×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Suggestions
  • /
  • Module API & Minigame Suggestions
« ‹ 8 / 19 › »
Module API & Minigame Suggestions
Ninniy
« Citoyen »
1388823780000
    • Ninniy#0000
    • Profil
    • Derniers messages
#141
  0
Hmm. I recommend bringing baffbot back, that was a very fun minigame/song-sharing game.
Blizzardsoul
« Citoyen »
1388824020000
    • Blizzardsoul#8316
    • Profil
    • Derniers messages
#142
  0
Ya we should! I really enjoyed playing it but it left. Bring it back!
Cactusjack
« Citoyen »
1389144060000
    • Cactusjack#4408
    • Profil
    • Derniers messages
    • Tribu
#143
  0
Disabling default messages. They can be spammy sometimes.
Example a dit :
Thanks to X we gathered 0 cheese, X is now your shaman follow her!, etc..

tfm.exec.disableDefaultMessages(boolean)
Safwanrockz
« Censeur »
1389213180000
    • Safwanrockz#0095
    • Profil
    • Derniers messages
    • Tribu
#144
  0
eventImageClicked(String name, Int Image Id)
Triggers when an image is clicked.
Abdeltif
« Citoyen »
1389567600000
    • Abdeltif#0000
    • Profil
    • Derniers messages
    • Tribu
#145
  0
eventKeyboard(String playerName, Int keyCode, Boolean down, Int xPlayerPosition, Int yPlayerPosition, Boolean hold, Int timeInMs)

Hold Ctrl for 5 sc to get things done , and so on :p
Shamousey
« Consul »
1389582300000
    • Shamousey#0095
    • Profil
    • Derniers messages
    • Tribu
#146
  0
Abdeltif a dit :
eventKeyboard(String playerName, Int keyCode, Boolean down, Int xPlayerPosition, Int yPlayerPosition, Boolean hold, Int timeInMs)

Hold Ctrl for 5 sc to get things done , and so on :p

Just use the "down" argument, when it's true the key is pressed down, when it's false the key is released.
Abdeltif
« Citoyen »
1389643980000
    • Abdeltif#0000
    • Profil
    • Derniers messages
    • Tribu
#147
  0
Abdeltif a dit :
Bored of the infinite spam ?
Bored of the lua messages that make your chat full ?
Here ! module chanell to set in it all the lua messages if u want(the #rooms messages and prints.)

Supporters ;
none

The thread that got deleted.
Cactusjack
« Citoyen »
1390735740000
    • Cactusjack#4408
    • Profil
    • Derniers messages
    • Tribu
#148
  0
tfm.exec.watchPlayer(Target player, playerName)
Safwanrockz
« Censeur »
1390751820000
    • Safwanrockz#0095
    • Profil
    • Derniers messages
    • Tribu
#149
  0
Tweetis a dit :
tfm.exec.watchPlayer(Target player, playerName)

Target player, playerName? Aren't they like the same?
Iza
« Citoyen »
1390773840000
    • Iza#0125
    • Profil
    • Derniers messages
#150
  0
Hophipmice a dit :
I don't know if this has been suggested or not but:
tfm.exec.removeDebug()
removes the /debug command.

I did suggest it but the topic just *gone* '-'

tfm.room.enableDebug = boolean [default: true]; - Toggle if debug can be used
tfm.room.enableMinimalist = boolean [default: true]; - Toggle if minimalist mode can be used
tfm.room.enableJump = boolean [default: true]; - Toggle if jumps are on or off
tfm.room.allowEmoticons = boolean [default: false]; - Toggle if emoticons can be used

tfm.exec.setPlayerJump(int power, (optional) string player = null) [default: tfm's default]; - Set player jump power, if null set all players jump power
tfm.exec.playerEmote(string player, int emoteID); - Make player run a emote if they're enabled
tfm.exec.playerEmoticon(string player, int emoticonsID); - Make a player display a emoticon if they're enabled
tfm.exec.allowPlayerJump(string player, boolean) [default: true]; - Set if a player is allowed to jump or not.
tfm.exec.makePlayerJump(string player); - Make a player jump if jumps are enabled and player has the permission to jump


eventPlayerJump(string player, int jumpPower); - Player jumped event, only if jumps are enabled and player has the permission to jump
eventPlayerEmoticon(string player, int emoticonID); - Emoticon played event, only if tfm.room.allowEmoticons is true

Safwanrockz a dit :
Target player, playerName? Aren't they like the same?

Nope, target player is the player to be watched and playerName is the player that will watch (for what i understood...)
Cactusjack
« Citoyen »
1390776660000
    • Cactusjack#4408
    • Profil
    • Derniers messages
    • Tribu
#151
  0
Eudeveloper a dit :
Nope, target player is the player to be watched and playerName is the player that will watch.

This, the target player will be the one highlighted on the inputed name's screen.
Safwanrockz
« Censeur »
1390850040000
    • Safwanrockz#0095
    • Profil
    • Derniers messages
    • Tribu
#152
  0
Eudeveloper a dit :

eventPlayerJump(string player, int jumpPower); - Player jumped event, only if jumps are enabled and player has the permission to jump

This would be useful if there were two integers for the player's coordinates.
Iza
« Citoyen »
1391187960000
    • Iza#0125
    • Profil
    • Derniers messages
#153
  0
Safwanrockz a dit :
This would be useful if there were two integers for the player's coordinates.

eventPlayerJump(string player, int jumpPower, int x, int y);
Dolleduptrash
« Citoyen »
1391211000000
    • Dolleduptrash#6739
    • Profil
    • Derniers messages
#154
  0
I want the Admins to be Disabled or Banned in Utility! People get in the room, then CRASH the game with the !spawn ## ##
It's very annoying and if it doesn't get fixed, my game is going to break. And I'm mad. I just admined a nice person. What does he do? CRASHES over TWENTY of my friends! 20+!!!
Please fix this and A LOT of people will be happier. PLUS, it's not something to get in anybody's way. Sooo. If you don't play in utility, it won't matter. It can't bug you. Just add !unadmin "Username" AND !ban "Username" every if they are admin!!!!!!!!


Please show your support!
~Meisfaith <3
Bbibbi
« Citoyen »
1391459160000
    • Bbibbi#4439
    • Profil
    • Derniers messages
#155
  0
You know the minigame #prophunt right? Well this girl who plays it is cheating. Yes cheating, not the cheating where she tells people for where people are, i mean cheating with minimalist mode. With minimalist mode you can activate it and you can see no grounds but like gray grounds.. and no other objects, BUT you can see objects which are the people, when they turn to an object (with no name) anyone who has minimalist mode on can see the objects that are fake. So she is cheating and its really unfair -.- So can you please fix this? tyyyyy

Support pwease? Even to the people who dont play this minigame.
Kaitlynkaz
« Citoyen »
1391461080000
    • Kaitlynkaz#0000
    • Profil
    • Derniers messages
#156
  0
erm... #Carsformice where u can customise ur car and the first 1 to get the cheese on thats on the road gets there name Purple and if people hit an opsticle they slow down if u go off the track they die and disappear and if they cross the finish line they get a cheese sounds good?

Soz for not much information but i had nothin else to write so show some support!
Laagaadoo
« Citoyen »
1391950800000
    • Laagaadoo#0000
    • Profil
    • Derniers messages
    • Tribu
#157
  0
[url=]system.disableAutoMessages[/url](boolean yes)

It will disable the automatic messages sent by the Transformice. Example:
a dit :
No cheese for you ! ^_^
Cheeeese *-*
You're the shaman! Help your disciples to get the cheese!
Quiet, thank you.
Your last message is the same.

Less posts of Community Platform.
Shamousey
« Consul »
1392037500000
    • Shamousey#0095
    • Profil
    • Derniers messages
    • Tribu
#158
  0
Disabling "Your last message is the same." for valid !commands would be nice.

Mellonzz a dit :
-prophunt minimalist mode-

Should be fixed now!
Liuhh
« Citoyen »
1392042240000
    • Liuhh#0000
    • Profil
    • Derniers messages
#159
  0
Minigame: Mice Powerups
Description: At the start of a big round, mices will be given the option to choose a powerup, like maybe higher jumps, or easier wjs. After they have chosen their powerup, they will race against each other to get the cheese first and enter the hole first. A big round will have 5 maps. The mice will only be allowed to choose 1 powerup.
Zyx
« Censeur »
1392077160000
    • Zyx#8690
    • Profil
    • Derniers messages
#160
  0
Liuhh a dit :
Minigame: Mice Powerups
Description: At the start of a big round, mices will be given the option to choose a powerup, like maybe higher jumps, or easier wjs. After they have chosen their powerup, they will race against each other to get the cheese first and enter the hole first. A big round will have 5 maps. The mice will only be allowed to choose 1 powerup.

Kind of like #deploy but without point limits?
  • Forums
  • /
  • Transformice
  • /
  • Suggestions
  • /
  • Module API & Minigame Suggestions
« ‹ 8 / 19 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27