gameplay of the map is almost the same of a ton of art maps (run and/or walljump over the art).

So it's like a ton of other art maps, therefor it's not an art map?
Tzette
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#146
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I did not mean generic art maps (in the gameplay item) is not worthy of being an art map.
Moldify
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#147
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When is the ^applications comingÉ does itincludes your rank your maps or just what you answered on you questions.?
Bigmimms
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#148
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Modifys a dit :
When is the ^applications comingÉ does itincludes your rank your maps or just what you answered on you questions.?

Be patient, they will be soon as they said. And maybe it will include not only application questions, maybe they will look at the player, if he was punished, what he does he is, everything. We will see.
Bog
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#149
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I don't really know where to ask this but, if a map is P1, can it be changed to another category, like P4 P5 or P6 for example? Or will it stay P1?
Bigmimms
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#150
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You should contact mapcrew or better - moderator. But there are high reqs. for the other categories.
Fireburner
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#151
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Bogshot a dit :
I don't really know where to ask this but, if a map is P1, can it be changed to another category, like P4 P5 or P6 for example? Or will it stay P1?

Yes, any category can be changed to another category.
Bog
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#152
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Bigmimms a dit :
You should contact mapcrew or better - moderator. But there are high reqs. for the other categories.

I'm kinda shy so I don't like whispering them too much (I've already did, I think), but thanks. I'll try when they open submissions on the forum.

Fireburner a dit :
Yes, any category can be changed to another category.

Thanks. (:
Bortolanzaaa
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#153
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The app for join in mapcrew its closed or the members are creating a new test?
Fireburner
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#154
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Bortolanzaaa a dit :
The app for join in mapcrew its closed or the members are creating a new test?

There are currently no applications to join mapcrew but there will be in the future.
Bortolanzaaa
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#155
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Fireburner a dit :
There are currently no applications to join mapcrew but there will be in the future.

MMMMMMMMMMMMMMMMMMMMM,And when that future will be IN one month, week?
Fireburner
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#156
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Bortolanzaaa a dit :
MMMMMMMMMMMMMMMMMMMMM,And when that future will be IN one month, week?

We don't know yet.
Jamiison
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#157
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Frangipani a dit :
Is it possible to remove the moving dots in the centre to reduce lags?

@629763

That's just stupid. Without the anchors the map is just a ice pole moving up and down...

Edit: Also there's no reason that should make you lag, it only uses 2 dynamic grounds to move all those anchors. If you can't handle that then you can't handle any mechanism map.
Musketrat
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#158
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Jamiison a dit :
That's just stupid. Without the anchors the map is just a ice pole moving up and down...

Edit: Also there's no reason that should make you lag, it only uses 2 dynamic grounds to move all those anchors. If you can't handle that then you can't handle any mechanism map.

+1 for not deleting the map looks better and i have no lag with it
Notedhet
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#159
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i like a mice
Frangipani
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#160
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Jamiison a dit :
That's just stupid. Without the anchors the map is just a ice pole moving up and down...

Edit: Also there's no reason that should make you lag, it only uses 2 dynamic grounds to move all those anchors. If you can't handle that then you can't handle any mechanism map.

The moving dots add nothing to the gameplay! Sure, they're important to get your map permed.

http://i1217.photobucket.com/albums/dd397/jemcgraw/Art%20Gallery/huh.png
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