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Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek
Zaptoliti
« Citoyen »
1471723680000
    • Zaptoliti#0000
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#1661
  0
@6504150
@6826891

Dernière modification le 1471877280000
Suwns
« Citoyen »
1471771260000
    • Suwns#0000
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#1662
  0
@6824671
@6824706
Mquk
« Consul »
1471804380000
    • Mquk#0020
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#1663
  0
@6784774
@6840447

Dernière modification le 1472585160000
Jota
« Consul »
1471879620000
    • Jota#0676
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#1664
  0
@1147672
Nifer
« Citoyen »
1472057940000
    • Nifer#0558
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#1665
  0
@6830336
Hurd
« Citoyen »
1472069880000
    • Hurd#1511
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#1666
  0
@6830619
Evancal
« Censeur »
1472168400000
    • Evancal#0000
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#1667
  0
@6832301

Dernière modification le 1473253800000
Xorcist
« Citoyen »
1472417940000
    • Xorcist#0000
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#1668
  0
@4606279
@1903328

Dernière modification le 1472548860000
Hansyamaga
« Citoyen »
1472460720000
    • Hansyamaga#0000
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#1669
  0
@6837841
Tigropod
« Citoyen »
1472497860000
    • Tigropod#0000
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#1670
  0
@6838705 (I did validate the map as P0 but after modifying it, I accidentely pressed "Export as tribe house map." Sorry!)
@6840939

Dernière modification le 1472600820000
Alsalam_alaikum
« Citoyen »
1472510820000
    • Alsalam_alaikum#5209
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#1671
  0
@6839212
Mousezxcvbn
« Citoyen »
1472557800000
    • Mousezxcvbn#0000
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#1672
  0
@6839798
Alsalam_alaikum
« Citoyen »
1472593380000
    • Alsalam_alaikum#5209
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#1673
  0
@6840815
Andrelionte
« Citoyen »
1472668080000
    • Andrelionte#0000
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#1674
  0
@6843226

Dernière modification le 1472739180000
Paradoxxoo
« Citoyen »
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    • Paradoxxoo#0000
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#1675
  0
@5647530
Tio
« Citoyen »
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    • Tio#4777
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#1676
  0
@4821450
Reshman
« Consul »
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    • Reshman#0020
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#1677
  0
If I haven't commented on your map and you would like to know why it was rejected, private message me the mapcode on the forum: http://atelier801.com/new-dialog?ad=reshman

Left as is:
@6798280 - Ventrumx -
@372085 - Reppam - mech activates on it's own sometimes, rest of the map is just mice climbing a few choco grounds
@6807377 - Marcotiro - boring for mice to have to wait for shaman to spawn portals
@5993320 - Hybinkunduz -
@6093232 - Hybinkunduz -
@6807832 - Mmonhbg - troll maps which get mice killed aren't enjoyed by most players, especially if they are the shaman since it costs them alot of saves
@6820657 - Flowiiz - overused concept
@6504150 - Zaptoliti - difficult for mice to complete it on their own and it's tricky for the shaman to try to help without ruining the map
@6824671 - Suwns - mass death
@6824706 - Suwns - hardly a mechanical map, since the whole map moves it has the same effect as cheese and hole moving sideways but that doesn't have a significant impact on the gameplay
@6830336 - Flowiiz - Barely a mechanical map
@6830619 - Ta4 - mechanism can get blocked
@6832301 - Evancal -
@6837841 - Hansyamaga - gameplay is just pushing a few grounds and that is it
@6838705 - Tigropod - very difficult to push the mechanism for the shaman, often times getting stuck
@6840939 - Tigropod - not a good use of nightmode
@6839212 - Fuzzyfirsdog - mice have to frequently wait for the mechanism to move
@6800093 - Erickindio - very difficult for mice to complete the map on their own, and it plays poorly if the sync is bad
@6234279 - Renaxan - mechanical floor is very glitching and breaks too often


P1'ed:
@6027286 - Apollopolo - boring having to wait for mechanism to force you through repeatedly
@6802549 - Guzonaro -
@6807719 - Guzonaro -
@6802397 - Obsyt - boring for mice having to sit and watch the entire time as they wait for the shaman to complete the map
@6753555 - Yuir -
@6826891 - Zaptoliti - Essentially just a cornerjumping race across while having to avoid a few wood grounds. It isn't good enough for a high perm
@6839798 - Mousezxcvbn - barely a mechanical map, and large majority of the mice have to wait for the grounds to despawn to be able to complete it
@4821450 - Tioyudis -
@6783016 - V1n1returns - gameplay is too boring
@6840815 - Fuzzyfirsdog - concept is a little too similar to @301206
@6799051 - Apollopolo - mice just use trampoline ground to bounce across, they don't really understand what the circles do since it isn't clear they are not normal grounds
@6798148 - Erickindio - ping race, and it quickly becomes boring since it's very repetitive
@6813221 - Mousechris - Very low completions unless the shaman intervenes
@6749231 - Tdft - still too difficult for most mice since they have a small window of time to use the trampoline grounds to get to the topside of the map
@5704506 - Renaxan - too difficult and frustrating to play for most mice, and it's tricky for shaman to help them with the limited room and mechanical moving grounds everywhere
@6820762 - Moonfallbot - Same concept but slightly different gameplay to @6048695 which was discussed and rejected a while back. I'd recommend submitting it for P5 instead since it's art themed and mechanism alone aren't interesting enough for it be P6
@6823818 - Cyanny -
@6784774 - Mquk -
@4606279 - Xorcist -
@6843226 - Andrelionte - gameplay is too short
@5647530 - Paradoxxoo - most of the mice have to wait for the ice ground to despawn before they make any real progress on the map by themselves
@1903328 - Xorcist - bit of a mass death near spawn since the ice are fairly fast moving and mice struggle to stay on and gameplay gets a bit stale since it's simple and doesn't have much to it other than two moving grounds and a booster wall


Will be discussed:
@4142279 - Aanguson - It's a nice twist on the vanilla map
@5885368 - Sherrwagn -
@6840447 - Mquk - alot of replay value since the map can play out very differently each time


Ignored:
@6822446 - Matheusferei - Blacklisted
@1147672 - Jotatavo - no edits were made since it was last reviewed

Dernière modification le 1472937660000
Tigropod
« Citoyen »
1472945340000
    • Tigropod#0000
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#1678
  0
@6838705 - My bad, one of the dynamic ground was on 90 mass. I edited all of them to 30 mass as 20 was too low but 40 too high. "getting stuck" - It was the limit set by invisible grounds.
Andrelionte
« Citoyen »
1472979420000
    • Andrelionte#0000
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#1679
  0
@6828965 /edited /I used this map (6843226) and make the gameplay longer/
@6845960

Dernière modification le 1473122640000
Hakanwalker
« Citoyen »
1473080460000
    • Hakanwalker#5312
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#1680
  0
@6849208
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