![]() Rotação Oficial - P18 - Defilanteالدوران الرسمي - P18 - الديفلانت 公式カテゴリー - P18 - ディフィランテ Official Rotation - P18 - DefilanteRotazione Ufficiale - P18 - DefilanteRotation Officielle - P18 - DéfilanteOficjalna Rotacja - P18 - DefilantePálya Körforgás - P18 - GördülőRotația Oficială - P18 - DefilanteRotación Oficial - P18 - DefilanteResmi Rotasyon - P18 - DefilanteOfficiële Rotatie - P18 - Defilante |
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@5009823 |
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@5441988 |
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[Modéré par Omghost, raison : Spam] |
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@4839893 |
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[Modéré par Yogiibear, raison : Off - topic] |
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@5024006 |
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@1025789 |
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Left as is<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @3008167 Jfrl Map doesn't flow into each next part particularly well, the gameplay is awkward, and ending isn't terribly interesting. @4588333 Mrkurt Remove the vertical scrolling, it's not enough to be a gameplay feature and just makes it annoying to see grounds when you're going up/down the map. Also this section could do with an extra speed token so it's possible to get up, that would make the gameplay more interesting. @3605625 Mrkurt The water is an interesting idea but the transition is poor and confusing, it would be better if this was used throughout the entire map. @4861184 Mrkurt Remove the vertical scrolling, fix the alignment issues on the house, and generally improve gameplay towards the middle and end. @4857375 Mrkurt This concept in general doesn't work in defilante, the map isn't fast and it's a pain to move most of the time. @3960105 Mrkurt Ending isn't too good, the gameplay is confusing in places (phasing through grounds and some rectangles not having collision for example), some decorations (like the rocks at the start) are in an odd place and doesn't look too good. @4788548 Matheusferei Please read the opening post before submitting maps. @4818022 Matheusferei The spawn is too far to the left with auto scroll turned on, alignment is poor in places, the acceleration is a bit too fast at the start, and the gameplay is repetitive throughout. @4528357 Barsems Please read the opening post before submitting maps. @4468022 Barsems Please read the opening post before submitting maps. @4038848 Barsems Please read the opening post before submitting maps. @4020231 Barsems Please read the opening post before submitting maps. @4020246 Barsems Please read the opening post before submitting maps. @3624896 Thegbc Gameplay isn't that good in general, it doesn't flow fluidly from part to part and the multiple routes have obviously different difficulty levels. There are a lot of nice individual concepts in this map though. @4686952 Scripert Tokens are far too overpowered. @4949960 Scripert Good use of trampolines but the skull placement makes the gameplay more awkward than enjoyable. @4919493 Luxispc There's only one route for the majority of the map and the gameplay in places is far too confusing/fast, especially around some trampolines. @4855658 Matheusferei Repetitive gameplay, far overpowered tokens in places. @4391440 Lehelms The begginning of the map isn't too interesting, and there are far too many tokens in places. @3856738 Demilton Please don't export defilante maps as P0, it's instant death at spawn. @4953922 Framnm The beginning and endings are both nice, but the trampoline and stone sections are a big change of style and gameplay pace @4966447 Ulllyyyy The beginning of the map is okay, but there's only one path for the majority of the map, there should be two. @4966451 Ulllyyyy The dynamic grounds are confusing and random, the fact some earth grounds can be pushed and not others is confusing, gameplay doesn't flow in a particularly enjoyable way. @4957828 Ratsspeed One path, token spam, boring design. This map could be a lot more interesting. @4957073 Ratsspeed This is a nice map in general, although the parts where it goes into a single path slows the gameplay down and makes it less interesting. @4969204 Ratsspeed Token spam in places, too cramped at some jumps, and extremely generic. @4971755 Ratsspeed Personally I'm not too big a fan of the big-open feel of the map, it makes every individual token less useful and helpful and makes gameplay very boring except for the one or two tight spaces, plus the random overpowered tokens throw you off when playing. @4956067 Lcvida Not a defilante map. @4982983 Sekui The falling grounds are good but the last one stops you as you walk up to it, the random dynamic ground is confusing, the ending and top pathscould be more interesting. @5009823 Pikkaczuu Why the random holes? There's a lot of token spam unnecessarily, offscreen gameplay, and awkwardly and unaligned tokens. @5441988 Angelasxd [•] Map: @5441988 doesn't exist @4839893 Wertech Token spam, confusing gameplay, unaligned, general no. @5024006 Flamedragoz Instant death, hidden floor, uninteresting gameplay, token spam. Fix these things. @1025789 Anaskor Not a defilante map. </textformat></font> Will be discussed<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> None </textformat></font> Ignored:<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> </textformat></font> |
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Shamousey a dit : Which ground? |
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@4957828 - Edited |
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@3605625 - The old water part now is used throughout the entire map. @3960105 - I think looks better now, rocks decoration was removed. [But the rock ground is the background, its a part of the art ;_;] and ending was totally edited. @4588333 - Vertical scrolling was removed. Also here you can get more an extra speed to get up as you want. ~~edited. - @3928026 @3892782 |
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@4756970 @4955440 |
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[Modéré par Jordy, raison : Off-topic] |
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[Modéré par Jordy, raison : Spam] |
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@4827441 @4806890 |
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[Modéré par Jordy, raison : Spam] |