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Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor
Mervynpeake
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#141
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@6083906
Tdpnice
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#142
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@6084607
Szkrabik
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#143
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@6092340-Edited

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Hristo
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#144
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@4090928
@6109076

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Fka_rz
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#145
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@6108174
Viniciusdara
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#146
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@5704286
Moldify
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#147
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@4646633
@4646725

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Kevqwe
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#148
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I post the card of a friend who is mute forum

@6114799
Dragonisking
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#149
[Modéré par Sebaisseba, raison : Deleted on request.]

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Tigropod
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#150
[Modéré par Sebaisseba, raison : Please only submit P24 maps in this thread.]
Okpatinhos
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#151
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@6124248
@6039118

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Alan
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#152
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@6031929
Ltuv
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#153
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@6155224
Sebaisseba
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Left as is:
@6032398 - +Mistersacri - Poor gameplay, many areas involve dealing with cramped space for mice. I recommend starting fresh with a new idea.
@6128057 - +Mistersacri - Poor design, very unappealing.
@6043131 - Pacisus - Misleading grounds (invisible to cannons with no reason to believe they are). Map looks more like a P10 map than P24, could be a nice idea for that category if collision is added.
@6047857 - Mousechris - When the block is moving fast, killing mice will potentially be impossible as the shaman has to account for mouse movement and ground movement. Disappearing spawn is sudden and unexpected. Potential for offscreen gameplay above the map.
@6048390 - Kaganxxx - Will be too easy for mice to die on, as their spawn is small and their only alternative if they get up is wall jumping which leaves them vulnerable.
@6105499 - Kaganxxx - Very choppy gameplay from use of grounds. Offscreen gameplay if mice get up to the top.
@4684166 - Tigropod - Use of small platforms in conjunction with little space above platforms in most areas will lead to easy deaths.
@6151567 - Tigropod - Too easy for 2 shamans due to all small platforms.
@6005489 - Joseventus - Very easy for 2 shamans due to all small platforms.
@4969858 - Smgn - Very unappealing map. If we ignore this, it seems to be way too easy to survive by hiding on the triangles or the water.
@6057450 - Mousechris - The map does not seem to make any sense. Is there something in particular that I am missing?
@6064809 - Smgn - Very poor concept in general. Map gameplay is similar to the one in your previous P10 map which players disliked.
@6078039 - Ahyenn - Cheese appears to be pointless. Grounds are scattered randomly, which creates very choppy gameplay.
@6078056 - Ahyenn - We prefer to avoid scrolling in P10/P24 due to the offscreen gameplay creating problems for the shaman. Ignoring that, it is too easy to survive.
@6083906 - Bumcream - Reviewed over whisper (apply appropriate edits on sides).
@6084607 - Tdpnice - Gameplay revolves too much around wall jumping which leaves mice vulnerable to die.
@6092340 - Szkrabik - Very poor design. Trampoline on the left has no collision at all, neither does the chocolate.
@4090928 - Hristo - A lot of the gameplay feels very cramped for space, which will be annoying for mice. The concept is okay, but I do not think it would work well for P24.
@6109076 - Hristo - Same as above.
@6108174 - Fikriarf - Offscreen gameplay at the top. Map feels extremely cramped for mice, it is important for mice to have lots of space.
@5704286 - Viniciusdara - Map is very confusing altogether, minimalist mode design is not necessary if you are not on minimalist mode. Why is the bottom ice?
@4646633 - Modifys - With all the places mice can go, it seems that it will be too easy to survive. Box is unnecessary due to suggestive design.
@4646725 - Modifys - Very little space above platforms will lead to easy deaths. It is important for mice to have room above them in order to dodge cannons.
@6114799 - Kevqwe - Too easy to kill mice. Grounds indicating shaman spawns have collision, which creates a small bumper (easy to survive on there).
@6039118 - Okpatinhos - Reviewed over whisper (map idea will not work, please try another).
@6031929 - Mcqv - P24 must be possible if one shaman is not present. In this particular case, the shaman at the bottom right will not be able to kill all mice from her position should the other not be present.
@6155224 - Ltuv - Very poor concept, no space at all for mice.


Will be discussed:
@6055912 - Maariuca - It works! But it does not work for two shamans. Up for discussion for P10 instead.
@6124248 - Okpatinhos - Seems alright for now, up for discussion.


Ignored:
None

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Ltuv
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#155
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@6155224
@6161809
@6172470
@6172424

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Alan
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#156
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Reppam - @6189380
^ is my accout only for maps xD! I can prove it.

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Rareboi
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#157
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@4662019
Ltuv
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#158
[Modéré par Sebaisseba, raison : Deleted.]

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Viniciusdara
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#159
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@5704286 - Edited
Pgmsule
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#160
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@6162023
@6157897
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