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Tópico Oficial de Denúncias de Mapas P3+موضوع الإبلاغ عن خرائط P3+ الرسميOfficial P3+ Maps Report ThreadOficjalny Temat Zgłoszeń Map P3+Hivatalos P3+ Pálya Jelentés TémaDiscuția oficială pentru raportarea hărților P3+Hilo oficial de reportes de mapas P3+
Pathuis
« Citoyen »
1481469900000
    • Pathuis#0000
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#1601
  0
I want to report this map again: @1601992, please don't hate me.

One of the rules in bootcamp is: Map should be straightforward. If you look at the map, play it for a few minutes and still have no idea how to do it, then regular players will take 10 times that amount of time to figure it out as well.

Well the cheese part (I finally know how you need to do it) is a bit unclear how to do it. The arrows are confusing and leads you to the wrong direction. I hope you understand what I am saying, and you would considering deperming this map or a little change in the map, so the map because more obvious.
Okpatinhos
« Citoyen »
1481502360000
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#1602
  0
@6530982 - Map don't work good +30 mice ,basically the ball does not move
Shalander
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1481741580000
    • Shalander#0000
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#1603
  0
@6600067 Annoying and precise map, start wj unnecessary and final obstacles are too weak, it's really boring to play and players in rooms leave when look the map...
Gilcatmey
« Citoyen »
1481747160000
    • Gilcatmey#0000
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#1604
  0
@1764178 Broken
Censere
« Consul »
1481751300000
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#1605
  0
@3428006 first rotor/booster ground is in wrong direction making this map impossible to finish
Sarkazm_lol
« Citoyen »
1481841780000
    • Sarkazm_lol#2985
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#1606
  0
@6815516 - no gameplay value whatsoever
Mousechris
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1481959200000
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#1608
  0
@1751478 the treadmills constantly fail because they're older mech, could you guys replace them with a newer version of vertical treadmills? it should fix it from ever messing up
Mousechris
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1482126360000
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#1610
  0
@6458662 - P6

http://i.imgur.com/NotyR3T.png

If you b plank right there in the circle, while a mouse is hitting the mech, or other dynamic areas in the map I think? all the mice fitting the criteria get warped to 0x0y
Ykr
« Censeur »
1482179520000
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#1611
  0
@6075471 - P13

Very disgusting gameplay because of trampoline parts each being memory-based. Ex, at some part you have to hit the lower/upper part of it, with strong/weak momentum. No one but the mapmaker can find such very precise ways even in all 6 minutes.
The arrows make nonsense at all, and there is a gap about the cheese where you can get stuck easily.

Dernière modification le 1482180180000
Kingo_b1lbl
1482181440000
    • Kingo_b1lbl#8837
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#1612
[Modéré par Nanjxyz, raison : off-topic]
Okpatinhos
« Citoyen »
1482415500000
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#1613
  0
@1479194- Map can be completed with a simple bridge.
Kinhusxd
« Consul »
1482580620000
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#1614
  0
Suprodo a dit :
@3987360 - the boosters having no indication of direction confused a lot of mice
@126092 - I want to suggest this for P9 because there really is no building needed in this map as P4

@3987360 - Booster directions are clear, since mice would go offscreen in case they lead mice to the opposite direction. The first one may be confusing when mice try to reach cheese at first but they notice they can't reach it as soon as they try it twice or three times.
@126092 - Mice can't complete this map by themselves. It requires shamans to spawn some boxes, cannons or ballons in order to remove dynamic wood grounds, so it's fine to stay in P4.


okpatinhos a dit :
@6530982 - Map don't work good +30 mice ,basically the ball does not move

There are about 25 mice in most rooms, so this issue doesn't happen too often. I tested it and it worked fine.

Gilcatmey a dit :
@1764178 Broken

I'll bring it to the team.

censere a dit :
@3428006 first rotor/booster ground is in wrong direction making this map impossible to finish

It worked as it was supposed to. It's probably a glitch but it doesn't happen very often.

Sarkazm a dit :
@6815516 - no gameplay value whatsoever

We'll discuss about it.

mrorko a dit :
@410608 - fake trampoline grounds

Those grounds don't affect gameplay at all. Mice slide in the slanted trampoline ground after they get cheese, so interaction with fake trampoline grounds is low.

Mousechris a dit :
@1751478 the treadmills constantly fail because they're older mech, could you guys replace them with a newer version of vertical treadmills? it should fix it from ever messing up

I'll bring it to the team.

Mousechris a dit :
@6458662 - P6

http://i.imgur.com/NotyR3T.png


If you b plank right there in the circle, while a mouse is hitting the mech, or other dynamic areas in the map I think? all the mice fitting the criteria get warped to 0x0y

I'll bring it to the team.


okpatinhos a dit :
@1479194- Map can be completed with a simple bridge.

Buildings in this map didn't seem to be so simple, especially for divine mode shamans. Shamans have been really creative in public rooms.



Pathuis a dit :
I want to report this map again: @1601992, please don't hate me.

One of the rules in bootcamp is: Map should be straightforward. If you look at the map, play it for a few minutes and still have no idea how to do it, then regular players will take 10 times that amount of time to figure it out as well.

Well the cheese part (I finally know how you need to do it) is a bit unclear how to do it. The arrows are confusing and leads you to the wrong direction. I hope you understand what I am saying, and you would considering deperming this map or a little change in the map, so the map because more obvious.

Shalander a dit :
@6600067 Annoying and precise map, start wj unnecessary and final obstacles are too weak, it's really boring to play and players in rooms leave when look the map...

Ykr a dit :
@6075471 - P13

Very disgusting gameplay because of trampoline parts each being memory-based. Ex, at some part you have to hit the lower/upper part of it, with strong/weak momentum. No one but the mapmaker can find such very precise ways even in all 6 minutes.
The arrows make nonsense at all, and there is a gap about the cheese where you can get stuck easily.

I'll forward it to a mapcrew who deals with bootcamp rotation, so they can give you a feedback about those maps in this thread.
Mapcrew
« Consul »
1482596700000
    • Mapcrew#0020
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#1615
  0
Pathuis a dit :
I want to report this map again: @1601992, please don't hate me.

We have discussed and are still discussing this map, but currently it looks like the majority of the team wishes to keep this map because they don't think the cheese part is too difficult or too unclear.


Shalander a dit :
@6600067 Annoying and precise map, start wj unnecessary and final obstacles are too weak, it's really boring to play and players in rooms leave when look the map...

We had a discussion about this map about a month ago within the team, which pretty much had the same topic. The main argument to keep this map was to give people more time to get used to the map. If after a few months, the map is still unclear and people leave the room when it plays we will consider deperming it, at that time.


Ykr a dit :

@6075471 - P13

We're currently discussing this with the bootcamp team.
Gobbek
« Consul »
1482681060000
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#1617
  0
@263926 - The start is too cramped, especially in a room full of mice.
Tdft
« Censeur »
1482690120000
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#1618
  0
@280637 - If the map comes inverted becomes confusing for players
Mapcrew
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1482760500000
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#1619
  0
Gobbek a dit :
@263926 - The start is too cramped, especially in a room full of mice.

This has actually been discussed not too long ago by the bootcamp team. The majority of the team thinks the start is not too difficult. In fact, this is an exact quote from one of the members: "You need to know how the turn around is being done, that's all."
Kinhusxd
« Consul »
1482763380000
    • Kinhusxd#0095
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#1620
  0
censere a dit :
@3428006 first rotor/booster ground is in wrong direction making this map impossible to finish

A mapcrew member found out it happens when the map is flipped / mirrored version. This issue was reported to admins. Thanks for reporting.

Tdft a dit :
@280637 - If the map comes inverted becomes confusing for players

It's probably the same problem which has been reported in the previous quote. We'll discuss about it. Thank you.
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