Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@6693017 @6695596 Dernière modification le 1464723180000 |
Andrelionte « Citoyen » 1464586920000
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@6693737 @6623153 Dernière modification le 1464870300000 |
Jittercritter « Censeur » 1464660480000
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Deadlag « Citoyen » 1464719220000
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@6695521 please check that the shaman spawns function correctly. |
Grimmaro « Consul » 1464797400000
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Coolboy0911 « Citoyen » 1464990240000
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Mapcrew « Consul » 1465059060000
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Left as is: @6447516 - Sekui - found it boring to shaman on, there are a lot of tight spaces which just makes everything difficult to the shamans, the scroll feature doesn't add much to the map's gameplay and the whole right side is a pain because it requires too much of building for a single shaman. @3608685 - Sekui - mice spawn isn't well placed, since everyone can walk around the whole map and reach the cheese easily by passing though the middle top ice ground. It just makes the shamans frustrated because most of the mice will die trying to get the cheese without shaman's help. The concept is boring and water grounds make it very generic. @6671788 - Tdpnice - cloud grounds don't really offer anything special to the gameplay, especially the first one near mice spawn. the map itself doesn't look P8 style since a single shaman usually does the whole building, so I'd say it lacks in cooperation. @6627034 - Tdpnice - looks better than the previous map, however it still doesn't deserve a chance for P8, in my opinion. buildings are basically always the same, at the bottom part, shamans usually only build a large bridge, cloud ground doesn't offer too much of an obstacle and it's not the sort of map with requires a good cooperation between the shamans. @6687836 - Dprocik - it's way too cramped to make different and creative solutions, which is boring to shaman on. it's the kind of map which we already have enough and this kind of concept isn't suitable for the rotation anymore (straightforward + generic concept) @6658448 - Dprocik - this one just seems generic and not that enjoyable to build. cloud grounds are kinda useless because they don't offer much of an obstacle to the shaman, however they have a good intention to help them with building. What kills this map is that shamans ususally spend too much time at the cheese part, mainly when the other one afk died. @1854090 - Aksale - buildings are way too linear and a single shaman usually does the whole building without the another shaman's help, which lacks in cooperation, in my opinion. the lava ground doesn't make much sense to me because it doesn't add much to the gameplay and clouds just make everything easier and less challenging to the shaman. @6659999 - +Mistersacri - painful design with too many useless grounds, aff. it lacks in gameplay and I don't see anything interesting here to bring it up for the discussion. cloud grounds are fully useless, like the woods and stone. overall, I'd say that grounds seem to be randomly placed and the map doesn't provide any interesting solution from the shamans. @6660005 - +Mistersacri - the main idea of this map is poorly executed, because rectangle grounds don't really provide a better and different gameplay, even not colliding with grounds, shamans usually solve the whole map without them affecting anything, which is just boring. overall, it's kinda build--a-thon and unoriginal. @5120060 - Picapauui - I don't really got the point of why some rectangle dynamic grounds collide with shaman objects, but others not. this one reminds me a lot of an already existent P4 map, if i'm not wrong it's from Framnm. Also, this one is way too boring to manage with those dynamic grounds, better to keep it as P22 for now. @6579462 - Bataatiinha - edits haven't improved it at all and mice keep dying when shaman is building, which is kinda painful and frsutrating. any slight movements in build can easily lead to a lot of deaths. it's not fun to shaman on and i'll keep it P22 for now. @6679791 - Zyclow - it looks a bit odd in my opinion, the scrolling feature sounds a bit useless and the circle grounds don't really offer anything special to the shaman. it lacks in originality and overall I'd safely assume that it's not enjoyable enough for public rooms. @6172441 - Nukualofa - without skills and divine mode, this map would be great. unfortunately, all of what shaman need to do is to put a plank between the ice and chocolate space near the cheese and complete the whole map with portal using only. @6682960 - Yl0we - shaman maps with the anti gravity feature will always be a problem, especially to P8, since most of the shamans have troubles about making stable buildings, it's just painful and frustrating. cloud grounds have a good intention and they help a lot in gameplay, but the map itself doesn't play nice in public rooms. @6682934 - Yl0we - same as above, as I mentioned, it's just a pain for shamans, especially when they're using the divine mode. @6656283 - Obsyt - Probably someone P32'ed your map to do some tests in public rooms. About the current map, cloud grounds don't have a good intention, they don't really offer anything interesting to the gameplay and I always see the same sort of solution every time, which is boring for a map with nothing new, however visually it has a neat design, but lacks in originality and gameplay. being honest, I don't really think it requires a good cooperation between shamans, and solutions are way too limited. @6688446 - Alfikamanda - too similar from an already existent vanilla map and it's way too simple for two shamans, there is nothing interetsing here. @6688564 - Alfikamanda - same as above, and a single shaman usually does the whole building without the other shaman's help. @6687657 - Yessicaaa - there's nothing really interesting here, solutions are basically always the same and we recently added a pack of 50+ dual shaman maps with the sand theme, which is enough in my opinion. this one requires too much of building and lacks in originallity. overall there is nothing interesting here to bring it for the discussion. @3609858 - Hybinkunduz - very generic and cramped to make creative and different solutions (buildings are way too limited) I always see the same sort of solution every time. Also, in my tests, shamans couldn't solve the map as well because most of them had the skill which spawn a bubble when mice die and mice get a direct contact with lava, which is just frustrating and painful to shaman on. nothing very appealing to bring it for the discussion. @6692777 - Mappermed - Nothing new or interesting here, it's just generic and all of what shamans need to do is to create a large horizontal bridge to reach the cheese, which is boring. Tight gaps don't really offer too much or help in the shaman building. Better to keep it as it's for now. @6693017 - Ahyenn - a single shaman usually does the whole building without the others help, the dynamic ground is kinda harmless but it doesn't really change anything on the gameplay. overall I'd say that it's just generic and mono solution, so it's not suitable for public rooms @6695596 - Ahyenn - there is nothing really wrong with the map's gameplay. however I found it quite boring and too repetitive when you're building it, there isn't enough space for creativity and it just becomes extremely boring after time, which is frustrating to shaman on. The map has a neat design and gaps have a good use of, however this concept isn't suitable for the category anymore. @6623153 - Andrelionte - nothing wrong with this map, it's just boring and too repetitive because it's the same sort of solution every time. overall, there isn't anything different from the others map we recently added to the rotation, so it's better keep it as P22. @6694766 - Lucycat - Too generic and boring, misaligned at some points and there's nothing really interesting here. balloons don't really offer much to the map's gameplay and it's mostly based on portal-using only. @6695521 - Deadlag - really confusing whenever you have these vertical scroll maps and the shaman can't be seen/ shaman can't see mice. Gameplay is way too short and it becomes extremely boring after time. I know we still don't have a map like that in coop, but this concept is currently poorly executed. @6443786 - Natrats - can be easily completed with boxes, only. It doesn't look coop style. @6699983 - Coolboy0911 - too simple and generic, it doesn't require cooperation between the shamans and buildings are very bland, because all of what you must to do here is to make large horizontal bridges cheese/hole, which isn't fun to shaman on. P1'ed: @6009112 - Hybinkunduz - fun enough for p1, nothing else. I don't really like the fact that shamans must build above cloud grounds, but this one seems to be okayish. @4541073 - Jsilv @6693737 - Andrelionte Will be discussed: @4858905 - Picapauui - @6156474 - Nukualofa - @5859124 - Yessicaaa - Ignored: None Dernière modification le 1465092180000 |
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Ventrumx « Citoyen » 1465122180000
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Coolboy0911 « Citoyen » 1465126800000
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@6714722 @6699983 Dernière modification le 1465916040000 |
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Ratflocks « Citoyen » 1465141680000
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@6703058 @6703095 Dernière modification le 1465184400000 |
Ratflocks 1465142460000
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[Modéré par Kiwrimai, raison : Double post; please edit your posts instead.] |
Hybinkunduz « Citoyen » 1465148400000
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Tdpnice « Citoyen » 1465167480000
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Zhouajie « Citoyen » 1465174380000
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Andrelionte « Citoyen » 1465238760000
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@6712627 @6702978 Dernière modification le 1465814340000 |
Xtrollreyizx « Citoyen » 1465238820000
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