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Map Editor Q&A
Travelingpik
« Citoyen »
1356050160000
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#1821
  0
That was done using IF before but iirc that version IF has been removed so not possible anymore.

Welp I've been proven wrong. vv

WOW OK FU JET
Jetmaus
« Citoyen »
1356050640000
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#1822
  0
^Crap mapkroo tbh

Starshipbay a dit :
How to I make it so shaman's cannot use red anchors on a shaman map.

Hi.

a dit :
<C><P /><Z><S><S Y="389" T="0" P="0,0,0.3,0.2,0,0,0,0" L="343" X="409" H="28" /><S Y="270" T="0" P="1,0,0.3,0.2,0,1,0,0" L="10" X="400" H="10" /><S Y="270" T="0" P="1,0,0.3,0.2,0,1,0,0" L="10" H="10" X="400" /></S><D /><O><O Y="270" P="0" X="400" C="11" /></O></Z></C>

.
Vvarriorw
« Citoyen »
1356051960000
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#1823
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Starshipbay a dit :
How to I make it so shaman's cannot use red anchors on a shaman map.

There is also another way :

potato a dit :
<C><P /><Z><S><S L="343" X="409" H="28" Y="389" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="400" H="10" Y="270" T="0" P="1,0,0.3,0.2,0,0,0,0" /></S><D /><O><O C="12" Y="270" Mv="31415926539" X="400" P="0" /></O></Z></C>

Travelingpik a dit :
WOW OK FU JET

Rood.
Fxie
« Citoyen »
1356066780000
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#1824
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Is there a way to create an ideal pulley with JPL? Currently the pulley uses "loose ropes" which restricts the maximum length of the distance of the rope but allows the minimum length to shorten. In other words, you can lift up both grounds up a pulley with no resistance.

Is there any way with JPL to force a fixed constant between both ropes?
I'm not interested in workarounds; I'm currently using an iffy workaround already but would like to use only a pulley.
Zfc
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#1825
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Fxie a dit :
Is there any way with JPL to force a fixed constant between both ropes?

If you're okay with restricting horizontal movement, then using 2 pulleys (one from above and one from below) should work well. Or is this too much of a workaround?
Fatsexybeast
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1356123720000
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#1826
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Is there a way to place tags in an old map, without having to have a new @-code?
Don't know if I'm phrasing this right, sorry, but if you get what I mean then answer.
Thanks
Fxie
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#1827
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Zfc a dit :
If you're okay with restricting horizontal movement, then using 2 pulleys (one from above and one from below) should work well. Or is this too much of a workaround?

That is a clever and effective method using only JPL, but I'd like if there were some way with a single pulley to achieve this, such as some special property (like LIM1="", however that doesn't appear to work with JPL)

For the time being I'll be replacing my crude workaround with your better second pulley suggestion ^^
Piesrsquare
« Citoyen »
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#1828
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The nub asks nub questions time.
How do I make transparent grounds?
Fxie
« Citoyen »
1356150600000
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#1829
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Piesrsquare a dit :
The nub asks nub questions time.
How do I make transparent grounds?

You cannot make transparent grounds. You can, however, make transparent joints. Joints are connections between grounds or points (most people use points to make art and such) and you can make these connections visible by adding a property.

Here's an exmaple:
<JD P1="x,y" P2="x,y" c="color,width,transparency" />

P1 = coordinates for where to draw from
P2 = coordinates for where to draw to
color = the color, of course
width = the width of the line (can be up to 255)
transparency = the transparency (0-1, so half transparency for example is 0.5)

Check out the XML Reference @ Topic-165994 for a larger reference and Impuredeath's tutorial videos @ Topic-22 for more information about joints
Papero
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#1830
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Piesrsquare a dit :
The nub asks nub questions time.
How do I make transparent grounds?

do you mean them with tint or fully clear grounds owo...
Fxie
« Citoyen »
1356189660000
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#1831
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Paperonaruto a dit :
do you mean them with tint or fully clear grounds owo...

Most people would just say "invisible" if they meant that.
Zakros
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1356194400000
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#1832
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Can someone explain to me this: <JPL M2="1" M1="2" P3="0,0" P2="0,0" P4="0,0" /> ?
I want to know what's: JPL - M1 and P2 - P2 and P3 And P4 - The 0,0 on P2 and P3 and P4.
Thanks in advance!
Fxie
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#1833
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Zakros a dit :
Can someone explain to me this: &lt;JPL M2="1" M1="2" P3="0,0" P2="0,0" P4="0,0" /&gt; ?
I want to know what's: JPL - M1 and P2 - P2 and P3 And P4 - The 0,0 on P2 and P3 and P4.
Thanks in advance!

JPL stands for Joint Pulley, or more logically arranged Pulley Joint. It's a type of joint that quite simply creates a pulley.

M1 is the first ground to connect to the pulley and M2 is the second.
P1 and P2 can be used to tell the game where to connect M1 and M2 to the pulley or you can not add them and they will automatically be attached at the center.
P3 and P4 are the top two parts of the pulley.

If you make the top two parts of the pulley 0,0, it apparently creates a glitch with grounds connected to the pulley similar to IF where grounds touching them go to 0,0.
Zakros
« Citoyen »
1356199380000
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#1834
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Fxie a dit :
JPL stands for Joint Pulley, or more logically arranged Pulley Joint. It's a type of joint that quite simply creates a pulley.

M1 is the first ground to connect to the pulley and M2 is the second.
P1 and P2 can be used to tell the game where to connect M1 and M2 to the pulley or you can not add them and they will automatically be attached at the center.
P3 and P4 are the top two parts of the pulley.

If you make the top two parts of the pulley 0,0, it apparently creates a glitch with grounds connected to the pulley similar to IF where grounds touching them go to 0,0.

Thanks :o
And, what should I put on P1, P2, P3, and P4 to make the ground go to 0,0?
Example: P1="0,0" etc...
Beavisjr
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#1835
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Piesrsquare a dit :
The nub asks nub questions time.
How do I make transparent grounds?

map editor with a rectangle ground, copy xml, find the hex code, add a f to it, it will be invisible, almost pointless.
Siuker
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#1836
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one question,@3349341
If I submit this map to one of the thread,which should I send?I get comfuse
P6? P9? racing?
Zakros
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1356275040000
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#1837
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Siuker a dit :
one question,@3349341
If I submit this map to one of the thread,which should I send?I get comfuse
P6? P9? racing?

I think this fits more on P7. This cannot be a P6 map because the mechanism that it contains is unoriginal, and because the map is easy to complete, it will be better fitted on P7 then P9.
Gephyd
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1356293880000
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#1838
  0
I made stuff using viprin's tool and load it in the editor but sometimes when I copy the code(in editor) and try to load it (in editor) it says the map is invalid. why?

edit: i sort of rearranged the xml and it worked.. what is this madness omg
Aridante
« Citoyen »
1356298440000
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#1839
  0
Whenever I try to add any ground to my map it just dissapears. Help?
Mousechris
« Censeur »
1356313080000
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#1840
  0
Kibasanxd a dit :
Whenever I try to add any ground to my map it just dissapears. Help?

Your prolly at the 50/50 ground limmit
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