×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Official P3+ Maps Report Thread
« ‹ 9 / 14 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Tchèque
  • Anglais
  • Italien
  • Polonais
  • Hongrois
  • Roumain
  • Espagnol
  • Turc
  • Néerlandais
Tópico Oficial de Denúncias de Mapas P3+موضوع الإبلاغ عن خرائط P3+ الرسميP3以上のマップの公式報告スレッドOficiální P3+ nahlašování mapOfficial P3+ Maps Report ThreadSegnalazione Mappe P3+ UfficialeOficjalny Temat Zgłoszeń Map P3+Hivatalos P3+ Pálya Jelentés TémaDiscuția oficială pentru raportarea hărților P3+Hilo oficial de reportes de mapas P3+Resmi P3+ Haritalarını Raporlama KonusuOfficiële P3+ Mappen Rapporteer Thread
Anomunus
« Censeur »
1668098520000
    • Anomunus#0000
    • Profil
    • Derniers messages
    • Tribu
#161
  0
B0wl#7075 - @7789580
I died standing on stone somehow (I think the hidden acid below somehow contacted me). You may want to increase the ground thickness to prevent that as per your comment for 1468555 above.

Nando#5729 - @4841578
it is not clear where the bouncy part of the ape's back is.

Dernière modification le 1668994980000
Zeus
« Censeur »
1668229320000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#162
  0
@197742 - P7 - Deadly map around the cheese
Wwwarda
« Consul »
1670112300000
    • Wwwarda#0000
    • Profil
    • Derniers messages
    • Tribu
#163
  0
@6161746 - P5 - poor viprin art. the hole is hard to find
Frostedcookie
« Citoyen »
1670953500000
    • Frostedcookie#7453
    • Profil
    • Derniers messages
    • Tribu
#164
  0
@7433615 - P8 - The map is on defilante mode and has no walls, which leads the shamans and mice to think they can go off-screen and not die.
Bautipro
« Censeur »
1671857640000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#165
  5
Doboz a dit :
Normal rotation reports

Bautipro a dit :
@161780 - P6 - mass death

That is part of the intended gameplay, after one time players will learn to avoid the trap.

@161780 - P6 - I will post this map on this thread again: It causes mass death, it came out in a room with 26 mice and only 8 of them could survive (those who were idle at spawn or stayed in the middle ground and did not run to push the ice). Moreover, the falling ice mechanism (if you can call that a mechanism) at both sides, is not outstanding for such category. This map is based, in my opinion, on the ice falling at the sides (mass deathly)-climbing the chocolate-and returning to the hole, which gives it a null and completely boring/outdated gameplay even though the map code is old enough to be added to rotation. To be honest, although it is a map that has been in rotation for a long time, I still do not see that mice can learn how to avoid the trap. Although personally, I do not see a possible way to avoid the trap either.
Mapcrew
« Consul »
1673033100000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#166
  0
Anomunus a dit :
B0wl#7075 - @7789580

Nando#5729 - @4841578

The shaman map was probably a bug, the art one is fine as is.
Zeus a dit :
@197742 - P7 - Deadly map around the cheese

This map is a classic and it used to be P6 before. In order to avoid the loss of saves for the shaman, it was made P7 (without shaman category). So, it's fine as is.
Wwwarda a dit :
@6161746 - P5 - poor viprin art. the hole is hard to find

Will be discussed.
Frostedcookie a dit :
@7433615 - P8 - The map is on defilante mode and has no walls, which leads the shamans and mice to think they can go off-screen and not die.

It seems to work fine in here.

Bautipro a dit :
Doboz a dit :
Normal rotation reports

Bautipro a dit :
@161780 - P6 - mass death

That is part of the intended gameplay, after one time players will learn to avoid the trap.

@161780 - P6 - I will post this map on this thread again: It causes mass death, it came out in a room with 26 mice and only 8 of them could survive (those who were idle at spawn or stayed in the middle ground and did not run to push the ice). Moreover, the falling ice mechanism (if you can call that a mechanism) at both sides, is not outstanding for such category. This map is based, in my opinion, on the ice falling at the sides (mass deathly)-climbing the chocolate-and returning to the hole, which gives it a null and completely boring/outdated gameplay even though the map code is old enough to be added to rotation. To be honest, although it is a map that has been in rotation for a long time, I still do not see that mice can learn how to avoid the trap. Although personally, I do not see a possible way to avoid the trap either.

I'll put in discussion because I understand your frustration, in order to get more opinions about it.
Arthur107
« Consul »
1674477300000
    • Arthur107#1925
    • Profil
    • Derniers messages
    • Tribu
#167
  0
@1939604 - P13
The map appears to be impossible to pass.

Mapcrew: Has been depermed for now

Dernière modification le 1678551600000
Hyk
« Citoyen »
1674792480000
    • Hyk#6465
    • Profil
    • Derniers messages
#168
  0
@7789572 - P11 Map.

In minimalist mode it is difficult to see where you can position yourself, since there are areas through which you can enter and you cannot see it.

Dernière modification le 1674792840000
Bautipro
« Censeur »
1675793340000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#169
  1
@418301 - P7
This map needs nosync="" because the mices go through the "hook" and fall into the void
Mivale
« Citoyen »
1679591580000
    • Mivale#6763
    • Profil
    • Derniers messages
    • Tribu
#170
  0
@7842630 El mapa no indica por donde ir, si no sabes como es seria imposible jugarlo y ganar https://prnt.sc/WWS8N4ww4YVM
Mapcrew
« Consul »
1680078840000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#171
  0
Mivale a dit :
@7842630 El mapa no indica por donde ir, si no sabes como es seria imposible jugarlo y ganar https://prnt.sc/WWS8N4ww4YVM

While it's true the path isn't super clear, most players figure what to do on their own and struggling players can just follow after. Since the map is only P1 it doesn't really worth editing.
Antoni0
« Citoyen »
1683263220000
    • Antoni0#8587
    • Profil
    • Derniers messages
    • Tribu
#173
  0
@792449 P7 mech some glitches

Dernière modification le 1683263820000
Anomunus
« Censeur »
1686839520000
    • Anomunus#0000
    • Profil
    • Derniers messages
    • Tribu
#174
  0
Thegbc#0095 - @3812409
i got trapped in the gun barrel (it's too tight i guess... maybe don't have the friction inside so high?)
Antoni0
« Citoyen »
1690209480000
    • Antoni0#8587
    • Profil
    • Derniers messages
    • Tribu
#176
  0
@7300302 P9
Mech isnt work
Bautipro
« Censeur »
1690680420000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#178
  0
@3480165 P6
The mice's wood doesn't have friction. That causes mass death when the mice go back to the "wood" with the cheese, falling to the void.
Unknown
« Censeur »
1690733460000
    • Unknown#3300
    • Profil
    • Derniers messages
    • Tribu
#180
  0
@667762 - I think it should be P7, because in the room I was in the Shaman lost almost all saves
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Official P3+ Maps Report Thread
« ‹ 9 / 14 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27