| |
| « Citoyen » 1355274600000
| 0 | ||
| if a satanist then u should belong in hell burning in a pit of darkness rite? X3 |
| 0 | ||
| And they're the bad people wow anyway Would anyone happen to know a way to sync two rotating grounds in opposite directions? When you put weight on a ground being rotated with JR, the rotation of the ground is delayed and it never catches back up to its scheduled rotation, effectively de-synchronizing it with other rotating grounds. Edit: nevermind, managed to pull it off with pulleys. |
| « Citoyen » 1355280120000
| 0 | ||
| whats the code for a long map? |
| « Citoyen » 1355280840000
| 0 | ||
Viprin a dit : Domo arigatou, Viprin! I can't use the program on IE. ;S Tasukete! Stonefeather a dit : <C><P L="1600" /><Z><S /><D /><O /></Z></C> |
| « Citoyen » 1355283960000
| 0 | ||
Haruhitastic a dit : since it makes it much easier to use lines o3o. great art would become too common :O making the category quite useless lol... o-o thats my opinion thats all. :o... on another note o3o is there anyway for wind to me changed mid map o3o or wind to be started later in a map o3o? |
| 0 | ||
Paperonaruto a dit : Gameplay is still an important factor in art maps |
| « Citoyen » 1355294460000
| 0 | ||
Fxie a dit : i agree lol but still o3o its gonna become really easy to make artmaps o3o. anyways i discovered something else today... It seems to be a new way to make grounds transparent. instead of making it o="ffffffffffffff" Im not sure if this is known though... but i found out that grounds can be made invisible by going into the xml and removing the o="" tag for the ground in question. The grounds also can be dynamic o3o... and their collison boxes can be seen o3o... if you use debug... *edit* after some testing i see that both methods allow them to be dynamic o3o just that one appears black in the editor.. while the other does not (lol) |
| « Citoyen » 1355309160000
| 0 | ||
| does exporting a map as tribehouse cost cheese? |
| « Citoyen » 1355310540000
| 0 | ||
Spacewind a dit : it does o3o |
| 0 | ||
![]() How the... |
| « Citoyen » 1355421180000
| 0 | ||
| |
| 0 | ||
Arber a dit : Answered that with free XML in my map thread if you're interested |
| « Consul » 1355430900000
| 0 | ||
| Hi. I'm making an anticloud map, but I don't know wheter or not there's a standard color to use. If so, could you tell me what's the color code for it? Thanks in advance. :) |
| « Citoyen » 1355437680000
| 0 | ||
Baasbase a dit : Cool map and gameplay but the art is pretty messy. Not "amazed", but pleasantly surprised. |
| « Citoyen » 1355438940000
| 0 | ||
Arber a dit : ![]() Diamonds baby!!! |
| « Citoyen » 1355439180000
| 0 | ||
| So you're the culprit! Someone set your map as the tribehaus map, so I logged in and was confused and started yelling at Piklet and Fire "WHAT IS THE CUBE?!?!?!" and they were like... "What?" I understand now. *nods* How are those even created... O.o |
| « Citoyen » 1355448540000
| 0 | ||
Magistar a dit : Impure is ruining the game. We need a better style of diamonds and is there a XML to that? c: |
| 0 | ||
| Does anyone have a link to Camera's simple map editor? |
| « Citoyen » 1355467860000
| 0 | ||
Cptp a dit : http://scriptic.net/tfm/editor/ |
| « Citoyen » 1355513700000
| 0 | ||
| |