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Art Critique Center
Fawnli
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#1741
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this was a sketch of my main character. she is a female coyote. hnngh

http://i.imgur.com/H0OSmFh.png
one thing that i would like to point out is the anatomy, is it even right?
Vulli
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#1742
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Fawnli a dit :
this was a sketch of my main character. she is a female coyote. hnngh

one thing that i would like to point out is the anatomy, is it even right?

First of all, the head is way too big compared to the body.

Also, the fur directions on the back legs are going the wrong way, should be going down, not up.


http://i.imgur.com/IlQHaei.jpg
And here's a coyote head from the side:

http://i.imgur.com/SE199W6.png
Taleyes
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#1743
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Haruhitastic a dit :
That is a skinny damn neck. Dragons have big, strong neck like this. Your avatar is an example actually, so I don't know why you decided to give him a giraffe neck.
I feel like the base of the wing is also quite small. Like it would snap under all the weight. Here's a how to draw guide that might help some! cilck
Good luck!

thanks for the critique, i tried to improve it, got any more critique?


http://i.imgur.com/8wzeDLX.png
i'm not really into the realistic thing, i prefer cartoony. so try to keep it like that pls.
Fawnli
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#1744
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Vulli a dit :
First of all, the head is way too big compared to the body.

Also, the fur directions on the back legs are going the wrong way, should be going down, not up.


And here's a coyote head from the side:

ah, thank you very much! i will use this!
Vivihi
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#1745
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Vulli a dit :
Hrn I don't really like the head/ears and the body looks off, everything looks off to me helllp

The tail is a bit low :o It's like in the middle of the butt when it should be somewhere above the butt. The feet could be a bit thicker :o They are way too skinny.

^^ Love ur arts
Graciekinz
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#1746
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Haruhitastic a dit :
hi i
did a thing...


you can be harsh!!

HARU WHY DON'T U HAVE AN ART THREAD

well the earrings are little black lines so ... and umm one arm is too skinny xD
Sourisplum
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#1747
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Fawnli a dit :
this was a sketch of my main character. she is a female coyote. hnngh

one thing that i would like to point out is the anatomy, is it even right?

That's good for a start, however, as vulli said, the fur is facing the wrong way in a few instances. Also, I find that you should probably practice drawings hair, because right now it seems very jagged and scribbly. Try and make the hair curve and look smooth. You should probably check out other people's drawings and try to copy them. (but only if they're good!)

Vulli a dit :
Hrn I don't really like the head/ears and the body looks off, everything looks off to me helllp

Dude vulli this is awesome. Although if you want to be perfect I feel that it seems like it is leaning back too much, maybe if you move the hind legs back more because it seems like the center of balance is off.

Taleyes a dit :
thanks for the critique, i tried to improve it, got any more critique?


i'm not really into the realistic thing, i prefer cartoony. so try to keep it like that pls.

That is actually really good, I saw your previous one and fixing the neck was a really huge improvement. SOme thing that bugs me is that the wing bones end in a sorta square-y rounded point, really they should end in a sharp point like the horns. I think you would be better off drawing just lines for the wing bones, not shapes, because real wing bones are super duper skinny.

EDIT: I made this screenie for someone and I thought it would help people who have trouble finding smooth stroke:

http://i.imgur.com/qJkiDYt.png
Cadencecool
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#1748
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Made this, I didn't Traced, i just copied. ;; sorry meli if i copied.:

http://i.imgur.com/McqE6NQ.png
Froggymypet
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#1749
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the ears are too big and so is the tail
Vulli
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#1750
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Cadencecool a dit :
Made this, I didn't Traced, i just copied. ;; sorry meli if i copied.:

Ahhh this is cute

The shading doesn't really follow the same lightsource, which doesn't make sense
Also, the foot to our left should be facing more towards the viewer, it currently looks like it's painfully bent

And I think the ear is cute, but it iiiis kinda big/long. Also, you should be able to see a bit of the other ear too.


I quickly doodled on it


http://i.imgur.com/wQnBj4U.png
Wiwop
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#1751
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http://i.imgur.com/d8MkiXCl.png
can you guys critique this pls?
**it's not finisheeeeddddddddddddddd**
Sourisplum
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#1752
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Wiwop a dit :
can you guys critiques this ?
**it's not finisheeeeddddddddddddddd**

first of all its right arm is waayy longer than the left arm, if you imagine them straightened out you can clearly see it. the bent arm should only go down to around the middle of the nonbent arm. I find that the eyes are just a tad close together, but I can't find anything else wrong with it... it's pretty good.
Letatsus
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#1753
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Could you critique this please ? :

http://i.imgur.com/D644BXo.png
Thx :c
Hoodiedoodie
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#1754
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@Letatsus

The scarf wouldn't be visible over the mouses face, because it's be tucked in under the neck (i'll probably go an scribble this up in a minute to ease the understanding whoa) so in this case, it would be tucked under the neck AND under the paw, making it barely visible? It sort of just looks as if the mouse is holding the scarf in it's mouth.

http://i.imgur.com/EltB1DR.png
I personally think that the body is too long - mice are pretty small animals, and I think that the body length looks disproportionate against the rest of the mouse.

I like the hair and the eyes - also, it looks as if it's looking off to the left because of the eye and the ear, which you've done quite well!

I think the tail is a tad thick at the base - but the taper on it is good.

And claws? I don't know whether they're a stylistic thing, but mice don't have claws ;-;

I hope at least some of this helped?

edit: oh and the shading, i think you've just followed the outline of the mouse ;-; Light sources can take a while to learn, but they're really, really useful and give the art a more solid 3d effect (thus why it's so important). You just have to pick a direction that the light hits the mouse in, and then shade wherever that light doesn't hit. You may feel as if you have to shade a crevasse underneath a thigh or whatever, but if the light hits it, you don't.

also, you should experiment with shading depth. I notice you've gone for a very light black shading, which may be a preference idk, but it'd fun to experiment with other shading colours! Such ad purple, red. Complementary colours often look good on a multiply layer for shading, but it's your choice to find what works!
Mantlestar
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#1755
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i need help with this
redline is preferred
Fierying
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#1756
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Letatsus a dit :
Could you critique this please ? :

Thx :c

Hoodie actually have mostly of what i want to say, but just wanna add afew stuff ^^"
I do not quite understand why his hair suddenly curls up to his left, i am not sure if it is a hairstyle but .. just not too comfortable with it.
also i think his eyes are abit too far away from his nose, can be closer ^^"
oh and is most probably is an art style, but i think his ears are too long
it is taking up the side of his head instead of just the upper sides only.
would redink some parts and yea!


http://i.imgur.com/kckLuaN.jpg
Letatsus
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#1757
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Okey, thanks ! :D
Taleyes
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#1758
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Sourisplum a dit :
That is actually really good, I saw your previous one and fixing the neck was a really huge improvement. Some thing that bugs me is that the wing bones end in a sorta square-y rounded point, really they should end in a sharp point like the horns. I think you would be better off drawing just lines for the wing bones, not shapes, because real wing bones are super duper skinny.

so you're saying i should do what with the wingbones? more pointy or a bit round? i don't really get what your saying.
Pzsani
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#1759
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Ummm..... Critique?


http://i.imgur.com/ntTt29Y.jpg
Tailtong
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#1760
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too much shading, a mouse is not a gummy bear
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