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Map Editor Q&A
Sixteen
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#1921
  0
Kat, I'm not pro like you guys, can you show me the example xml please?
edit: i dont think it will work either :( or i did it wrong
Mousechris
« Censeur »
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#1922
  0
Katburger a dit :
Can't you connect an fffffffff ground using JD or JR connections in the XML?

Yes, just not anchoring
Sixteen
« Citoyen »
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#1923
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So I guess there's no known way to make 'anchorable' invisible grounds'? :lwhy would they fix the bug.. many maps rely on this
Katburger
« Consul »
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#1924
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This thread really helped me: Topic-165994
Let me see if I can make a basic example.

Edit: http://pastebin.com/cnCCh0WQ Would this work for you?
Sixteen
« Citoyen »
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#1925
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Thanks Kat and others for the helps! I finished my new mech map at last! (@3440144 :p)
Sixteen
« Citoyen »
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#1926
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So I just tested my mech map with my tribe mates, @3440144 , it seemed to be broken for other mice but not for the sham. Anyone know why? or is it just happen to me? can someone go test it please?
Jirafatom
1358008320000
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#1927
[Modéré par Inconnu_0]
Jirafatom
1358008440000
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#1928
[Modéré par Inconnu_0]
Anaqizxc
« Citoyen »
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#1929
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Worked for me.
Bananadaaa
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#1930
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How to make a "magnetic" ground with joints or with anything else?
Mousechris
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#1931
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Bananadaaa a dit :
How to make a "magnetic" ground with joints or with anything else?

By magnetic you mean what? A stickie ground?
Leetmoon
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#1932
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I have 2 questions:

1. How do you make triggers that makes grounds dissapear (It's better if IF is not used.)
2. Why isn't the double spawn working in this map? @3434894 (http://pastebin.com/ka9yfxps)
Mousechris
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#1933
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Paste the XML here

http://tny.cz/

With pastebin is very glitchy with codes and so the map is invalid when you put the code in the editor for pastebin
Bananadaaa
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#1934
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Mousechris a dit :
By magnetic you mean what? A stickie ground?

Like this map @3242049
Musiukas
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#1935
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Im having some very bad problems with one of my tribe houses.

This and this is how it actually looks like.
Im not exactly sure what happened.
Also on that map Grounds; Well when I try put a ground at the front, it goes to the back. So higher number, further back behind other grounds. Before it never happened.
Also items (chairs, tv, sofas...etc) go behind grounds, even though Grounds & Items are both set to the background, before items stayed in front of grounds, but now theyre behind, Im really not quite sure whats going on.
Holomouse
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#1936
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Just reverse the Z order of the backgrounds and should be fine. ^
Musiukas
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#1937
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Holomouse a dit :
Just reverse the Z order of the backgrounds and should be fine. ^

Tried that, doesnt work.
Only the grey grounds go back, but items still wont come up.
Tzette
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#1938
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Have you tried to set foreground at the grounds that are hidden?
Mousechris
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#1939
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Musiukas a dit :
Tried that, doesnt work.
Only the grey grounds go back, but items still wont come up.

Make the other items Z value maximum, remember, backgrounds are no longer backgrounds but only appear to be
Musiukas
« Citoyen »
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#1940
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Mousechris a dit :
Make the other items Z value maximum, remember, backgrounds are no longer backgrounds but only appear to be

Backgrounds are no longer backgrounds...what? e.e
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