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[Modéré par Lemodile, raison : Spam.] |
![]() « Citoyen » 1425586320000
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MittyPie a dit : Ugg, please no. Gender biased stuff ugh just dont even start |
![]() ![]() « Citoyen » 1425611100000
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Without nails and without ghost block XP |
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[Modéré par Gavin, raison : Accidental] |
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[Modéré par Gavin, raison : Accidental] |
![]() ![]() « Citoyen » 1425614700000
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IDK a mode called mice mode? Where u can only use one skill but u cant fly or anything like that |
![]() ![]() « Citoyen » 1425620760000
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Ok so can there be more skill trees? How about the life of a shaman Kill your enemies, send your soulmate instantly to the hole, Spawning mistletoe, and much more. |
![]() ![]() « Citoyen » 1425680640000
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Maybe there should be a completely new type of shaman mode, something with a completely different level and skill branch, from the ground up. I got this idea when I had stumbled upon the #spiritual mini-game and I thought, "What if there was a shaman mode where you had to basically level up your abilities by using them?" Like let's say you start at level 0 in this new mode, completely separate from your "Skills" level, and you can't really do much until you start leveling up. You'd pretty much be useless on maps with water or long stretches of blank space, but soon enough, your new shaman mode will level up and you can use unique credits to unlock abilities like spawning objects or nails. Then you get exp for those objects when you use them in a round and as they level up you can use more of that item. I could see people just spawning a bunch of garbage to level up their skills, but not everyone plays by the book. Also 'Skills' would be deactivated. This is kinda complicated and might not work, but I think it's an interesting idea. Edit: Further development on my idea, your credits would work like currency, and you'd purchase upgrades from lowest to highest teir. After using enough credits you'd 'level up,' but this only shows off your experience in the new mode and has nothing to do with your actual abilities. However there could be the possibility that leveling up could let you choose your shaman appearance by level preset increments, like a new, stronger look at lv. 5, something greater at 10, and so on. Upgrades could be stacked and branch out to other upgrades for those particular items, like the friction of a plank or weight of an anvil, but only accessable after leveling the capacity to a certain amount (which would be capped). There would be one large skill tree to grow from, which would start at maybe large planks, then small, followed by whatever comes next. Perhaps there would be unique unlockable skill trees from this mode that could then be used on regular modes, but unavailable without earning them through this new mode. I'm thinking the way to unlock it is, after getting maybe 500 – 1000 divine saves, you accept the challenge at when you activate the new mode, you lose all your abilities, but at the advantage of slowly building back up and unlocking more than ever before. I call this Genesis Mode. Dernière modification le 1425712440000 |
![]() ![]() « Citoyen » 1425783600000
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A shaman mode where the only type of nails you can use are the yellow nails and green nails and can't use skills or totems |
![]() ![]() « Citoyen » 1425801000000
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My idea sounds like a complete revamp of the shaman system.. but I'm still just a dreamer..! |
![]() ![]() « Citoyen » 1425819840000
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No more please |
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I think its called the nightmare mode and it can spawn dots on planks only.... it can spawn anywhere he/she likes but only using blue dot.the good news is,it can spawn a lot of things in a time or he/she can spawn any dot in anywhere... but aftera object is spawned 10sec, it will disappear .another choice is he/she can only spawn 5object in a time ex:1 anvil,3planks and 1box in a time only.once the next object is spawned, the first object will disappear Dernière modification le 1425897060000 |
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[Modéré par Sabusha, raison : Double posting] |
![]() ![]() « Consul » 1425934320000
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only boxes allowed |
![]() ![]() « Citoyen » 1425947820000
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Divine mode is way too easy now because of skills. I would love to have a mode that will be just like the TFM before. No skills- at all. Every save should be 30 exp points (divine is 20). Basically normal mode without skills... |
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There are only so many directions we can go with increasing the difficulty of the shaman beyond divine mode, such as: - Limiting skill usage (cliche path in increasing difficulty) - No c, b, v, n, j nails [i.e. no nails at all, imagine those maps with the huge cliffs...] (Too ridiculous, unless you give the shaman back their totem. Another possible way out of this is to automatically give the shaman's objects zero rotation) I don't think this is what the admins are looking for otherwise they would not have created this thread. The above two are too obvious, and they are probably looking for something imaginative or creative, or something that brings back an underrated or rarely used mechanic. Some suggestions I have which others have not yet mentioned are: - Blind/Shadow/Dark mode (The shaman only has limited visibility for all maps, like on those night-time maps - the shaman can only summon in the range that is visible) - Sticky mode (The shaman cannot use the jump command, and the shaman has cleats) - Challenge/Static/[Insertsynonymfordivine] mode (The shaman has no access to nails but their summoned objects have zero rotation) - Fragile Mode (The shaman dies from hard impacts or fall damage [i.e. room #shaman] - unfortunately, it would be very difficult for a sham like this to survive a shaman fight - but the shaman has to be very careful how they travel [Getting a glitchy build would be extremely problematic though because it could hit the shaman and kill him/her]) - Chaos/Space/Cosmic Mode (The shaman's objects all spawn with zero gravity so the shaman will have to make use of objects that move regardless of gravity e.g. runes, cannons and balloons. The shaman can only use blue/green anchors) I'll think of more and put them here when I do. Dernière modification le 1425954360000 |
![]() ![]() « Citoyen » 1426187100000
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Lisathecute a dit : Here's my harder idea then. I'm not going beyond divine, many mice either haven't reached it or can't build in it. Anchor Mode - You can only use blue or red anchors, including the red rotating ones - You MUST include a anchor in every item you create (apart from balloons, cannons and runes) - The range will be slightly smaller than divine, but bigger than normal and hard mode - The range in which you can see during night mode will also be slightly bigger - Skills can be used - Blue/green anchors can be attached to dynamic grounds - The default color is purple |
![]() ![]() « Citoyen » 1426192200000
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Heaven or god mode Only use n or m planks |
![]() ![]() « Citoyen » 1426256640000
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I think you should make a sham set where you cant use any skills it would be very chalinging for the pro mice! |
![]() « Citoyen » 1426278240000
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3 feathers, however, no wings. Only when flying. Just anchor, blue dot, and portals. |