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« ‹ 94 / 272 › »
Map Editor Q&A
Omerxv
1356697680000
    • Omerxv#0000
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#1861
[Modéré par Inconnu_0]
Noobmean
« Citoyen »
1356700380000
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#1862
  0
Hey,

How do you make this map? @2435302
I want to know how to stick up on the lava.

Greetings Noobmean
Tidecaller
« Citoyen »
1356702060000
    • Tidecaller#0000
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#1863
  0
Hello, when I jump in the Water then I teleported to another place like @3175907
How to do that anyway?
Willinator
« Citoyen »
1356741480000
    • Willinator#0000
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#1864
  0
Tidecaller a dit :
Hello, when I jump in the Water then I teleported to another place like @3175907
How to do that anyway?

That map is actually a scrolling map. The land part is on the left side, and the underwater part is on the right side. The map blocks you in the middle from going to the other side because if you could run to the other side the map you would scroll and you would see the underwater part and vice versa. You teleport to the other side with just some high restitution lava i think.
Hamyu
« Citoyen »
1356809160000
    • Hamyu#0000
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#1865
  0
Willinator a dit :
That map is actually a scrolling map. The land part is on the left side, and the underwater part is on the right side. The map blocks you in the middle from going to the other side because if you could run to the other side the map you would scroll and you would see the underwater part and vice versa. You teleport to the other side with just some high restitution lava i think.

Just to expand on this, there's a teleportation tutorial in this thread:
http://cheese.formice.com/forum/threads/map-editor-guide-revamped.25877/
It's on the third post by Nekokairi, labeled 13. Teleportation
Eraserpie
« Citoyen »
1356911220000
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#1866
  0
I believe there is a way to add two mouse spawns now? How to?
Tzette
« Citoyen »
1356912240000
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#1867
  0
Eraserpie a dit :
I believe there is a way to add two mouse spawns now? How to?

Copy this code: DS="m;x1,y1,x2,y2"
Paste it in the <P /> syntax. It should be, then: <P DS="m;x1,y1,x2,y2" />. Put the x and y coordinates of both spawn points, and you're done.
Willinator
« Citoyen »
1356927960000
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#1868
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Even though i have collision with grounds checked off on one ground i have in my map, it still collides with water. Is this just a bug people didnt notice or ignored? Or was this intentional?

Because i have a swinging underwater door for a tribehouse im working on and its quite annoying. If its a bug i was going to post it in bugs subforum so tig can fix that.
Mousechris
« Censeur »
1356934140000
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#1869
  0
Willinator a dit :
Even though i have collision with grounds checked off on one ground i have in my map, it still collides with water. Is this just a bug people didnt notice or ignored? Or was this intentional?

Because i have a swinging underwater door for a tribehouse im working on and its quite annoying. If its a bug i was going to post it in bugs subforum so tig can fix that.

It's not a bug, it's just the way water was made, water is a compleately differant stat ground.
Starshipbay
« Citoyen »
1357071600000
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#1870
  0
How do I make a double mouse spawn?
Travelingpik
« Citoyen »
1357071720000
    • Travelingpik#0095
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#1871
  0
It's literally 3 posts above yours.
Pighouse
« Citoyen »
1357077600000
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#1872
  0
how do I make a scroll map
Leoniizu
« Citoyen »
1357079520000
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#1873
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I'm sorry, but i couldnt find anywhere if its possible to shift your map's center, i unadvertedly made my map completely out of center and am looking for a way to center it without having to move all the stuff around.

Thanks for the attention, Leo
Tzette
« Citoyen »
1357087080000
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#1874
  0
Leoniizu a dit :
I'm sorry, but i couldnt find anywhere if its possible to shift your map's center, i unadvertedly made my map completely out of center and am looking for a way to center it without having to move all the stuff around.

Thanks for the attention, Leo

You need to align your map, and also align the other things too. The middle of the map is X="400". If you wanna align some ground with other ground, place the first ground anywhere, then subtract the X value of the ground by 800 (the full space of the map), the result is the X value of the other ground (suppose we got X="100" of the first ground, then 800-100=700), then, the other ground should have X="700". I hope it helps.
Danshweger
« Citoyen »
1357111380000
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#1875
  0
Someone help me please? How to turn the sync base more stable?

In this map, depending on the sync, people can get through the balloon...

Help me please, how could I change to don't happen it?

Code: @3142249

Waiting an answer

Thanks who is able to help me :P
Starshipbay
« Citoyen »
1357158600000
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#1876
  0
Can someone go find the xml of @4 and find out how to angle that damn cheese?

Also can someone give me a quick review of this map: @3395121
Xendeavor
« Citoyen »
1357164000000
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#1877
  0
Leoniizu a dit :
I'm sorry, but i couldnt find anywhere if its possible to shift your map's center, i unadvertedly made my map completely out of center and am looking for a way to center it without having to move all the stuff around.

Thanks for the attention, Leo

You can also use Temple's map shifter if you're lazy like me
http://templemouse.blogspot.com/2010/09/map-shifter.html
Keep in mind that runes have to be shifted manually though.
Spacewind
« Citoyen »
1357167480000
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#1878
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do mapcrew still p22 maps people want to edit?
Barrydarsow
« Censeur »
1357171200000
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#1879
  0
Yeah. Contact me on IRC and I'll p22 them for you.
Starshipbay
« Citoyen »
1357237320000
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#1880
  0
Why is it that when I place a block behind a hole in mapmaker, and make the hole in the foreground, you still cannot see the hole.
Is this due to the latest update? Because I can definetly see the cheese, and it has the same properties as the hole.

Also, how do you make a dynamic ice sink in water without making the greater part of the ice below the water?

Is there an xml grabber, because I heard there was and that's how some people have been getting a hold of parts of my maps.
I need one to find out how to tilt the cheese like in map @4.

Finally, can someone explain to me how to make a dual mouse spawn, because I see it was already explained but I'm not sure how to use it.
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