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Fight Minigame Map Submissions
Jurandar
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#161
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@2973814
Akiras
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#162
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This is a pretty long review. Brace yourselves.

----------Rejected Maps:

Geoorg - @1524341 – Several problems with this map. The two shamans will spawn at the holes, so one will inevitably be trapped. Also, there are alignment issues with some of the grounds on the map; namely the ice.

Geoorg - @1524224 – The cage is escapable. The shamans will spawn at the holes no matter how many you put down. Also, because of the huge cage, there isn’t much space to fight. The platforms beneath the cage are a little too small too.

Salvamarika - @2875017 – Some alignment issues with the triangle above the mouse spawn. There is also no need for the platforms where the shamans will spawn to be away from the edges of the screen. The ground that the mice stand on is also too small.

Salvamarika - @1798431 – Some pretty serious alignment issues with the map. The idea isn’t that bad however.

Salvamarika - @2874757 – The two walls either side of the map just seem to cause problems. They prevent the shamans from dying easily, somewhat promote camping and allow the mice to interfere with the fight relatively easily.

Isharo - @2955794 – Some pretty serious alignment issues with the platform where the shamans spawn. Also, even when the map is aligned, it is relatively generic and not something particularly new that we need in fight.

Shugotsuko - @2969486 – Too many platforms can cause problems, especially when they are arranged like they are on this map. It’s too hard for the shamans to die.

Shugotsuko - @2969347 – You’ve literally just rotated all the planks. It’s the bad kind of ‘original’ and not something you’d expect to see or play in the fight rooms.

Lucasalvesmm - @2946415 – God knows what this is.

Lucasalvesmm - @2946902 – Don’t let the mice spawn on the cheese. Also, as soon as a shaman falls onto the slanted ground, the fight becomes ridiculously unfair. Try to make a map that isn’t too easy to kill people on.

Zakros - @2950624 – Some alignment issues. Also, the grounds are a little too small in some cases. The use of ice is good in a way; however it’s a little too much for a fight map.

Kiilerxlr - @2430172 – Mice can easily interfere with the map. Unfortunately the grounds seem ‘randomly’ placed, and there are some alignment issues with the platforms.

Eliejames - @2971596 – The grounds are of random size; some too small and long, some too big. Some pretty serious alignment issues with this map also.

Suikodenii - @2973607 – The platforms with the holes on are a little too small. Also, the ice on this map plays too much of a vital role in the fight. It increases manoeuvrability to the point where shamans can survive easily, and they can also act as places to camp and be shielded. It’s a no.

Jurandar - @2973814 – Try to stay away from using ‘Ice Triangles’ in fight maps at all. Also, the trees look a little odd and ruin the aesthetics of the map. The actual fighting experience would be ruined as it is particularly hard to die on this map due to the size of the grounds (namely the one on the bottom).

Tweetis - @2974177 – Your alignment has greatly improved and the overall design of the map isn’t too bad. However, it’s so easy to camp in this map it’s unbelievable. The platforms where the shamans spawn are such an easy place to just run continuously and be protected from one side, and you can’t die. A pretty serious design flaw.

Onkei - @2974509 – This is pretty much my map but upside down. Remember that the shamans spawn on the holes.

Ziadtheman - @2977428 – This is too similar to Ehw’s map that is already in the fight rotation. The use of stone grounds is also a little ugly and excessive when placed in that fashion.

Pipaelectro - @2978013 – The shamans will spawn at the hole in the sky… Also, if the mice jump, they’ll be glitched and unable to escape without external aid from the shamans. Making a fight map almost entirely out of ice is a bad idea. Serious manoeuvrability issues.

Elmagicoo - @2978403 – Plank length seems somewhat random. Also, some alignment issues with the main platform where the shamans spawn. This needs rectifying.

Nagouf - @2959354 – This map is biased towards the blue shaman on the left hand side of the map. Also, the use of platforms on this map means that there are very little ways to try and kill your opponent without them landing safely on one of the many space-taking platforms.

Tootoozoooo - @1797180 – The map is too reminiscent of Map 50 to be accepted into room fight, however this is one of the first maps of the ‘ice’ variety that has actually been able to utilize a large amount of ice in a good way; so well done for that.

Elmagicoo - @2981793 – The map itself is quite good. However the overall platform placement is too similar to many maps already in fight at the moment. Good job on using the ice in such a way however.

-ALL of the Further Testing Maps:

Tellal - @2959328 – The use of slightly rotated platforms is good. We’ll try to give some more feedback on this map the next time we do a proper full test of the maps.

Queijospraeu - @2958266 – I quite like this map. Move the hole to the current shaman spawn point. For some reason this map is already permed.

Shugotsuko - @2961012 – Remove the rotated ground completely from the map.

Zakros - @2929737 – Increase the size of the grounds with the holes on, and the others. I say this because you need to try and make sure no part of the hole is not on a ground really. Completely remove the platform with the cheese on and move the cheese down to where the mice spawn, but don’t put it directly on the mice spawn point.

Shugotsuko - @2952386 – On further inspection, it seems like the shamans spawn a little too high. Maybe you should completely remove the platform with the hole on, and move the hole to the other high platform on the left and lengthen the remaining two grounds but keep the platform with the mice spawn on the same length. Sorry for making you do so many changes.

Jerrybc - @2950245 – Move the hole to the smaller platform above. Regardless of where you put the shaman spawn point, the holes WILL be where the shamans spawn.

----------Maps waiting to be Trialled:

Jerrybc - @2934471
Toonney - @2952467
Mrloll - @797212

----------Comments:

Wow this took a while. Thanks for all of your patience if you're in the further testing / trial category. Since there are so many of you it will take a while to do them all but we'll try do our best.
Fakexuu
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#163
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@2983966 thanks
Ziadtheman
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#164
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Completely changed @2977428
Eliejames
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#165
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@2984096 tanks
Jerrybc
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#166
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Akiras a dit :
Jerrybc - @2950245 – Move the hole to the smaller platform above. Regardless of where you put the shaman spawn point, the holes WILL be where the shamans spawn.

Done. :3
Anciaofight
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#167
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For room fight ;) @2985120
Modiff
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#168
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@2953149.
Elmagicoo
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#169
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I think this one is good @2985352 xD ,,
Elmagicoo
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#170
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Another one @2985381
Stickeh
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#171
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@2985485

Description:
Blue Shaman Spawn: X : 60
Y : 55

Pink Shaman Spawn: X : 740
Y : 55
Ski
« Censeur »
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#172
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For room fight @2985493
Elmagicoo
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#173
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@2985593 xD
Ski
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#174
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For room fight @2986238
Gessimjr
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#175
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New map fight : @2986260
Nagouf
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#176
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@2986585
Kaamykazeh
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#177
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For room fight - @2968749
Hristo
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#178
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@2985485

Description:
Blue Shaman Spawn: X : 60
Y : 55

Pink Shaman Spawn: X : 740
Y : 55


Please put 2 holes instead of x and y.So it will be easier to perm if it is okay.
Legendbbl
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#179
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@2986923
@2987002
Toonney
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#180
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@2987042
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