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Map Editor Q&A
Rinsamaz
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#1741
  0
if a satanist then u should belong in hell burning in a pit of darkness rite? X3
Fxie
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#1742
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And they're the bad people wow

anyway


Would anyone happen to know a way to sync two rotating grounds in opposite directions? When you put weight on a ground being rotated with JR, the rotation of the ground is delayed and it never catches back up to its scheduled rotation, effectively de-synchronizing it with other rotating grounds.


Edit: nevermind, managed to pull it off with pulleys.
Stonefeather
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#1743
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whats the code for a long map?
Tadame
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#1744
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Viprin a dit :
http://vipstats.s372.xrea.com/draw/
this might work :3

Domo arigatou, Viprin!
I can't use the program on IE. ;S Tasukete!

Stonefeather a dit :
whats the code for a long map?

<C><P L="1600" /><Z><S /><D /><O /></Z></C>
Papero
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#1745
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Haruhitastic a dit :
wowowowow Viprin suki da yo!
This is great. I heard some people asking about this earlier. *-*
Why? It'll just be better now.

since it makes it much easier to use lines o3o.
great art would become too common :O
making the category quite useless lol...

o-o thats my opinion thats all. :o...

on another note o3o
is there anyway for wind to me changed mid map o3o or wind to be started later in a map o3o?
Fxie
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#1746
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Paperonaruto a dit :
since it makes it much easier to use lines o3o.
great art would become too common :O
making the category quite useless lol...

o-o thats my opinion thats all. :o...

on another note o3o
is there anyway for wind to me changed mid map o3o or wind to be started later in a map o3o?

Gameplay is still an important factor in art maps
Papero
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#1747
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Fxie a dit :
Gameplay is still an important factor in art maps

i agree lol but still o3o its gonna become really easy to make artmaps o3o.


anyways i discovered something else today...

It seems to be a new way to make grounds transparent.
instead of making it o="ffffffffffffff"

Im not sure if this is known though... but i found out that grounds can be made invisible by going into the xml and removing the o="" tag for the ground in question.
The grounds also can be dynamic o3o... and their collison boxes can be seen o3o... if you use debug...

*edit* after some testing i see that both methods allow them to be dynamic o3o just that one appears black in the editor..
while the other does not (lol)
Spacewind
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#1748
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does exporting a map as tribehouse cost cheese?
Papero
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#1749
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Spacewind a dit :
does exporting a map as tribehouse cost cheese?

it does o3o
Arber
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#1750
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http://i.imgur.com/SRhcs.png
How the...
Baasbase
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#1751
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Eh, just saying
@2636264

load it in tribe house and be amazed.
Fxie
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#1752
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Arber a dit :
How the...

Answered that with free XML in my map thread if you're interested
Kinhusxd
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#1753
  0
Hi. I'm making an anticloud map, but I don't know wheter or not there's a standard color to use. If so, could you tell me what's the color code for it? Thanks in advance. :)
Necroseer
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#1754
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Baasbase a dit :
Eh, just saying
@2636264

load it in tribe house and be amazed.

Cool map and gameplay but the art is pretty messy. Not "amazed", but pleasantly surprised.
Impuredeath
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#1755
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Arber a dit :
How the...

http://i.imgur.com/dBOEJ.png
Diamonds baby!!!
Magistar
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#1756
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So you're the culprit! Someone set your map as the tribehaus map, so I logged in and was confused and started yelling at Piklet and Fire "WHAT IS THE CUBE?!?!?!" and they were like... "What?" I understand now. *nods* How are those even created... O.o
Tfmasian
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#1757
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Magistar a dit :
So you're the culprit! Someone set your map as the tribehaus map, so I logged in and was confused and started yelling at Piklet and Fire "WHAT IS THE CUBE?!?!?!" and they were like... "What?" I understand now. *nods* How are those even created... O.o

Impure is ruining the game. We need a better style of diamonds and is there a XML to that? c:
Cptp
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#1758
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Does anyone have a link to Camera's simple map editor?
Thebestguest
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#1759
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Cptp a dit :
Does anyone have a link to Camera's simple map editor?

http://scriptic.net/tfm/editor/
Graecus
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#1760
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Impuredeath a dit :
Diamonds baby!!!

XML haxors HERE
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