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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Brunoav
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#1801
  0
@3360371
@3456119 - (EDITED)
Theurato
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#1802
  0
Olhem: @3492138
Kittyasd
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#1803
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Aewing a dit :
Check.

Left as is

@3450219 Kittyasd Too much holes, platforms on the top are not really fun.
@3469007 Kittyasd Clustered map.

When the map was perfect, I present it to a Mapcrew, that mapcrew says that the map was really fun, and now you say that isn't fun? I don't really understand xD

Clustered, could you explain? Could be a thanks :]
Killerlux
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#1804
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Vvarriorw a dit :
1.
2. They can speed you up if you jump at the right time and right place.
3. Can be very fun to avoid a vampire by feinting you'll take it but you don't actually take it.
4. Blocks a way to go up, bypass is needed, adds challenge in surviving.


"Impossible"... If you take the middle path, you don't need to wait the 5 seconds needed to go up. There are also many other available paths to go up. Since there aren't always a bunch of vampires on you, you have plenty of time to get up by one of the eight paths you have.

Anyway, do you prefer a map with grounds placed higgledy-piggledy and vampires can't bite half of mice or a map where grounds are logically placed and mice need skill to survive?

1. That's the point of all vampire maps.
2. If you jump to go on the treadmill, you're jumplocked, so you can't jump to speed up.
3. Some vampires are able to avoid to be fooled like that.
4. Not really challenging.


Show me a route to get up without using a sticky ground. And I prefer a map where mice and vampires both have chances to win.
Newrober
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#1805
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@3492598
´ty :s
Shambelbabel
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#1806
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Aewing a dit :
@3418388 Shambelbabel Really beautiful but the map is too small.

@3492682 - EDITED
new code, because this is the scroll map
Wolfycatt
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#1807
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@3516546
@3514029
Hastles
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#1808
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a dit :
Tuliomumic said:

@3014743 Hastles too much wj for noobs, add choco and/or rotate grounds

a dit :
Aewing said:

@3014743 Hastles Useless choco, useless cheese, boring gameplay.
Lucaskirsch
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#1809
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To Fazendo Uns Mapas
Vidiogame
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#1810
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@3266205 by Hinatabel
Jertri
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#1811
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@3493663
please :/
Fatalsurf
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#1812
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@3493648
Purplehawt
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#1813
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@3494281 At this one rate just the gameplay please.
Muntz
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#1814
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@1528279
@2999576
Alloex
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#1815
[Modéré par Barrydarsow, raison : spreading stolen xml]
Fooofizinha
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#1816
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Wolfycatt a dit :
@1111111/quote]
Jonassskpo
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#1817
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@3494891
Vvarriorw
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#1818
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Killerlux a dit :
1. That's the point of all vampire maps.
2. If you jump to go on the treadmill, you're jumplocked, so you can't jump to speed up.
3. Some vampires are able to avoid to be fooled like that.
4. Not really challenging.


Show me a route to get up without using a sticky ground. And I prefer a map where mice and vampires both have chances to win.

1. Only Jerrymito's map has a mechanism which forces mice to take different paths.
2. You can be boosted by jumping when you are no longer jumplocked.
3. Some doesn't mean all. Of course, in any case, experienced vampires can avoid being fooled, but no one's like another. Some can be fooled when others do not, that's what a good use of treadmills is there for.
4. It is at least more challenging than other maps, since a new skill is needed to survive: good take of treadmills.

Take the middle path, jump on the treadmill for two seconds, touch a chocolate ground and go up. Even if you stay immobile for one, two or even three seconds, it takes way more time to go up than being caught. As I said, the fact that there are multiple path forces vampires to cooperate. In other words, they have to be able to catch anyone trying to go further/higher.

As for P11 maps, I don't think there will ever be a map which is 50-50 fair for both sides. I don't think vampires have a big advantage in my map since there are multiple paths.

Anyway, I don't want you to take it personally. It's only that, I edited my treadmill map as Tulio said and this time it's rejected for being boring and there aren't many possibilities when there are six different paths. As for the sticky grounds one, I think the map was reviewed too quickly. Saying "Tramps are forbidden in P11" when there aren't any grounds which have more than 0.2 restitution isn't really truthful.

I accept your decision of rejecting my maps, but I would have prefered a straightforward comment than a false notice like the trampoline grounds. A fair comment matters a lot for a map maker.
Flashwj
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#1819
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@3454253
Bananadaaa
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#1820
  0
@3495455
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