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| « Citoyen » 1354016640000
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| Why is that some higher perm maps has "higher" chances of being play in a room than others? |
| « Citoyen » 1354016760000
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Leetmoon a dit : Because they are part of the rotation. There are like 200,000 P1'd maps in a single part of the rotation. Maps with higher perms are played more because there are less maps in its category that could be played instead. |
| « Citoyen » 1354017480000
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Leetmoon a dit : Jjpatsfan a dit : I also replied on this in the FAQ, but here aswell: This is due to a fail in the coding of the randomiser. Here ill explain how it works: Basically every code gets asigned a number between 0 and something, lets pick 10 in this case. So if the randomiser goes, for example it gives 1.245 and the one closest to that will load. What is the mistake? Well if the randomiser crashes or by some chance fails. It will load the number 0, the map closest to this number will thus get loaded. This also explains why with bootcamp/survivor the same map keeps loading. And about multi maps in a certain category loading more then others is probably due to the fact within the randomiser there could be a mistake aswell, for example a value fails. And the same patern stays. Example 4-2x+b. For example the b(alternative value) fails, which will then become 0. This extra value is sorta linked to the game/room. And thus the same chain of maps will load instead of a more random chain. I myself made a suggestion about that the randomiser needs to be more random, but it doesn't seem like anyone really cares. Eitherway, now you know. |
| « Citoyen » 1354043100000
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| How do you make moving hole or a moving cheese like temples map |
| « Citoyen » 1354043760000
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Kingspyy a dit : Dynamic rectangles/circles. |
| « Citoyen » 1354044120000
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Dunald a dit : what do you mean by that |
| « Citoyen » 1354044240000
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Kingspyy a dit : You use rectangles and circles, and make them look like a cheese/hole. Then you make them dynamic, anchor them togheter, and make it move using mechanism. |
| « Citoyen » 1354044360000
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| then mice will go in tthat and it wont be a holee ? |
| « Citoyen » 1354044360000
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Kingspyy a dit : No, it wont be an actual hole. There is no such thing as a dynamic hole/cheese that is actually a cheese/holet . You'll just have to place a hole behind it, hidden. |
| « Citoyen » 1354044540000
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| but what if you make it move about |
| « Censeur » 1354044660000
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| It's not a real cheese in Temple's map, it's a bunch of colored grounds made to look like a cheese. Like Dunald said you can't move the actual cheese/hole. |
| « Citoyen » 1354044780000
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Kingspyy a dit : In Temples map, it moves towards a place where it is hidden cheese, and in the moving hole map, it teleports you to a hole that is hidden at 0,0 |
| « Citoyen » 1354045440000
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| Oh Thanks How do you make a scroll map again ;; i know i am noob |
| 1354047600000
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| [Modéré par Inconnu_0] |
| « Citoyen » 1354047960000
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| <C><P L="1600" F="0" /><Z><S><S Y="343" T="2" P="0,0,0,1.2,30,0,0,0" L="88" X="49" H="40" /><S Y="374" T="5" P="0,0,0.3,0.2,0,0,0,0" L="1600" H="71" X="800" /></S><D><DS Y="112" X="69" /></D><O /></Z></C> Or that V |
| « Citoyen » 1354047960000
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| L = 'the length of the map'. Max is 1600. You need ot put it in the xml manually. <C><P L="1600" F="0" /><Z><S> Dunald pls |
| « Citoyen » 1354048860000
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| Thanks you both :D |
| « Citoyen » 1354173180000
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| I think the hole teleport you |
| « Citoyen » 1354219080000
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| Hi, I started a map, but I have a problem with the "treadmill", someone could correct my code xlm with these treadmills that work? XLM code: <C><P /><Z><S><S P="1,999999,9999,20,45,1,0,0" c="2" L="100" o="6a7495" H="100" X="536" Y="324" T="12" /><S P="0,0,0,...,0,0,0,0" c="2" L="203" o="6a7495" H="10" X="389" Y="403" T="12" /><S P="0,0,0.3,...,0,0,0,0" c="2" L="22" o="6a7495" H="54" X="341" Y="379" T="12" /><S P="0,0,0,0.5,45,0,0,0" c="3" L="60" H="60" X="43" Y="361" T="2" /><S P="0,0,0.3,...,0,0,0,0" X="210" L="22" o="6a7495" H="54" c="2" Y="177" T="12" /><S P="0,0,0.2,0.2,180,0,0,0" c="3" L="129" X="254" H="40" Y="182" T="10" /><S P="0,0,0,...,0,0,0,0" X="115" L="203" o="6a7495" H="10" c="2" Y="205" T="12" /><S P="1,999999,9999,20,45,1,0,0" H="30" L="30" o="6a7495" X="20" c="2" Y="130" T="12" /><S P="0,0,0,0.2,90,0,0,0" H="22" L="319" X="35" c="3" Y="300" T="1" /><S P="1,999999,9999,...,180,1,0,0" L="162" X="114" H="40" Y="180" T="10" /><S P="0,0,0.3,0.2,90,0,0,0" H="38" L="280" X="19" c="3" Y="264" T="6" /><S P="0,0,0.3,0.2,180,0,0,0" H="38" L="320" X="198" c="3" Y="145" T="6" /><S P="0,0,0.3,0.2,0,0,0,0" X="277" L="160" H="38" c="3" Y="182" T="6" /><S P="0,0,0,0.2,90,0,0,0" H="22" L="319" X="525" c="3" Y="414" T="1" /><S P="0,0,0.3,0.2,0,0,0,0" X="541" L="40" H="200" c="3" Y="354" T="6" /><S P="1,999999,9999,...,0,1,0,0" L="140" X="426" H="40" Y="378" T="10" /><S P="0,0,0.3,0.2,0,0,0,0" c="3" L="40" X="502" H="90" Y="362" T="6" /><S P="0,0,0,0.2,0,0,0,0" X="198" L="319" H="22" c="3" Y="370" T="1" /><S P="0,0,0.3,0.2,0,0,0,0" X="198" L="320" H="38" c="3" Y="385" T="6" /></S><D><DS Y="295" X="496" /><DC Y="298" X="495" /><P X="534" P="1,0" Y="254" T="6" /></D><O /></Z></C> The first treadmill (stone) is over there < then the top (also stone) over there > |
| « Censeur » 1354221540000
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a dit : I guess it's better this way than what you did ^^ |