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Please, send me a private message on the forums if you want to talk about your map. Por favor, me envie uma mensagem privada no fórum se você quiser conversar sobre seu mapa. Left as is: @6222307 - Supsuperbora - It lacks in gameplay. @6159450 - Dprocik - The shortest path to cheese doesn't even offer a challenge (http://prntscr.com/8lhmwb). It's fine for P1 but I can't see this map in P9 rotation. @6168377 - Dprocik - It doesn't work as it should most of the time, so mice will depend on shaman. @6210140 - Commandantso - Mice can't complete this map by themselves, so it'll require shaman to build and help mice. @6265888 - Pacisus - Gameplay is just too boring/linear. @1147672 - Jotatavo - Gameplay seems repetitive and most dynamic grounds don't affect gameplay at all. @5956292 - Bubamg - It's interesting how this map is similar to that vanilla map, but gameplay is the same, so I don't think it would be enjoyable. @5990000 - Bubamg - It's quite of interesting but shaman may easily ruin this map and block cheese/hole. @6223233 - Dogyyyyyyyyy - Interesting concept but it would probably lead to massdeath after mice get cheese. @4774566 - Joseventus - Collision and trampoline grounds don't come together very well. @3984550 - Mrkurt - I don't think shaman will be useful in a map like this. Gameplay feels a bit unclear/unexpected and mice can't really control themselves. It tends to be based on luck: I even hit lava ground, passed through the earth ground, hit that dynamic stone ground and got cheese once, and I didn't do anything for it. It was totally luck based. @6223439 - Dhelick - It seems too precise for avarage mice, so it wouldn't be enjoyable. @6210545 - Nukualofa - Gameplay is not really interesting because mice will depend on each other to reach hole while mice who didn't get cheese won't be up to help them. @1366045 - Garybro - Gameplay isn't really enjoyable. Mice slide once, stand in the water ground to get cheese, then bounce. What's the purpose of holes in the left/right sides of the map? Mice will just bounce in trampoline and reach hole in the middle part of the map. @6231178 - Garybro - Most mice lose their momentum in the first obstacle. Path in the upper part of the map is harder but it's not worth it. This hole (http://prntscr.com/8lhpus) seems useless, too. @5827214 - Chuilan - Left side of the map seems to be worthless. Mice will probably use it only if shaman uses springs. @6177795 - Chuilan - There's a game bug in which mice die as the map starts. Please, place mice spawn a little bit higher. @6222893 - Sewdycreator - It would probably be more enjoyable if it didn't take so much time for cannonballs to come. Mice must wait about 11 seconds for a cannonball to come, then they fail. So, they'll need to wait 11 seconds again. It becomes a waiting game. @6208685 - Reppam - Water grounds and collision don't come togethervery well since mice will keep on touching each other and it may lead to massdeath. @6152929 - Swanstiger - Gameplay is confusing at first and it's too repetitive. @6199258 - Swanstiger - Maps which are based on walljumping aren't enjoyable for P9. The lower path of the map seems to be too precise. @6225639 - Lucasrslv - This map is too confusing at the first time you play it. Some mice even die by jumping at the start. I really enjoyed how you used objects in this map. @6224458 - Crackdechera - It's frustrating how mice will depend on shaman if they fail. @5987755 - Sabrec - It looks like an art map but gameplay is random and it'll become portal spamming. @6227342 - Hatyp - Gameplay is too linear, so it may become boring. @6212711 - Tdpnice - Gameplay is quite of inconsistent. It takes some time to find out how tokens work in this map (for example, I had to play it several times to find out that you must jump before hitting ice ground if you want to use the first speed token). How will trampoline ground be useful? @6228031 - Mmdc32 - This map is different from collision maps that we usually see in this thread, but newer shamans can easily ruin it by attaching an object to the dynamic ground. Walljumping back to hole may not be very enjoyable. @5071767 - Mythofcheez - Gameplay isn't very enjoyable. @5055820 - Mythofcheez - Gameplay is mostly based on walljumping, so it may be boring. @6230808 - Framnm - It's boring how mice will depend on shaman if they miss it when the first two ballons pop out. @6232126 - Okamicarl - it's too hard. It seems restitution in lava grounds is low, so mice can't really complete this map. @6230356 - Fakegami - By the time mice are struggling to get cheese which is harder to get, mice get the easier cheese with no problems. @6232992 - Hea - It annoys me how mice may go offscreen next to cheese but it's interesting how mice with better skills may reach hole by themselves. @6258835 - Hea - A lot of mice tend to die in this map. @5059998 - Soranagabii - Gameplay is too linear and there's too much walljumping, so it may become boring. @6233347 - Soranagabii - Grounds seem randomly placed and gameplay is based on walljumping, so it's not very enjoyable. @6211730 - Yugydjcmdlm - Shaman just need to use portals three or four times. Gameplay isn't enjoyable for mice. @6235699 - Xtrollreyizx - It would be an interesting concept for a soulmate map but it dissuades me because it rewards mice who got no soulmate, mice whose soulmate is afk and will disappear after 30 seconds or mice whose soulmate just used /mort after getting frustrated with this repetitive map. If you consider this fact, the use of soulmate in this map isn't worth it. Only mice with no soulmate were able to complete this map in public tests, too. @6235922 - Mousechris - It's interesting how some mice may retry getting cheese but shaman just needs two or three planks. Gameplay isn't enjoyable nor worth it. @6236423 - Reganjsg - Boring gameplay. @6236934 - Xxxsete - Gameplay is based on walljumping, so it's not very enjoyable. @6236964 - Hakanproft - Generic collision map. @6239716 - Fovy - Gameplay feels a bit repetitive/boring. It is an interesting concept, though. @6157869 - Fovy - It doesn't flow as it should. @6239784 - Mmdc32 - Gameplay is boring / automatic. @6240617 - Xxcarolaxx - Gameplay is basically walljumping, so it's not enjoyable. @6240760 - Poochielai - It's quite of confusing mice have to avoid the lava ground instead of hitting it. Everybody will depend on shaman to complete this map. @6241217 - Adrianxpp - It seems this map has some alignment issues and gameplay is repetitive. @6134684 - Broncosfan - Mice will barely see those water grounds when they're all there at the same time. @6228839 - Feprohh - Generic collision map. @6243032 - Ahyenn - Generic collision map. @5777777 - Drawist - Could you make that grass ground in which mice spawn collideable with shaman objects? It was a nice map in public tests, mice used both holes. @6243542 - Telamcb - Generic soulmate map. There's a place in which most mice will get stuck (http://prntscr.com/8lfarl). @6243697 - Bielpratasqn - It's interesting how you used concepts from at least three different soulmate maps, but gameplay is just boring/generic. @771466 - Garyarcanine - It's an interesting idea but gameplay is repetitive/boring. @6244718 - Johnmiki - It looks like an art map but art isn't very detailed and gameplay is based on building/walljumping over art. @4703051 - Viniciusdara - The way to avoid spiderweb grounds isn't obvious at first, so gameplay will be boring for everyone. @5665283 - Viniciusdara - Boring gameplay. This map lacks in flowability. @6246715 - Natrats - Soulmate is worthless in this map (http://prntscr.com/8lfgz9). @4591358 - Bananalel - There's no sense in this gameplay at all. By the time grounds start disappearing, mice will have failed at cornerjumping . Newer mice or mice who were afk at the start will depend on shaman to complete this map, no matter what happens. Mice will never know which grounds will disappear. @6248229 - Pikkaczuu - Gameplay is too repetitive for shaman and frustrating for mice. @6266680 - Pikkaczuu - It's an interesting concept but it's too hard for most shamans and it'll just lead to massdeath. @6249330 - Souricoocool - Mice will be frustrated due to invisible offscreen walls. @5101095 - Shalander - It seems to be an interesting concept but it doesn't flow as it should. Mice just get cheese/hole which are pointed out here: http://prntscr.com/8liwa1 @5573651 - Paradoxxoo - Shortcuts seem to be too luck-based. @6250133 - Uolesportee - Gameplay is confusing at first, but boring as you find out how to do it. @6260624 - Uolesportee - It's not a good use of spiderweb grounds in a collision map. The other aspects of the map are generic. @6250136 - Oliferfake - At first I thought there was no way to reach hole because I was trying to do that by using trampoline ground, then i noticed you just need to walljump the grass ground. Gameplay is boring. @6263675 - Renaxan - It just leads to massdeath. Mice think the dynamic ground collides with them. @6251769 - Mousechris - Push a ground, then it's a pushing war with mice in the other side of the map, then push more chocolate grounds... It seems gameplay is just too repetitive. @6245162 - Tdpnice - Gameplay is a bit frustrating. @6252694 - Byontr - It just reminds me about @1394013. @6254819 - Davizinhoglm - Boring gameplay. @6253824 - Prysmos - Gameplay is boring, mice will spend most of their time walljumping. Ground in the upper part of the map isn't obvious so mice will hit it and fall. @864280 - Xendeavor - Mice die before reaching cheese, after hitting trampoline ground. Those jumps with a soulmate attached to you don't seem to work properly anymore. @6048619 - Marceloocm - Boring gameplay. @6256200 - Kacpervipek - Tank has little friction, so most mice can't walljump it in the beginning of the map. It seems this map isn't soloable after cheese, which may be frustrating. @6259134 - Ahyenn - It's quite of confusing. Shamans will probably use springs or ballons before mice can complete this map. @6256042 - Lolloltommy - This map has an inconsistent design and gameplay isn't very enjoyable. @6087607 - Miirp - Wind is really annoying in this map and most mice will struggle in the first obstacle. It seems there's no hole in this map. @6259495 - Xuxque - Gameplay is linear, so it may be boring. @6263404 - Eljordhan - It's interesting how mice may increase their speed depending on how they hit trampoline ground but gameplay is a bit repetitive. Water and trampoline grounds in the middle of the map seem to be worthless. @6261569 - Eljordhan - Gameplay isn't very enjoyable. @6230718 - Pombisboss - boring gameplay. @6254684 - Pombisboss - Confusing gameplay. @6252874 - Neglectedman - This map is cramped and gameplay seems repetitive. @6205481 - +Mistersacri - Water grounds may easily lead to a lot of deaths, especially when they're close to the place where mice spawn. Gameplay feels a bit repetitive, too. @6166591 - +Mistersacri - Most mice will give up on this map by the time a mice who got a lucky spawn gets cheese. @6266524 - Golpemedio - Collision and trampoline grounds don't fit together very well. @3015697 - Golpemedio - Gameplay is based on walljumping, so this map isn't very enjoyable. @2310447 - Lelebize - It's all about walljumping, so gameplay is really boring. @2310427 - Lelebize - There are some game bugs about using portals, so we can't deal with these maps until updates make them suitable for normal rooms. P1'ed: @6236407 - Reganjsg - Trampoline which leads to chocolate ground is confusing at first. It's interesting how there are some shortcuts. Okay for P1. @6243288 - Pacisus - Okay for P1. @4042894 - Mini123 - Enjoyable for P1. @6250439 - Jerrybc - It's probably too hard for most mice but it is an enjoyable map. It's interesting how it seems to be a shaman map at first. @1924400 - Xorcist - Okay for P1. @4343391 - Xorcist - It's interesting how it offers several paths depending on the place where mice spawn. Gameplay feels similiar to most collision maps in rotation, but it's fine for P1. @6260581 - Ltuv - This map becomes a chaos around cheese in a room with 25 mice. Anyway, it's an enjoyable map. @6240155 - Sewdycreator - This concept reminds me about @1089866 but it's an okay map. Will be discussed: @760425 - Garyarcanine - Interesting concept. @4010925 - Paradoxxoo - It's probably too chaotic since mice can't really control themselves. I'll bring it to the team because it's a different concept for a soulmate map and it's been some months since we discussed a soulmate map. Ignored: @5190235 - Messisr - Posted more than 2 maps (same post) @4462957 - Messisr - Posted more than 2 maps (same post) @6242626 - Messisr - Posted more than 2 maps (same post) Dernière modification le 1443468060000 |
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