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| « Censeur » 1354920180000
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Viprin a dit : OMG YES |
| « Citoyen » 1354926840000
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Viprin a dit : Think it was brought back yesterday or so. And yes, it was intentional. Otherwise I don't see any reason why to. |
| « Citoyen » 1354929780000
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Xtrollreyizx a dit : I'll attempt. |
| « Citoyen » 1354936920000
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| edit: nvm :c |
| « Citoyen » 1354942440000
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Holomouse a dit : I see, thank you for your reply. I hope IF will be back as well :3 |
| « Citoyen » 1354955100000
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Jsablectulli a dit : By not actually removing part of the ground, rather making it look like you have. That map that you mentioned would be created with hidden grounds beneath the visible ones. Basically they would have deselected the collison with mice and collison with objects options for the ground first. Following this, they used two background coloured grounds (a circle and rectangle) with the same options deselected to create the breaks in the ice. Now that the grounds look like they appear on the image, but aren't actually collision grounds, this is when you could create a path below the fake ice with multiple grounds. Basically have the edges of the real grounds directly below the fake one and it will appear you are running on the visible ground when you are in fact running on the hidden grounds. If you don't understand I could take a screenshot of what I mean later. |
| « Citoyen » 1354955520000
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Viprin a dit : There is a new way to do it, aswell as sticky grounds. |
| « Citoyen » 1354961400000
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Impuredeath a dit : Hai, happy birthday! By watching your awesome videos, I understood how to make some mechanisms, but is it possible to reproduce "dynamic IF ground"? In following XML, wood ground used to disappear when choco ground touches to wood. XML a dit : @272272 uses this "dynamic IF ground" in an important way, so I'm struggling to fix it. Could you explain how to reproduce "dynamic IF ground" if it is possible? Holomouse a dit : It is not the point what i am talking about :s |
| « Citoyen » 1354963440000
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| Don't think reproducing dynamic IF ground is possible at this point, but the map could be remade and adapted to the new stuff. |
| « Citoyen » 1354970880000
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| I'm sorta knew at map making, so if the answer to this is obvious I'm sorry. XD I've seen a few maps with bubbles coming from the water. Somebody said you had to use runes or something to make the bubbles appear, is that right? I tried it several times but it didn't work. e_e |
| « Citoyen » 1354977480000
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Gayali a dit : Here watch Impuredeath's video: http://www.youtube.com/watch?v=62iO-9m-1kc |
| « Citoyen » 1355006280000
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| @3265653 How can I fix that annoying foreground? Also is there a way to make the edges rectangular and not round? |
| « Citoyen » 1355015400000
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| Hey guys, i dont know if this is a new bug or what, didnt want to make a thread incase it was already reported. In editor i have 2 backgrounds, like the ones that get a darker shade of cirle as it goes from top left to bottom right, and they are both the same color code, but they are different colors when i validate the map. Edit: Wait, nevermind this one, i accidentally had a darker background over the one that matched the other lolol One more thing. Is it just me or? Ive tested out some maps that have been fixed using the new mech system (Maps that were made by people i know definitely know how to use this ie Fxie) but they still break for me. I dont know if theres something wrong with my connection or something. One more thing again. I fixed my one map @3130527 with the new feature. But the linking is making the grounds on the turret(White thing with black legs and laser sight on the right) kind of awry. They are all 90 and 0 rotation but they end up wierd when i test it. ONE LAST THING: Err, how to fix a background ground over a foreground hole? The hole wont show even though its supposed to. If someone could answer all these id appreciate it ^^ |
| « Citoyen » 1355068380000
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| Hey everyone try my map @3151381 @3284779 @3284913 [Sentinel] You can share your maps here: Topic-1826 |
| « Citoyen » 1355110620000
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| How does this map maker make this map ? o.O @3283533 |
| « Censeur » 1355131260000
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| Are people alowed to do religious theme'd maps? Like a guy with a cross defending devil? |
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Methusalah a dit : As a satanist this offends me |
| « Citoyen » 1355135460000
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Methusalah a dit : I always go by the rule "If you think there is a chance it is offensive, then it probably is". Religion is a provocative topic in general and it's probably safest to just avoid it. If you really want to make one, I doubt it would get deleted unless someone reported it or if it was obviously created to offend others due to the depiction of the characters. |
| « Citoyen » 1355136720000
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| how do we make translucent grounds o3o? |
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Anaqizxc a dit : i also want to ask this question |