Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Zaptoliti « Citoyen » 1471723680000
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@6504150 @6826891 Dernière modification le 1471877280000 |
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@6824671 @6824706 |
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@6784774 @6840447 Dernière modification le 1472585160000 |
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@1147672 |
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@6830336 |
Boldwe « Citoyen » 1472069880000
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@6830619 |
Evancal « Censeur » 1472168400000
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@6832301 Dernière modification le 1473253800000 |
Xorcist « Citoyen » 1472417940000
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@4606279 @1903328 Dernière modification le 1472548860000 |
Hansyamaga « Citoyen » 1472460720000
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@6837841 |
Tigropod « Citoyen » 1472497860000
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@6838705 (I did validate the map as P0 but after modifying it, I accidentely pressed "Export as tribe house map." Sorry!) @6840939 Dernière modification le 1472600820000 |
Alsalam_alaikum « Citoyen » 1472510820000
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@6839212 |
Mousezxcvbn « Citoyen » 1472557800000
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@6839798 |
Alsalam_alaikum « Citoyen » 1472593380000
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@6840815 |
Andrelionte « Citoyen » 1472668080000
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@6843226 Dernière modification le 1472739180000 |
Paradoxxoo « Citoyen » 1472694600000
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@5647530 |
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@4821450 |
Reshman « Consul » 1472750760000
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If I haven't commented on your map and you would like to know why it was rejected, private message me the mapcode on the forum: http://atelier801.com/new-dialog?ad=reshman Left as is: @6798280 - Ventrumx - @372085 - Reppam - mech activates on it's own sometimes, rest of the map is just mice climbing a few choco grounds @6807377 - Marcotiro - boring for mice to have to wait for shaman to spawn portals @5993320 - Hybinkunduz - @6093232 - Hybinkunduz - @6807832 - Mmonhbg - troll maps which get mice killed aren't enjoyed by most players, especially if they are the shaman since it costs them alot of saves @6820657 - Flowiiz - overused concept @6504150 - Zaptoliti - difficult for mice to complete it on their own and it's tricky for the shaman to try to help without ruining the map @6824671 - Suwns - mass death @6824706 - Suwns - hardly a mechanical map, since the whole map moves it has the same effect as cheese and hole moving sideways but that doesn't have a significant impact on the gameplay @6830336 - Flowiiz - Barely a mechanical map @6830619 - Ta4 - mechanism can get blocked @6832301 - Evancal - @6837841 - Hansyamaga - gameplay is just pushing a few grounds and that is it @6838705 - Tigropod - very difficult to push the mechanism for the shaman, often times getting stuck @6840939 - Tigropod - not a good use of nightmode @6839212 - Fuzzyfirsdog - mice have to frequently wait for the mechanism to move @6800093 - Erickindio - very difficult for mice to complete the map on their own, and it plays poorly if the sync is bad @6234279 - Renaxan - mechanical floor is very glitching and breaks too often P1'ed: @6027286 - Apollopolo - boring having to wait for mechanism to force you through repeatedly @6802549 - Guzonaro - @6807719 - Guzonaro - @6802397 - Obsyt - boring for mice having to sit and watch the entire time as they wait for the shaman to complete the map @6753555 - Yuir - @6826891 - Zaptoliti - Essentially just a cornerjumping race across while having to avoid a few wood grounds. It isn't good enough for a high perm @6839798 - Mousezxcvbn - barely a mechanical map, and large majority of the mice have to wait for the grounds to despawn to be able to complete it @4821450 - Tioyudis - @6783016 - V1n1returns - gameplay is too boring @6840815 - Fuzzyfirsdog - concept is a little too similar to @301206 @6799051 - Apollopolo - mice just use trampoline ground to bounce across, they don't really understand what the circles do since it isn't clear they are not normal grounds @6798148 - Erickindio - ping race, and it quickly becomes boring since it's very repetitive @6813221 - Mousechris - Very low completions unless the shaman intervenes @6749231 - Tdft - still too difficult for most mice since they have a small window of time to use the trampoline grounds to get to the topside of the map @5704506 - Renaxan - too difficult and frustrating to play for most mice, and it's tricky for shaman to help them with the limited room and mechanical moving grounds everywhere @6820762 - Moonfallbot - Same concept but slightly different gameplay to @6048695 which was discussed and rejected a while back. I'd recommend submitting it for P5 instead since it's art themed and mechanism alone aren't interesting enough for it be P6 @6823818 - Cyanny - @6784774 - Mquk - @4606279 - Xorcist - @6843226 - Andrelionte - gameplay is too short @5647530 - Paradoxxoo - most of the mice have to wait for the ice ground to despawn before they make any real progress on the map by themselves @1903328 - Xorcist - bit of a mass death near spawn since the ice are fairly fast moving and mice struggle to stay on and gameplay gets a bit stale since it's simple and doesn't have much to it other than two moving grounds and a booster wall Will be discussed: @4142279 - Aanguson - It's a nice twist on the vanilla map @5885368 - Sherrwagn - @6840447 - Mquk - alot of replay value since the map can play out very differently each time Ignored: @6822446 - Matheusferei - Blacklisted @1147672 - Jotatavo - no edits were made since it was last reviewed Dernière modification le 1472937660000 |
Tigropod « Citoyen » 1472945340000
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@6838705 - My bad, one of the dynamic ground was on 90 mass. I edited all of them to 30 mass as 20 was too low but 40 too high. "getting stuck" - It was the limit set by invisible grounds. |
Andrelionte « Citoyen » 1472979420000
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@6828965 /edited /I used this map (6843226) and make the gameplay longer/ @6845960 Dernière modification le 1473122640000 |
Hakanwalker « Citoyen » 1473080460000
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@6849208 |