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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Andrelionte
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#1921
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@6840595
@6841350

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Ujkos
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#1922
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@6840601
Zubzzeroh
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#1923
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::::::::::::______________
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Zubzzeroh
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#1924
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¡Atletico Nacional!
Songhhh
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#1925
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@3474961
Pareloko
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#1926
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@6842243
Vintage
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#1927
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@6844536
Bydelyy
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#1928
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@2904888
Vlump
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#1929
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@6700011
Nadanando
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#1930
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@6382519
Mov
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#1931
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deleted, error code

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Hakanwalker
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#1932
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@6845970
Poteerfotter
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#1933
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Aksale
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#1934
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Fram
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#1935
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Wskotka
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#1936
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Mapcrew
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#1937
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Left as is:
@6540097 - Lucasrslv - • Gameplay isn't interesting and doesn't provide creative solutions as shaman. You get bored of this concept very fast since it's buildathon based and grounds are organized in a random way. Besides that, the pink cloud near the hole is just useless and usually only makes everything easier for the shaman. Particularly I think a single shaman usually does the whole building, so it lacks in cooperation and there isn't anything new or appealing for the rotation. Need edits!
@6838545 - Lucasrslv - Another buildathon old concept with water ground used in the most common way (like an obstacle to reach cheese). It's just too tedious and frustrating, kind of repetitive too. We already have a map with exactly the same idea and the other one is much better. Furthermore, map lacks in aesthetic and the ending (getting into the hole) is quite disappointing because there isn't much to do to reach it.
@6838921 - Mousezxcvbn - Cloud grounds are placed in the worst possible way, where shamans only need to put random planks and the map is solved too easy. The top cloud is quite useless and should be removed for a better map looking in my opinion, since it's useless and odd. There isn't much of room for creative solutions and the tight spaces makes everything very limited for both shamans, lacking a cooperation aspect.
@6250262 - Picapauui - Defilante skull tokens are usually very easy to avoid, so I'm saying they don't offer much of an obstacle and doesn't change the gameplay at all. Most of the shamans ignore the bottom part to build above the middle grass ground, which is too tedious and kind of repetitive. Overall, the map doesn't require much of cooperation and a single shaman usually do the whole building in some seconds. Skulls are used in a very similar way from maps that have been submitted before and as I mentioned above, they are kinda useless.
@6830485 - Viptoto - Why fake clouds? They are just pointless and break the whole map's aesthetic. Gameplay is nothing but boring and the concept utilized has been explored in a lot of shaman maps.
@6801791 - Mquk - Cool design, but gameplay isn't interesting. The main idea of this map (circle grounds) basically don't offer anything to the shamans since it doesn't change much in the gameplay. Building to the right part is okay, but the left side is still boring and need some edits.
@6840595 - Andrelionte - The idea itself isn't bad, but currently bad executed. It requires too much work for the shaman to remove mice from the ice corridors and sometimes the shamans don't even know what to do, which is kind of confusing and not enjoyable at all. The rest is ok and grounds seem to be well organized, but currently the concept isn't well implemented. After all, it's a decent example of cooperation.Try to make it clearer and resubmit!
@6840601 - Ujkos - Clouds are used in a very random way, which isn't fun for the shaman.
@3474961 - Songhhh - Boring map, lacks in different and interesting solutions. Lava ground and cloud are useless.
@6842243 - Pareloko - Decorations make it feels like a crap map, gameplay is too tedious and common.
@2904888 - Bydelyy - Water grounds having the cloud function for shaman objects is something that has been explored in a lot of dual shaman maps and most of them were denied. Your map isn't so different from the others since these grounds limit too much the shaman building and that's frustrating. Also, I don't think the map needs more than one shaman for solution.
@6700011 - Vlump - Cobwebs aren't used in the worst way but they kind of annoy the shamans while building. The scrolling feature doesn't offer much to the gameplay (it's boring, too linear and generic) and only makes it larger, which is too tedious. Moreover, I don't think three visible holes at the top are so useful, remove them. Try to make a better use of cobwebs (in the simplest way that somehow affects the shaman's building).
@6382519 - Picapauui - First of all, I don't understand why there is scroll in the map. It's kinda useless and map would look better without it. Anyway, gameplay is too simple and the concept utilized has been explored in a lot of dual shaman maps, where you basically only need to fall down to reach cheese and then do the same thing for hole. Make it more appealing for shamans and than resubmit.
@6835789 - Mov - Noob troll map, ew.
@6845970 - Louis49 - Harmless use of wind but the gameplay overall is just annoying and you usually get bored of it too fast. The cloud is fully useless and could be removed since it doesn't offer anything about an obstacle to the gameplay. Also, it lacks in cooperation because a single shaman usually does the whole building and map is a bit cramped to make creative solutions.
@6846150 - Poteerfotter - Too cramped at some places and seems that much space have been used without any need. Map doesn't offer creative solutions for both shamans and since grounds are too near each other, it's quite frustrating building around the map, especially to cheese. Need edits about this aspect and try to make a better use of grounds.
@1854090 - Aksale - Too linear for cooperation and the main idea of this map (I'd say the rectangle grounds, right?) don't really add anything special to the gameplay. It just makes everything easier and less challenging for the shamans. Lava is used in the most common way, which is too tedious and mice can easily ruin the shaman building when he's building back to hole.
@3305165 - Framnm - Grounds organized in the most random way don't provide any sort of interesting challenging and the concept itself has been explored in a lot of dual shaman maps, so it wouldn't be a great addition to the rotation. You basically need to do vertical buildings only and that annoys the shaman.
@5985270 - Wskotka - The gameplay is too tedious and repetitive, water grounds actually don't offer much of an obstacle and they're annoying. I'd say it's buildathon based too, which requires too much of vertical buildings. Moreover, you can easily reach the top hidden ice (roof) and then mice walk until the hole.


P1'ed:
@6844536 - Vintagenacho - Enjoyable enough for P1.


Will be discussed:
@6841350 - Andrelionte - Will give it a try, harmless P8.


Ignored:
None

Dernière modification le 1472996100000
Mabste
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#1938
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@6835614

edited ground

Dernière modification le 1473021840000
Andrelionte
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#1939
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@6848115 /edited :)
@6818563

Dernière modification le 1473018000000
Djjjelibon
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#1940
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@6848397 / Edited!

Dernière modification le 1473178140000
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