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Tópico Oficial de Denúncias de Mapas P3+موضوع الإبلاغ عن خرائط P3+ الرسميOfficial P3+ Maps Report ThreadOficjalny Temat Zgłoszeń Map P3+Hivatalos P3+ Pálya Jelentés TémaDiscuția oficială pentru raportarea hărților P3+Hilo oficial de reportes de mapas P3+
Force_shaman
« Censeur »
1484966220000
    • Force_shaman#0000
    • Profil
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    • Tribu
#1681
  0
@2511313 - p8
Entire right side of the map is easily soloable, even by a new player; cheese partially soloable. This map can be solved in a handful of planks by a single shaman, a second is completely pointless in a co-op (not fight) map.
Jota
« Consul »
1485031140000
    • Jota#0676
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#1683
  0
@3575034
Epoch
« Citoyen »
1485031860000
    • Epoch#0934
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#1684
  0
@4401700 - P7
Sometimes the trampoline don't spawn.

@4428240 - P8
Bubbles and eletrical arcs always spawns in the white part:
http://i.imgur.com/JHIEs0L.png
Force_shaman
« Censeur »
1485036120000
    • Force_shaman#0000
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#1685
  0
@1365330 - p8
entire map is soloable

http://img.atelier801.com/e7a4f05c.gif
Auroraclears
« Citoyen »
1485106080000
    • Auroraclears#0000
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#1687
  0
@6810566 (P5) - mice constantly get stuck in the cheese hole with no easy way to build out of it

Dernière modification le 1485106200000
Ykr
« Censeur »
1485290820000
    • Ykr#0000
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#1688
  0
@266889 - P7

I often see very few mice complete this map. Still think these kinds of turnarounds are too hard for public.
Poteerfotter
« Citoyen »
1485343620000
    • Poteerfotter#0000
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#1689
  0
@6456247 - really hard to get to the hole, almost everybody dyes trying to get to it
Sarkazm_lol
« Citoyen »
1485366540000
    • Sarkazm_lol#2985
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#1690
  0
@5000007 - shouldn't be able to delete the tiny bits of triangle
Kratos
« Citoyen »
1485366840000
    • Kratos#2341
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#1691
  0
@391057 (P10) - It's very hard for beginners shaman to kill.
Alira
« Citoyen »
1485426900000
    • Alira#1742
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#1692
  0
@263565 – P5 - players think that the wooden grounds can be stepped on (and maybe they should be) but when there is even the slightest lag, they just work together with the lava and mice just die from the strength of the lava
Mapcrew
« Consul »
1485513660000
    • Mapcrew#0020
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#1693
  0
Rkubi a dit :
@39576 - Hole is hidden.

The idea of the map is that the hole appears when mice walljump towards the cheese. It's fine.


Force_shaman a dit :
@2511313 - p8
Entire right side of the map is easily soloable, even by a new player; cheese partially soloable. This map can be solved in a handful of planks by a single shaman, a second is completely pointless in a co-op (not fight) map.

Will be discussed.

Lucasrslv a dit :
this is broken? @2107419 - p9

Tested this in a few rooms. Works as intended.

Jotatavo a dit :
@3575034

This map is not in rotation right now, from what I can see.

Fulist a dit :
@4401700 - P7
Sometimes the trampoline don't spawn.

This is probably a sync issue. Tested it a few times and it worked every time.

Fulist a dit :

@4428240 - P8
Bubbles and eletrical arcs always spawns in the white part:

Will be discussed.

Force_shaman a dit :
@1365330 - p8
entire map is soloable

That's correct, but in order to do this you have to hit every cornerjump right. The chances of failing are quite high, and less experienced mice are not able to solo it. For those mice who can't solo it, the shamans still need to build quite a lot. Therefore I think it's fine as it is.

Auroraclears a dit :
@6810566 (P5) - mice constantly get stuck in the cheese hole with no easy way to build out of it

Nothing in my tests indicates that mice can get stuck in the cheese hole. They're all able to get out very easily. My guess is that it's related to your build, not the map.

Ykr a dit :
@266889 - P7
I often see very few mice complete this map. Still think these kinds of turnarounds are too hard for public.

Most people die because they are rushing for first. Not because the map is too hard. It's also a racing map which is generally a bit more difficult than the average rotation map. I think it's fine.


Poteerfotter a dit :
@6456247 - really hard to get to the hole, almost everybody dyes trying to get to it

Will be discussed.

Sarkazm a dit :
@5000007 - shouldn't be able to delete the tiny bits of triangle

I don't understand what you're trying to say here. Which tiny bits of triangle are you talking about?

Krato a dit :
@391057 (P10) - It's very hard for beginners shaman to kill.

A diverse rotation comes with easier and harder maps. This map is fine.

V1c10u5b3457 a dit :
@263565 – P5 - players think that the wooden grounds can be stepped on (and maybe they should be) but when there is even the slightest lag, they just work together with the lava and mice just die from the strength of the lava

Pretty much the whole charm of this map is mass death. Although lag is not something that can be fixed, most mice die because they're rushing and not waiting for the shaman. It's a matter of being more cautious. Death by lava can also be avoided if jump at the right time. The map is fine to stay.
Pratton
« Citoyen »
1485569820000
    • Pratton#0095
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#1694
  0
@937383 - P10
-Most mice uses headsurf t the right side of the map to survive almost every time.
-Lava is confusing for new players.
Viniciusdara
« Consul »
1485627540000
    • Viniciusdara#0000
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#1695
  0
@147 Vanilla Map - Malixto = Afk death
Kyclet
« Citoyen »
1485628200000
    • Kyclet#0000
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#1696
  0
@6923907 - Wrong cat.
Ronan
« Citoyen »
1485796500000
    • Ronan#3434
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#1697
  0
@3342048 One faster way
The mices go together and the middle and top side of the map isn't used
Jota
« Consul »
1485810660000
    • Jota#0676
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#1698
  0
@3866374 - Algumas vezes a lava de cima empurra o rato pro gelo no canto mas ele nao sobe
Auroraclears
« Citoyen »
1485834300000
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#1699
  0
Mapcrew a dit :

Auroraclears a dit :
@6810566 (P5) - mice constantly get stuck in the cheese hole with no easy way to build out of it

Nothing in my tests indicates that mice can get stuck in the cheese hole. They're all able to get out very easily. My guess is that it's related to your build, not the map.

iirc I only placed the plank there because the mice were already stuck for like a minute, maybe it depends on the room

~

@3205704 (P13) - the entire map is basically three obstacles long and two of them are automatic. Really farmable and barely bootcamp material.
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