Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Xtrollreyizx « Citoyen » 1462095660000
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@6206537 @3266897 Dernière modification le 1462095780000 |
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@2111240 @3608685 Dernière modification le 1462101000000 |
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@6654318 @6656283 Dernière modification le 1462233960000 |
Joeprooxxdd « Citoyen » 1462131660000
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@6638013 @6659556 Dernière modification le 1462463700000 |
Nickname « Citoyen » 1462138980000
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@4776493 @4855959 Dernière modification le 1462139460000 |
Tingarato « Citoyen » 1462210080000
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@6566117 @6269004 |
Andrelionte « Citoyen » 1462217220000
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@6657274 Dernière modification le 1462372620000 |
Hitsugayapd « Citoyen » 1462241820000
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@6656411 |
Drotik « Citoyen » 1462262460000
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@6324741 |
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@6334808 |
Nukualofa « Citoyen » 1462459020000
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Leetinsanity « Citoyen » 1462597140000
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Left as is: @6400024 - +Mistersacri - The idea is really interesting, however the shape you used for the anticloud is kind of random. I'm sure you could make it look better as well as make it more fun by making the anticloud a more interesting shape. @6538828 - Tdpnice - Due to the clouds, the map becomes too cramped for the shaman to build on. This makes it harder for the shaman to be creative and have fun. @6646340 - Tdpnice - There isn't enough room at the start of the map to build effectively, the mouse spawn and hole are both crammed into the edge of the map. @6651168 - Zhouajie - Either it's broken or it's exceedingly difficult to figure out. If shamans can't figure it out then it won't work in rotation. It's an interesting idea though, I like it. @6042202 - Sutiropi - There isn't a huge amount of building required, mice simply requiring a box at the start is never fun for the shaman. @6206537 - Xtrollreyizx - Building on scroll maps is really frustrating for the shaman. Unless a scrolling map is exceptional it's unlikely to make the cut. This could be made smaller and into a normal map and not much would change. @3266897 - Xtrollreyizx - The gaps between the blocks aren't big enough for planks to fit through, and there are some cramped spaces that make the map a pain to build on. @2111240 - Sekui - I like the idea, but the anvils are pretty easy to remove so there isn't much point to them. The hole could also be just a bit higher to allow shamans to more easily build under it. The rest of the map is good though, try making the suggested edits and resubmitting. @3608685 - Sekui - Water really screws up hard mode and divine builds, especially when there is a large amount of it. You've clearly made an effort to make it easier on these shamans, but there are still water glitches that screw up these builds even if they aren't too difficult to build on. @6656283 - Obsyt - An interesting idea, but I think if you want to make a map using this concept you should make it easier at first so that shamans can get used to the idea of the grounds. This is too hard to be an introduction to a new concept. @6638013 - Joeprooxxdd - Nice and simple, however there isn't really a clear way that the shamans can work together, rather they'd both be building the same build. @6659556 - Joeprooxxdd - Too much building, even for two shamans. The ice before the cheese makes it quite cramped as well. @4855959 - Lolfakie - Too easy, only really requires one plank and portals. @6566117 - Tingarato - Too much building, even for two shamans. The building required isn't particularly exciting either. @6269004 - Tingarato - Most of the map is fun and interesting to build on, however the hole is quite a pain to build on due to the limited space available. @6657274 - Andrelionte - Building in holes between ice grounds can be really glitchy. In normal mode the map can be completed in just a few planks. @6656411 - Hitsugayapd - A lot of the building is just a bridge across the bottom of the map, which is boring in normal mode and a bit hard in divine mode. @6324741 - Dprocik - It's really difficult to cover up all of the death tokens. And as the shaman, mice dying for no reason (eg. jumping into the death tokens) isn't very fun. The middle of the map is also very cramped. @6334808 - Framnm - The spring doesn't really change how the map plays out, though it's an interesting idea using one in a shaman map. It's an interesting idea, it just needs a bit of work. @2925367 - Nukualofa - Pretty standard and generic map. Simply requiring an anvil at the start for mice is exceedingly boring and annoying for the shaman @2897172 - Nukualofa - Also pretty standard and generic. 90% of shaman maps are ice and grass blocks that look like this, try different grounds to make the map more interesting. P1'ed: None Will be discussed: @6400014 - +Mistersacri - @6654318 - Obsyt - This map is really nice, however I think it's a bit easy for two shamans. Will be discussed as P4. @4776493 - Lolfakie - Ignored: None Dernière modification le 1462600260000 |
Metalxmusic « Citoyen » 1462606800000
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@3812209 @5720570 Dernière modification le 1462606920000 |
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@2111240 - Edited ! |
Nukualofa « Citoyen » 1462628400000
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@5045133 @5057219 |
Zhouajie « Citoyen » 1462684140000
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@6651168 -Edited @6663367 |
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@3608685 |
Drotik « Citoyen » 1462719360000
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@6658448 @6664072 Dernière modification le 1463074260000 |
Joeprooxxdd « Citoyen » 1462725720000
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@6659556 - Edited |
+Mistersacri « Censeur » 1462726020000
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@6660001 @6660005 Dernière modification le 1462754220000 |