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[Official Module] #deathmatch
Aylun
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#141
[Modéré par Yogiibear, raison : Wrong language]
Zagoonse
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#142
[Modéré par Yogiibear, raison : Insults]
Amstream
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#143
  0
Amstream a dit :
how many players is valid the win?

.
Swaggletail
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#144
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I have a suggestion.
The smallest time elapsed between cannon spawns has been increased. This annoys me greatly and does little to lower the impact of air camping. I can still air camp if I try with that time, however during general play simply needing to jump onto a platform and then immediately cj off is impossible because of the time between me getting on the platform and coming off. It's also hard to get up on platforms using 2 steps as the second duck to spawn the cannon doesn't spawn and I fall and die. I should think that if the time were to be decreased slightly then it would still prevent the majority of air camping while not being such a nuisance on general play.
Impuredeath
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#145
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Swaggletail a dit :
I have a suggestion.
The smallest time elapsed between cannon spawns has been increased. This annoys me greatly and does little to lower the impact of air camping. I can still air camp if I try with that time, however during general play simply needing to jump onto a platform and then immediately cj off is impossible because of the time between me getting on the platform and coming off. It's also hard to get up on platforms using 2 steps as the second duck to spawn the cannon doesn't spawn and I fall and die. I should think that if the time were to be decreased slightly then it would still prevent the majority of air camping while not being such a nuisance on general play.

It has not been increased, by any chance have you played #ffarace? They are using a really short cooldown, and thus it might feel like really long in #deathmatch.
Xxxrubyxxx
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#146
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Will the creators of the cannons recieve their cannons or leave them as be?
Impuredeath
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#147
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Xxxrubyxxx a dit :
Will the creators of the cannons recieve their cannons or leave them as be?

You lost your cannons with the recent update right. (recently people got unreleased cannons for free and the earlier fix removed all cannons) If I see you ingame i'll give them to you again. But yes, creators get their own cannons.
Krackychan
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#148
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Yes I have, k cool. Also I was so good at the blackout deathmatch maps when tfm broke earlier is anyone putting that into a mode or is it just 'that time?'
Pawgold
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#149
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> [en] [Impuredeath] be aware that it takes a long time till we add cannons
> [en] [Impuredeath] since we dont want to flood people
-
If you submit a cannon it'll be a wait until it gets in. Just saying. XD
Owrob
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#150
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[Deathmatch announcement] The Double CP Weekend has started, and some cannons are now available in the Inventory!.
[Deathmatch announcement] WwooouuHhhooouuuu

Good luck to everyone with their cannons this weekend!
Eslicdm
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#151
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returns my 6 cannons: diamond ore cannon, lightning cannon, star cannon of death, eye cannon, cannon baffbot, girly cannon. The only cannon que Remained spike was the plate-cannon
Xxxrubyxxx
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#152
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Eslicdm a dit :
returns my 6 cannons: diamond ore cannon, lightning cannon, star cannon of death, eye cannon, cannon baffbot, girly cannon. The only cannon que Remained spike was the plate-cannon

I don't think they can. Besides how do they know if you are lying or not?
Pastalls
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#153
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The banner keeps on appearing :/
Reis
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#154
[Modéré par Icewolfbob, raison : Spam / double post]
Reis
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#155
[Modéré par Icewolfbob, raison : Please speak English on EN. Thank you!]
Oyunover
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#156
[Modéré par Katburger, raison : This is not the place to submit maps.]
Pawgold
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#157
[Modéré par Katburger, raison : reply]
Nizbet
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#158
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I have an idea that I think could improve the deathmatch

During team fights, if for example I 'm blue, my canon should not touch the canons of my allies , or touch my allies .

We might as well change the canons of all players during the team fight , so that blue have blue canons, red red canons.

For now, the team matches boil down to everyone for their own and we do not care if we kill our allies. Where is the fun ?

I just also say my dissatisfaction :

Virtually all players teleport . Bullets sometimes come late, sometimes the game ends suddenly to start a new one . All these things disturb the pleasure of deathmatch, now we try to guess where your opponent will appear to try to kill him, where is the fun ?

Also, there is one thing that bothers me particularly :
It is assumed that the party just started , we have 8 players.
During the game, two players leave the game, so we have 6 players. The problem is that the stats do not count ! So I started a game with 8 players , I fought , I won I am the only survivor, but the first is not counted because it takes only necessarily finish the game with 8 mice , you believe that makes sense ?

The game should instead see that the party started with 8 players or more , so : "ok , the stats are active, even if there are no more than a mouse on the show "

Thank you for reading, I expect a clear answer.
Shamousey
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#159
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Nizbet a dit :
During team fights, if for example I 'm blue, my canon should not touch the canons of my allies , or touch my allies .

That's not possible and likely never will be.

Nizbet a dit :
We might as well change the canons of all players during the team fight , so that blue have blue canons, red red canons.

Surely that defeats the purpose of custom cannons, would make team matches a colourful mess, but either way doesn't really make sense since the above suggestion can't be implemented - if a cannon is coming at you, you need to dodge it no matter who's team it's from.

Nizbet a dit :
Virtually all players teleport . Bullets sometimes come late, sometimes the game ends suddenly to start a new one . All these things disturb the pleasure of deathmatch, now we try to guess where your opponent will appear to try to kill him, where is the fun ?

That sounds like general ping issues, if it's happening to everyone then the issue is likely on your end since I don't experience that and several others I've asked don't either.

Nizbet a dit :
It is assumed that the party just started , we have 8 players.
During the game, two players leave the game, so we have 6 players. The problem is that the stats do not count ! So I started a game with 8 players , I fought , I won I am the only survivor, but the first is not counted because it takes only necessarily finish the game with 8 mice , you believe that makes sense ?

It makes perfect sense to me - those 2 players didn't fully take part in the fight so you didn't win against 7 other people, it'd be unfair if you got points for that. Besides, Transformice's cheese/firsts/other stat gaining works like this and personally I think it's for the best.

Just my 2¢.
Nizbet
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#160
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Ok, thank you for responding.
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